No more running away alone from attacker even at night. No more running, hiding in bushes while chased by cavalry.
I remeber week ago before update i manage to run from crazy stronger attacker when night was comming, pretended to climb, then jumped back and tricked him to think im still climbing - now there’s no way to do it, he will see hp bar and i can’t run. It’s one of those few good times that put smile on my face.
Yep no sneaking, so no stealing, or scouting or really even passing by the bases of clans if you’re solo.
No clever use of terrain to escape aggressors. No ability to bait an over aggressive opponent into an ambush.
I hate to be that guy, but I really would love some developer feedback on why this is being implemented. What problems is it addressing, and do they outweigh the problems it is creating?
I wish they would break this ongoing silence. I don’t really care how they do it – a dev stream, an AMA, a blog post, or just use the forums to interact with us – whatever they choose would be fine. Anyone who knows me here also knows that I’m not Funcom-basher. But it’s getting really hard to maintain a positive attitude when they keep promising better communication and keep failing at it.
The “feedback” forum is mostly for feedback to Funcom. You can occasionally expect to hear from Funcom on these forums, but most of the time it’s about bug reports: acknowledging the report, asking for clarification, etc. Occasionally they’ll post a clarification about some game mechanic or rule.
Actual feedback on someone’s opinion of the game happens very rarely, but it happens:
Just don’t expect it and you’ll be pleasantly surprised when it happens
When Funcom screws something up, they rarely comment on the forums about it. On a few occasions a forum Mod will step in and say FC is aware of the issue, but do not count on that either.
The first rule of Funcom is, we do not talk about Funcom.
I think we need to look at this and state, is stealth an actual mechanic in game. While we have a crouch and NPCs are limited to line of sight and such, we have no actual stealth mechanics other than avoiding the NPC LOS. No hard to see, no stat benefits. So we don’t really have stealth, especially in PvP. We also don’t have any bonus damage from attacking from stealth.
On the other side, we did not have any warning if someone was in the area except to maybe hear their breathing on their microphone. We now have the healthbars show up at a small distance, but still based on the player actually spotting them around their avatar.
So I’d expect their thought process is that stealth doesn’t exist as a mechanic, so Funcom decided to make it easier to notice players around them so they can charge into combat.
I’ve shot a lot of people with my bow without them ever knowing where from. Ducking into tall grass or up a tree is very basic strategy to avoid disadvantageous engagements. I once lived in an alpha clans compound for three days while trebuchet-ing them from within their own walls. I guess I just disagree, stealth is very much a part of the PVP experience for me. I wouldnt mind HP bars that showed once damage was taken, thats reasonable, but them always being there is pretty lame IMO.
PvP argument holds no water. If they can see you, you can see them too. Every time you are made more easily visible to the enemy, they too are made more easily visible to you. Maybe it might even save you from getting ganked periodically. Or maybe it will help you find someone who is not paying attention.
Ultimately it falls on the individual players skills, experience, equipment, and luck.
Not game breaking at all. Certainly not worth complaining about.
If you don’t like the big glowing HP bars, disable them. If you want a perceived ./edge, enable them.
A glass half empty vs half full situation in my opinion.
That isnt what I asked, you changed the conditions to match your narrative. The question was if you hide and someone doesnt see you because of the way the game is designed, is it not a mechanic? It really is of little consequence though. If FC implemented a system that made it harder for players to transfer goods to one another - would you make the argument that they arent obligated to consider that effect on players who do trade because there is no explicit trade mechanic in the game?
I feel like people are forgetting there are smoke arrow in game which use to hide oneself by blocking vision of player within the cloud of smokes.
Does health bar show though that as well? Cause if it does, it become nothing but a prank item
No, a game mechanic is an intention. There was no real intention for you to be able to get with feet of a player for ‘surprise PVP’, it’s just that they did not have any way to let you hide nor detect someone.
You can do it sort of, but like I mentioned if half of your hiding is the grass the other guy isn’t rendering because he’s on a potato PC and you aren’t really hiding. There’s no hidden ‘eye’ icon showing you are hidden in shadows.
Claiming the game doesn’t have stealth seem like odd hairsplitting to me when we constantly see examples of players using stealth in the game.
What defines a stealth mechanic in your mind? Is it only stealth if the game artificially enforced it by giving you an invisible stealth skill?
How is a player sneaking into a compound through a door that is only open for seconds not stealth? There is an entire subset of players who love the thrill of doing this.
How is a player who is getting chased by superior numbers managing to use terrain to lose them not stealth?
How is a farmer who spots a group early and then hides to avoid loosing all his farmed components not stealth?
Stealth doesn’t require hiding in a cardboard box or “activating stealth mode” and turning invisible