Fall damage needs to be corrected please

Hello there,

I have a minor suggestion. Hiw about fix the fall damage when you have agi of 20+ i can understand reduced fall damage. But jump from a 200 foundations tower and still survive is too much :slight_smile:

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I thought Conan was going for a gritty pseudo realism at first, now its moving toward ridiculous.
Unlimited encumbrance, nerfed friendly fire, getting any and all religious perks, no construction time for buildings, unrealistic weights for items, etc.
Dev’s, please make servers with various settings for we who like more realistic settings. Invest in the long term life of the game. People will come back to it when they tire of the hyped-up new releases!

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Friendly fire rates can be adjusted with server settings. The others could be adjusted with mods if somebody felt the need to.There are always private servers popping up with the intent on making the game more difficult using server settings and other means.

Except maybe construction time, that’s how its always been, and in similar sandbox games to Conan Exiles as well.

Unlimited encumbrance is just stupid to begin with. It should never have been a thing maybe x2 but that’s about it. Friendly fire is fine could be a bit higher say 0.6 in the settings. As for the religious perks it is part of the game as intended by the lore so you can cry all you want freedom of religion is a huge thing of Conan lore. No construction times for building vs crafting the components (walls, floors, etc) is iffy because we already spend some time, not much, crafting I don’t want to wait forever but I agree it is short. Weights are odd all around people complain about arrow weights but realistically they are pretty close to the accurate weights of real life counterparts. Armors definitely don’t match the weights they should.

My post was about the unrealistic fall damage and the so ofthen jum tower rading metod. Please stick to the topic. Friendly fire is ok and even items weight too. But to fall for one minute straight without breaking even a nail is stupid

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Not everyone plays on PC. I’m on xbox. I request gritty realism on at least a few public servers. Not everyone wants Mario bros version of Conan.

At one time players selected one religion of their choice. If there was any crying it was by those who don’t understand monotheism. Conan lore concerning the Gods can be found on the Conan wiki site. Most religions revolved around particular cultures. Mitra was monotheistic hands down. I’d like the game to adhere to the lore, else you should call the game just “Exiles”.

Unrealistic things happening in Conan caught my attention. Sorry for pointing out other game shortcomings on your thread.

Xbox can host private servers and adjust server settings too. PC players who don’t like official server settings have the same options as Xbox and PS4 on what they want to do about it, they just have an extra ability to mod too.

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The most devout followers worshipped him in a monotheistic way but a greater majority of mitraists follow a henotheistic way or the believe in and acknowledgement of other gods but don’t worship them.

I’ve already read it I am guessing you haven’t. Your looking at the religion not the cultures and cities.

Zamora had a huge temple district because they followed a polytheistic way of religion before the fall of The Tower of the Elephant Conan himself stayed in this city prior to the fall of the tower. Seeing as Conan is walking around in game that’s still one place practicing polytheistic approach.

Zamboula primary religion is a temple built to Hanuman but overall the populace practices an open religious pact allowing worship of all gods minus set because they have a temple of Mitra warriors and they hate set.

“Cimmerians themselves believe there is little to hope for in life or the hereafter and that the gods desire no worship, but are best left to their own indifference towards mortals.” Again more henotheism.

The Shemite religion is complex and highly developed, and they are very proud of their gods. Some of the Shemite gods include Ishtar, Anu, and Bel, god of thieves. The people of Shem seem to believe in the concept of “genius loci”, that is, the incarnation of a god in an object that bears their mark or resemblance. Polytheism.

Overall rather polytheistic or monothestic the people were henothestic. Mitraists were, and only the most devout, monothestic where the greater majority of even their own worshippers were henothestic to include Conan in his worship of Crom. Throughout the comics Conan regularly calls out gods names during his adventures and battles. A large amount of people were polytheistic and again only the most devout followers of any religion were monothestic. So in conclusion you don’t know jack about the lore and only read small amounts of articles. Now that you’ve been schooled on to the topic.

@Geralt_Gwyinbleidd
The falling damage is absurdly disproportioned even without “cat like” falling is just not deadly without truely flinging yourself from a mountain, I joke of course. I am curious to know how the distance an individual falls is measured or calculated by the system. It may very well be a mistake which seems to be happening alot.

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Only because of your minor level of research or ideas that are unbeneficial and even unnecessary. And again you only read a short piece of the information which that all came from the site you said I should use before editing your post


I took a look at a few videos and it seems roughly 4-5 foundations of height is where the cut off for damage starts. Cat like perk pushes it to 5-6 since it’s have half damage it may be so nominal you won’t really notice it like single points of damage.

Edit: typo

That’s nice. You pulled a quote from my reply which has been pulled for being ‘off topic’. In other words I’ve been censored. Just so this reply won’t get pulled, I’ll say fall damage needs adjustment. What else can be said on that topic?

I would like the damage thing to be fixed, but only if there was a way to keep people from exploiting re-spawns.

Because without it, tower raiding would be near impossible. And then there would never be another base built on the ground.
Just 200 found high tower bases, 5x5 wide, on peaks, with anti climb all around.

Game would become Cloud City.

Without this “exploit”, one could build a base on a tower out of arrow and orb range.
Use the die and retrieve method as the only way to get in.
By this I mean put 5 chests on the ground in a small “T3 Box” below base.
When returning to base, place bedroll in box. Place items in chests. Pull bracelet.
Re-spawn in bed. Put down an elevator, go get your loot. Take elevator up. Pull elevator.
Stash loot. pull bracelet, respawn on bedroll. If base is built right no one would ever get in. Only way to fight this is camping your T3 Box.
And with preserve boxes offering no decay, you would have plenty of food (and water with a small well) to hole up til end of raid time, or never really worry about getting offline raided. Sounds cheap, but not one of those is an “exploit”. And thats not even counting if you god bubble your base.

So the 200 found tower/fall damge thing allows for someone to counter that. Sad i know, but counter balance is important on PVP. And i am assuming this is only a problem on PVP, as on PVE there is no looting/raiding.

It’s tough to say if the tower exploit could be accurate as you could just knock the tower down in PvP? Either way this goes results in exploits to include any others we think up and the ones we don’t.

It sounds terrible when I say this but apply a longer revive penalty for suicides, braclet pulling, falling included, and any self afflicted damage, fire and/or explosion and gas, adjusting fall damage as needed?

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I haven’t participated in this thread, but since you call me out by name, I suppose you miss me? But really, you’re the one taking your “religions must be limited” hobby horse into topics where it has no place, even though you’ve been repeatedly and comprehensively shown that you’re wrong (and despite the fact that what you want is already 100% possible in the game, you just want others to be forced to follow your beliefs
 fitting, I suppose?).

As for the topic, I agree with the OP that the 20 Agi perk is kinda OP, since damage is capped at 100% health and THEN halved. If fall damage was halved and THEN capped at 100% health it’d be fine (no more jumping 200 stories and being fine).

The average height of a male is 5’9" (69inches or 175 cm) and a woman is 5’4" (64inches 162cm) taking that into consideration a single foundation appears to be about the same 6’. That means players can fall 24-30’ and take very light damage. People fall from 10-15 foot ladders and die so
 I know it wouldn’t be fun dieing all the time but they could put in the effort to balance the damage out.

Well I don’t think realism is any particular goal here, obviously it shouldn’t be cartoon physics, either, but a 2-3 foundation drop killing you would NOT be fun (didn’t we have something like this at one point?). I don’t know where people got the idea this game is supposed to be realistic from, because there’s not much realism in any of the game mechanics.

I guess there’s two separate discussions to be had here, one specifically about the 20 Agi perk capping damage at 50% health (meaning no drop can kill you if you’re above 50% health at the time), and then there’s an overall talk about fall damage in general.

That’s why I asked if anyone knew what the way the system calculates fall damage and how it is measured. I don’t believe it is capped with the agi perk but I don’t play an agi build ever anyone tested it? People of Conan in general are stronger than the average person today because they had a far larger amount of physical activity. I wouldn’t say they are healthier but definitely more fit so I could see them shaking a 10 foot fall off but at a certain point the damage needs to be something actually feared. At about 10 foundations they should see like 15-25%(depending on agi and armor worn) of their health bar dropping. Again that’s 60 feet give or take.

So some quick research. Roughly on land 150ft and 250ft over water is instaneous death. 25 foundations of height on land and roughly 44 foundations over water. Seeing that coding that portion for water would be extremely difficulty let’s just ignore the water fall. The 150ft/25 foundations is pretty high to begin with.

Could someone test this by the way I won’t be back to my computer until tomorrow?

To be honest - neither do I. In so far as I’ve never tested it. I’ve been told that’s how it works, but it would be neither the first nor the last time I was misinformed if that turns out false.

For the record, I think the current fall mechanics (without agi perk) work just fine, it’s dangerous without being overly so, which strikes about the right balance.

Being able to fall hundreds of feet and then grab on ten feet above the ground and slide safely down is by no means realistic either, but I wouldn’t want it changed - it’s fun and IMO not broken.