While I agree that Conan Exiles monetization sucks, I don’t think it’s a core problem with this game. I’m saying that because I’ve been playing New World quite a lot, lately, and I’ve come to appreciate the fact that monetization could be much worse than what we have in Conan Exiles and still result in a fun game with lots of players despite that.
The way I see it, there are three core problems with Conan Exiles. Two of them are part of Funcom’s baggage, and one was added by Tencent.
The first big problem is the quality. Yeah, sure, every game comes with buggy releases, but most of the games I’ve played get fixes for the big bugs much, much faster than Conan Exiles. This quality problem also extends to the monetization: Black Lotus Bazaar offerings are plagued by bugs that are left without fix for extended periods of time.
The second big problem is PVP. To put it bluntly, Conan Exiles PVP mode is an idea that will never, ever work, no matter how much they tweak it, because it’s rotten at its very core. The end goal of PVP in Conan Exiles is to drive your opponents off the server. Unless they change that – and they won’t – PVP will always suck.
The third big problem was brought on by Tencent, and it’s not monetization. It’s the change of focus. For each game, sooner or later, there comes a time when the studio decides to switch from the “growth mode” to the “profit mode”. While the game is in growth mode, you can expect to see new mechanics, evolution of gameplay, and other kinds of innovation. When it’s in the profit mode, you can still expect to see new content, but innovation is extremely unlikely. It’s been pretty clear for months now that Conan Exiles is really in profit mode, but Funcom still treats it like it’s in growth mode.
Now, how much of this will apply to Dune remains to be seen. My personal prediction is that Dune is going to be immensely fun at the beginning, enough to compensate for systemic problems that Funcent has, but those problems will have an effect in the long run and the game will start suffering after a while, just like Conan Exiles.
So, in the end, should you buy Dune? That’s your decision to make, but you should probably base it on whether you’re okay with these things or not. Basically, look at the price and the monetization, try to estimate how much money you’re likely to spend, try to estimate how long you’ll keep having fun with the game despite Funcent’s track record, and then decide if you’re okay spending that money for that fun.