I’m not getting through to you, so I’ll try again: I don’t care that it bores you. It doesn’t bore me and a bunch of other people who chose PVE-C precisely because they want combat without raiding.
I don’t go saying that they should radically change PVP because I happen to dislike it. There are many of us who play PVE-C and are fine with it. Extend us the same courtesy we extend you.
That, and also the fact that people could destroy your buildings. An insignificant detail, right?
And if I’m not on during raid times with DBD, they can’t damage my stuff so it’s PVE-C. Basically DBD puts a new type of game between PVE-C and PVP and I think the ideal situation would be create a fourth type of playing so in order of risks PVE, PVE-C, DBD, and PVP.
I really tried to like Gods…I was just…very disappointed. I started when the gods were offline…for like a year and so I was accustomed to not having them. When they came online…awesome and what happened? LAGGY MESS and five foundations fell. Next time? got rid of like 15 fences set up as anti-climb. Both times, trebs would have been more effective.
Unless Funcom changed how DBD works, that’s not what it was supposed to do. As far as I remember, DBD was supposed to make you raidable while you were online and 30 minutes after logging off, even outside raid hours. During raid hours, you can be raided regardless of whether you’re online or not.
What you’re describing is a DBD server with no raid times.
…unless Funcom changed how DBD is supposed to work. Did I miss that?
Oh I thought they were keeping the raid times. I didn’t see anything that they were going to remove those so I just assumed DBD would be added in (along with the 30 minutes) and since raid time dictates when raids occur and DBD would mean you also have to be online. you have two variables and the opperator would be AND but if it’s OR, then that is an interesting dynamic…both DBD off raid times AND open raid time…I didn’t hear that but I’m intrigued.
That was over a year ago and they shelved their plans because too many players were opposed to it. You probably don’t need to move/redesign your bases.
Personally, I think DBD with no other set raid hours is fine. Ie, you can get raided while you’re online and for 30 minutes after you log off. Having set raid hours were you can get raided when you’re offline doesn’t solve what I see as the main problem, which is that lots of people that might be interested in playing on a PvP server can’t spend every single night babysitting their base.
This isn’t usually how offline protection systems work. They have a cooldown period, usually about 30 minutes, that has to go by after the last person in a clan logs off before the protection takes effect.
There is a lot of damage that can be done in 30 minutes, and in some games they even set the timer back everytime something is damaged.
There’s also the problem of getting swarmed as you login. You could be in a clan of 10 hardened veteran players. But if you don’t login together and say someone logs in alone and has a group of people waiting for them. The base gets trounced.
But the great thing is, they could balance the dynamic between offense and defense around that 30 minute timer. How much damage do they expect a person to do in that much time. Then adjust all the values of buildings to match that new dynamic. Now you have to build against a potential 30 minute timer instead of a 18-24 hour one.
I agree this could be a problem. People logging out before raid timers and not logging in until after. So they’d have to remove those timers.
This you can’t farm either. The idea of dbd needs to be 24/7. Meaning while on you can be attacked at any moment. Out logging hours is not pvp. Again, thinking of myself, I would say yes to offlining, it is easier than piping a clan to get in base. But for good of game and healthy pop, it is a death nail.
Offining is not strategic. Raiding a defended base is. You have to scout, check for weakness for quicker entrance, etc. Offl8ning requires you to just blow the front door and keep going until either wiping or running out of raid time.
But with the new enforcement of ToS, spamming would lead to those tyoe of players avoiding pvp being pushed from servers. The idea is to bring in more players, not protect the small non pvp players in 0vp servers.
I agree with your counterpoints to DBD, I would guess that is why they pitched (and I’d be more in favor of) a hybrid system with DBD for 5 days out of the week and raid windows + DBD for 2 when it was first announced. 24/7 DBD, alone, isn’t a problem free solution - but it does go a long way in fighting the offline meta that has developed. I suppose the value there depends on how strongly one feels about offlining as a part of the official PvP culture.
As a solo player myself, and would make me form alliances, and even create an economy of trade. Some players may roll solo just to be gun for hire. right now, the way raid window works a solo is Ata worse disadvantage. 10 man clan can rotate 3 players off a day, while I HAVE to BE on. if anything more solos could now exist because they can at least counter and defend.
Again, the whole reason pvp servers (raid) were created was not for your play style. The risk free farming attributes to ease of spamming imo. PvP raid with offline protection would bring pvpers back, not risk free farmers.
Not financially. There are loads of players who would love to build a vbasic 10x10 footprint and pvp. But why when they will be wiped? the best times were when pcp servers early on were full, but most burned out 9n game within weeks, leaving the pve players who can play 12 hours a day servers that are more toxic pve-ers than pvpers. (Not that all pve players are toxic, but pvp servers have players who only want pve, but blow stuff up with no chance of resistance).
The only problem you have provided is that you want a hassle free farming schedule in what should be a pvp server. Hassle Free farming exists, it is called pve server.