Today i would like to talk about dragons in CE. From personal experience and some wiki digging, i’ve noticed that there are several dragons through the world, and the unique Red mother.
Aside from the Red mother, all other dragons are ‘‘generic’’, providing bones, blood and glands but nothing ‘‘unique’’.
As a matter of fact, the red mother, which drops unique endgame loot, has less hp than these other generic dragons! Their only ‘‘uniqueness’’ is their heads as trophies, and some won’t even provide heads.
One can say that the bones and horns are a good reason to kill them, but there are smaller dragons that also drop bones! Unnamed city is filled with them, there is no need for a tough fight in exchange of bones.
That said, i ask you, aside from headhunting, what is the point of killing any of the other dragons?
Maybe for people who REALLY hate dragons. Some if they were a little less static actually could block certain access points and resources, so would be worth killing if they were smarter.
Yeah i feel like they should hold some sort of progression. Maybe killing dragons would earn you a recipe, similar to how you ‘‘trade’’ recipes with the archivist. Different dragons = different recipies.
Herbal tea could be one of those for green dragons. One of the best healing consumables is unlocked by simply visiting a tent, kinda anticlimatic.
There pretty much another source of items, don’t really need anything special. Thou big ones that don’t drop anything… effort for no reward. Lesson learned, and you leave them be. XD
I kinda miss when they were all over, and not pushed out of the way to odd spots.
The green one and the genetic red one at the wall of UC definitely need some love. Add a chest with a skeleton key or fragements or something useful besides standard loot. I mostly skip them. I guess pvp servers are the only ones killing them for the cheap food.
Dragons are bosses, aren’t they? For me, every three skull unit is a boss, and should be treated as such.
for instance, even 3 skull pirates drop one unique weapon, even though he is somewhat weak and its not even a guaranteed stawn (shares it with another t4 pirate fighter, holds one scourgestone shard).
If this little **** has uniqueness, why woudn’t dragons?
Agree completely. There are many beasties in the game that nobody has any motivation to hunt/kill because they give no reward. Those dragons are, IMO, top of the list.
Most world bosses are easier than dragons and they give you one legendary, yet you kill a blue dragon and get the same loot as a baby, just with a tad bit more materials.
I’d like to see the dragons roam around the map - at least in large patrols around the areas you find them. Hell, I’d like to see patrols of many things around the map rather than static spawns that follow you a very short distance.
Absolutely this. Besides the AI overhall for Thralls they need to make wandering monsters and faction patrols a reality. The map is way too static. You end up having a preferred path to avoid whatever and you know what’s around every corner. Making encounters dynamic would really pump some life into the map.