Leaving some feedback and an example of what is wrong with the “perk” system for the team.
Quick Google of the word “perk” gives this as the first dictionary definition:
- become or make more cheerful, lively, or interesting.
“she’d been depressed, but she seemed to perk up last week”
I took a screenshot of my latest grind of leveling up a Dalinsia when she was at lvl 19.
Then I ran around Lemurian ruins killing gorillas and the Unnamed City gathering shards and artifacts until she made lvl 20.
That last “Perk” was anything but. When I saw she had gotten -5 vitality in exchange for +8 accuracy, I was not made more cheerful, lively or interest[ed] in leveling another Dalinsia.
Perks should be PERKS meaning something positive, good, happy. Not a negative that says “hey you just spent an hour of your time to get accuracy on a fighter and less health”.