As of right now, AoW Ch1 HF1, the current state of repairing is
- Hitting “Repair” button in inventory or bench NEVER reduces max durability
- Using a repair kit ALWAYS permanently reduces max durability by an amount depending on its quality (2.5% to 20%)
- Using Grindstone ALWAYS permanently reduces max durability by 10% (equal to an Advanced Repair Kit, ie Steel-tier repair kit)
I know mine might be a controversial opinion, but for this new repair system to work, the Repair button also needs to reduce max durability. By NOT doing so, by being the only source of keeping weapons in pristine condition, the Repair button becomes the ONLY reasonable choice for repairing weapons.
The issue of a decay system is, truthfully, still something I’m on the fence about. You put in so many options supporting it that I wanted to give it an earnest go before forming an opinion on it being good or bad. Having to do some maintenance in a survival game only seems natural to me, so I’m not inherently against it. But I never had a chance to experience it, because the only reasonable option is to avoid it. Why would I ever choose to deliberately ruin my item when I have the option to not? This option needs to be removed; the Repair button needs to also decay so that decay is the given experience, not a bad choice.
I want to look at this from a few angles. For example, in the patch notes you mention
- Cost for crafting repair kits have been doubled
as a way of de-incentivizing repair kits. But this is beyond silly. Even if you reduced their crafting cost, even if you made repair kits FREE (as is the case of Journey rewards), I still won’t use them. The reward for Warrior Journey is “Here, now you can ruin your weapons by -15% for free!” but I could instead just repair it without the decay for mere stone at that level. As for crafting them, doesn’t it take more iron bars for a kit than it does to just Repair button an iron weapon? And avoids the -15% as well? It just doesn’t make sense. Even the free Grandmaster kits from Unnamed City bosses, which are technically a better deal to use multiple times and recraft a weapon than it is to repair button a weapon to full multiple times, still feel bad to use because I don’t want to set out on new adventures with quarter or half-reduced weapons, only fresh stuff. But that’s only when those kits are free. Actually crafting the kits to me is an expensive way to create a problem I could have avoided.
I witnessed someone else suggest that the advantage of kits is repairing in the field at permanent loss, while the repair button is a trade-off by offering full repairs at the cost of needing to be at base with your bench. But this fails with the Grindstone, which also requires you to be at base yet stacks a steep permanent cost, and the only difference between holding kits and holding repair resources is the weight - which is meaningless with a horse or thrall to hold the materials for you.
I don’t hate the idea of a decay system. I also think the change
- Returns from dismantling items has been greatly increased
is a really good support for it. I like the idea of items accumulating wear over time, and as prep for a fresh adventure needing to recycle down and recraft fresh equipment. I think the IDEA of the repair change could be good. I want to engage with it. But engaging with it is the fool’s option, and all the incentive is to never engage with it. The end result of the present change is turning the entire Repair Kit mechanic and the Grindstone Journey reward into trash to be avoided, and all repairs are done solely through the repair button.
If you just gave the Repair button a decay feature, whether it was that 10% RNG chance idea thrown around early on, or just a flat -5% (my personal suggestion) every time, then the playing field instantly becomes level and all the new features become options worth engaging with. Using that 5% as a basis, then the Grindstone becomes an option as double decay but only costs oil. The Grandmaster kits become truly the work of grandmasters, always a superior choice to player repairs. It makes hunting down that special T4 artisan thrall or killing those bosses a desirable pursuit. Hardened Steel repair kits, the best self-taught kit, are a kind of “lossless” choice compared to player repairs, which opens up the intended goal of this change in late game (roaming out with a bundle of kits in your inventory). You could even throw a "grandmaster’ perk under Expertise attribute increasing the repair button flat loss from -5% to -2.5% to even it out with Grandmaster kits, hitting the “crafting” side of that particular attribute.
I want to like the decay. I think it could work out. I think it suits the Survival Game genre. But, as the title says, the repair button should also reduce max durability.