Please, donât twist my words.
I never said that raiding is something bad.
You seemed to have completely missed my points:
On the contrary, I totally agree that raiding/destroying/stealing is part of the game and it should absolutely stay that way. But you must have a ârisk versus rewardâ balance. By removing the name of who did it, you just remove the risk and get easy rewards with no consequences. You can spin it all you want, thatâs not sandbox pvp. Thatâs just âcowards paradiseâ where everyone grief all they want in perfect anonymity. Itâs so incredibly naive (or dishonest) to think that everything will go well and people will show restraint once the names are removedâŠ
Yes, Conan was a thief, a character from novels and comics⊠And in these stories you are going to maintain that he has never had bounties on his head? he was never been caught stealing or identified by magic or because someone saw him stealing? Did he never endure some setbacks/reprisals for having stolen someone else? Come on, youâre not really honest in your reasoning here. Moreover, to get the immersive feeling similar to the novels or comics, the best type of game would be a single player game, or co-op multiplayer game with good NPC AI.
We are talking about a sandbox pvp game here, there are compromises that need to be done for game balance sake, players should have the ability to fight back to make it fun. Getting the name of the player who attacked when you were offline is the only mean to achieve that at the moment. If Funcom comes up with another idea to find the culprit, then why not, I will be completely ok with that, but the players needs to have a way to find who did it.
And yes, I read your posts. And Iâm absolutely not convinced by your points: removing the name will not go as you think: it will hurt everyone, solo players, small clans, and big clans. The only winners here will be the cowards wanting rewards without taking any risk. It will increase toxicity, paranoia and distrust. I would even say, there will be no more point of being in clan after all, because the advantage of being part of a clan was to be precisely a deterrent with the clear message âif you attack me, you attack the groupâ and thatâs normal. Yes playing solo in a survival game is supposed to be much harder than playing in clan, thatâs just common sense. Survival is always easier in group. Thatâs precisely the goal of the group. And I say that while being a lone wolf most of the time! So Iâm not speaking for me. Iâm just honest with the way it should be.
Regarding the fact of knowing the Steam account, what the point of mentioning it here?
Weâre talking about the event log. In the event log, the player name displayed is the character name, not the Steam account ID!
I totally agree that Steam Account ID shouldnât be revealed anywhere to avoid RL harassment accross the games for revenge of something that could have happened on a Conan Exiles server. But this is an entirely different issue, related to the Player List, not the Event Log!