@stelagel & @JohnnyWylder, you are both right to some extent
It is absolutely true that T4 Dafari fighters can reach the highest damage output, but as Stelagel explains, damage output isn’t everything in all situations and especially not when thralls are on guard.
I remember devs saying when thrall levelling was introduced way back, they wanted all thralls to be a viable option, and for a long time they weren’t.
It was always Relic hunters, cimmerians, vulcano thralls and the odd Teimos and to some extent a Lian, pretty much everyone else were not worth it they sucked in all areas.
Heck even way back from full release of CE, they were by far the best overall thralls, especially the Sepermeru captain.
I can see where they are trying to go with thralls, the biggest problem is that wild npc is in many areas tied to thralls, buff or nerf one thrall type a bit much and you may get an imbalance with the npc it comes from, that is one of the biggest problems with changes to thralls/npc’s.
It’s sort of like in pvp with weapons/combat changes, there will always be a meta, so the question is…
Do we really want to have all thralls thrown up into the air and see how they land once or twice a year?
I think a lot of players are getting tired of scrapping levelled thralls because they suddenly aren’t good anymore, it takes a hell lot of time to level a bunch of new thralls all over.
Again back to the current system which isn’t perfect, but at least even a T4 exile is now a viable option, maybe not the best, but still useful, heck even a bearer can in some situations be a viable option to assist you in combat besides being your mule.
Also please notice that out of the box, a cannibal brute is pretty much useless, it only gets 15 attribute points when first placed and has very low hp while many T4 from higher factions come with 45 attribute points and a much higher hp before you start levelling them, this creates a variety of viable options between the factions.
Is it perfect? Hell no it isn’t, but it sure beats the previous systems where you only had a handful of thralls that by far were superior in every possible situation.
Personally I would love to see a system where thralls from any faction had a chance to become the best.
A system where thralls from higher factions only had a higher chance to get really good initial stats before levelling and thralls from lower factions still had the same possibilities, just a lower chance of it happening.
Perhaps even let them level at same speed no matter their faction because why is that even a thing other than to make you grind even more before seeing if it becomes a thrall you want to keep?
Let’s face it, Berserkers and up until now RHTS have been the top tier thralls, and saying that it is only fair because the higher tier are so much harder to get at low level is simply nonsense, a fairly experienced player can easily knock out the lonely wandering berserker with a low tier truncheon, it just takes a lot of time, but he will eventually fall.
Despite me not liking the constant changes that ever so often force you to redo a lot things, I do however like the current changes to thralls, more of them are now a viable option for different situations
I also like the changes to legendary weapons and I would even go as far as to say that I wouldn’t mind thralls from certain factions to perform better with faction weapons and perhaps certain thralls prefering certain weapon types giving them a bonus when using them.
But here is where it gets really crazy… WAIT FOR IT…
I would love if legendary weapons and armor would only be for players and not work on thralls, so that craftable weapons would become a useful thing again… … … … … Missing running emote!