Enough with the arbitrary NERFING!

??? What do you want to tell me there? That lvl20 thralls are the same as old ones? You want them back at the old lvl. I am kinda confused…

End-content thrall region/faction. A cnanibal brute has not the same dmg output like volcano fighter.

Thanks Catspaw !!!
Every one that play from a long time will keep some stuff in box , just for remeber how it was powerfull but now just useless … it is crazy that it really became so weak after being so strong because you cannot have the same value for any spear / axe / two hand sword or even armor … looted or crafted …
This is so ridiculus that any one that well know the game and go on an other server will never have to waste his time on many dongeons to learn poor recipes that descripted as so powerfull stuff …and it was for true a long time ago …
And you are right to say that finally we will find the new way to use the best weapon or armor if FUNCOM nerfed those we used before … So what … It stay a feeling of misunderstanding because when it is nerfed it become really TOO weak …
We can speak about the armor value increas on each new DLC too !!!
Or even all the fuzzies descriptions like with warmaker upgrade recipes that don’t really give us what or how it will be upgarde when we want to use it the first time !? if we learn a recipe we normaly have the complete knowledge of the recipe … right know it is like if we learn some word of a stranger langage without know what it really mean . Please give us complete description with value …Please .
I tried all playing mode and it is not a crying request from PvP or PvE player … This just because we want to play the game and we simply spend a lot of time on it .

@jot29 - to clarify my comment on thrall potency:

  1. With the INITIAL thrall leveling update, a good level 20 thrall with strength of 70-80 (including all armor & weapon factors, mine was in Flawless Guardian armor + Sword of Crom) would make noticeably more damaging hits on Red Mother (while being able to kill Frost Giants in 3 or 4 strokes).
  2. AFTER the thrall’s damage % were nerfed down in the patch, it seems that the level of damage such an uber thrall dishes out slid back to about what an original, unleveled thrall would be doing. I do NOT have hard data (# of hits, time to kill, etc) to support this, just a subjective feeling that it seems to be taking my thrall just as long to hew through Red Mama as it ever did before we bothered with leveling a thrall to 20.
  3. I have no interest in removing the thrall levelling system beyond my initial rant about the arbtrary nerfing of new goodies that seems to take 2 step forward, then 1.5 back & .75 to the side.
  4. thank you for the “end content” explanation - that label makes sense although I already understood the obvious difficulty increases from exile to Darfari to Pirate to Vanir to Cimmerian, etc.

Nerf- adapt- nerf -adapt.

Whats the problem?

I already know they devs can do this and i agreed to it.

Before the dodge nerf i could run circles around the AI and never be hit.

Now not so much.

Easier to just adapt and play on!

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