On your character you need to go through main scenario quest once and a lot of dungeons/trials is a must do to before you can continue your MSQ quest. There are also daily roulettes (leveling roulette, trial roulette, normal raid roulette, alliance raid roulette, lvl 50-60 dungeon roulette, lvl 70 dungeoun roulette and so on… --> which are all optional) and gives different rewards (exp, tomestone (to buy certian gear with), money etc)
So this makes sure that new players get their dungeons done for their MSQ because the Veterans can do them in roulettes etc. This makes the old content relevant for all players and I think everyone in AoC would love to see Khitai for example relevant again in one way or another.
This is the whole issue, everyone must be incentivised by something material to even help another person these days.
See what I mean by removing player interaction? All the vets do is go in and speedrun the dungeon, it’s a completely empty experience and completely against the whole point of a mmo
FF14 is built around the duty finder in the sense that it holds very rigidly to the Unholy Trinity of Tank, Healer, DPS.
Any tank of sufficient level and good enough gear can tank any content. Similar for healers and DPS. There is no worry about builds or trait trees or AA abilities or any of that - that level of customisation just isn’t there.
Thus you don’t really have to worry about the exact composition of your party unless you are in the really hardcore world-first bunch of raiders where even a 0.5% difference in stats matter.
Age of Conan is somewhat different. Much more customisation available for each class, which makes party composition less simple.
that’s completely irrelevant in the context of what is being discussed though. If a dungeon finder were to be introduced to conan it would still have to adhere to the trinity
The point of an MMO as I see it is playing with people you have the same interests with, and enjoying the game how YOU want to enjoy it. If these “vets” speedruns a dungeon because that’s how they want to play the game there is nothing wrong with that. It’s quite the opposite imo.
I interact with the people I join in dungeon finder on FFXIV, but no it’s not like I stay in touch with them afterwards. (Because this game is heavily populated compared to AoC where everyone knows eachother alts without even being in guild with them). That’s what I have guilds for. I interract with them on a daily basis.
So you’ve indentified a major issue with this speedrunning and forget playstyle these days
You seem to think this is because ff14 has a large population, but I see this as a detriment as all you end up doing is segregating everyone into guilds and the guildless. Players who are joining the game without an established friend group will be very alienated from the rest of the population, whereas without a dungeon finder, people are forced (for lack of a better term) to socialise
MMOs have been trending from a social experience to a single player one for over a decade now and the decline in population, while not definitively a consequence, is quite a telling trend to witness.
Adhering to the trinity is the problem. In FF14 a tank is a tank. In Age of Conan it is not so simple.
A Conqueror using the Carnage trait tree is very different from a Guardian using the Juggernaut trait tree, as an example.
Both are classes capable of tanking, but only one of those two examples is actually built for tanking.
Just about all variants of a Dungeon Finder I have seen are pretty stupid and are not capable of judging what role a particular character can fulfill beyond looking at the class they have.
This is actually a bit incorrect imo. Dungeon finder in FFXIV is actually a way to help the guildless.
I don’t think without a dungeon finder you help the guildless because a lot of people just ask for exped players, or the vets are playing with all their friends already anyways so there is no room for the others in that specific group.
but as said earlier, I do not think dungeon finder would suit AOC. I just said it’s implemented in a good way in FFXIV because you can do almost all the content without being in a guild which is what I see a lot of players QQing they are not able to do in AoC.
I think majority just want to see old content being relevant again, and in FFXIV they accomplished that partly because of dungeon finder (roulettes etc). You don’t just spam the same raids+dungeon over and over in FF, you actually do a lot of the different ones from different expansions+levels because of the roulettes.
You’re making a pointless argument here and is also flawed. There is no class called “tank” in FF14, you have jobs who CAN tank. Just as you have specific builds in conan that CAN tank.
The duty finder can distinguish between jobs that tank and those that cannot. The WoW dungeon finder can determine what specialisation you are in also, it’s not that hard.
The only problem with conan is that there is no flag set for a “tank” in the feat trees so you could potentially end up with situations where you have a guardian that does not have tanking feats for example but that’s on the players to take responsibility for that.
It’s the give a man a fish story over again, sure you give new players a way to complete a dungeon but it just ends up feeling hollow and not fulfilled at all since you don’t feel as if you’ve contributed in any way. You don’t build any connections with anyone in that scenario and more importantly you probably won’t ever learn anything about the dungeon as you’re just along for the ride.
Roulettes do not make old content relevant again as it’s inside it’s own bubble, the content IS the roulette, not the dungeon itself.
Agree on some of the stuff you wrote there. I do agree with that the new players often feel that they do not contribute and they are just tagging along for the ride. But, then you get the dungeon again later in another roulette and you learn it (there’s also detalied guides about every single encounter in that game on internet, both videos and written ones) However, dungeon finder or no dungeon finder. It is up to the new players/guildless (call them what you will) to seek out and socialize and find their own network. I personally do not think it’s a higher chance to interract with other people in the long run just because you’re spamming for people in a chat instead of a system that does it for you.
I’d much rather to a good variety of dungeons that isn’t considered content then, instead of the same dungeon over and over which is considered content
Except it definitely does, especially the part where you have to search for a team and run to the dungeon. You’ve invested time into building something and for damn sure you’re going to get that dungeon complete once you get there. Maybe your healer isn’t so good, in these days if you fail a couple of times you just leave, eat the time penalty and sign up again. If you had to make the group yourself and run to the place, you’re far more inclined in making do with what you have instead of just throwing it away and clicking the sign up button again.
It’s removed any incentive to help better the playerbase because all you do is spin the wheel (how appropriate it’s called a roulette) and hope for better group members.
I guess I might not be like the rest then
If I want to do x dungeon I look for it in global/dungeon finder. Say hello to the team mates, finish the dungeon I wanted to do, say goodbye and then I get out of there. (Which I do think mostly everyone does that randomly joins a pug group)
If I want to do something that’s difficult, I seek out to either practice runs (and if you see that you’ve got something good going, you add them to friends list), or I join a guild that has the same interests and goals as me, and I join them and do that content with them. And this is on me, it’s my job to find these people
The easier content can be pugged, or you can set up practice runs and then you don’t have the rage quitters that leaves after two wipes.
That’s just it, dungeons are just so inconsequential these days. You run it and forget it, back in the day you’d actually struggle completing some dungeons and you know what? It was worth it cause you actually got powerful loot that would last you a while from them and most likely there was a related quest that also offered powerful equipment.
These days everything is so heavily weighted towards endgame that the rest of the game has just been relegated to an inconvenience you have to wade through to get there. It shouldn’t be like that.
None of you are wrong imo, but its not the dungeonfinder itself that makes the old content relevant, you can achieve the same thing without the finder. in aoc it would be better to have a daily / weekly quest that gives X amount of a gear-currency on completion, that rotates diffrent dungeons every week.
yes and its sad that something easy as adding a questline, with the great impact it would have on the game, doesnt seem to come after all suggestions for it here on forums
Who cares about making AoC content relevant again besides raid finder. Give aquilonian necromancer so I buy an extra slot to lvl up my 45th alt. Maybe I will even buy instant lvl 80 if they give a reskined vanity wrist piece with it.
Pve raiders always want best rewards so much that they always complain and got perfect gear removing all challenge from all content in game a long time ago. why then bother random people who want a piece of the cake while keeping their casual freedom? If dungeons were truely challenging and rewarding instead of just a gear check you can solo if you are full t6 (which is nothing more than an achievement if you are willing to put the time and endure the attitudes), it would be more fun. revamp sanctum, fill it with deadly no mistake mechanics and reward it with dungeon only gear equal to t6 or more and then watch how many players will partake and never look back into forced raid planners, just my 2 cents.