Feedback: daily challenges disrupt story flow
I, like many others here, have a rather tight budget of uninterrupted free time for playing missions. When I do have time to play, I do exactly three main and three side missions, to maximize my MoF earnings within those limits. This messes with the story flow heartily, and what makes it worse is I have to leave all story missions for the odd chances I actually have extra time, since they don’t count toward dailies at all. I love the story, but I also love my social and sprints and inventory space and all the other things MoFs can buy.
Once we’ve finished the story, I suppose none of that matters because it’s all just ala carte repeats anyway. On a first playthrough, when there even are story missions to play and a storyline to follow, it would be nice to be able to play in character, following a logical progression through the story, and still get activity rewards. Some of us just don’t have time to play more than a couple hours even on a good day, and the MoFs are rewarded for a specific density of play, not for slow, steady progress.
Suggestion: reward any mission / story progress, not categories
Change the daily side and main mission rewards to 400 MoFs per Main mission and 200 MoFs per side mission, up to 2K total, then if you unlock the bonus challenges, 200 or 100 per mission up to another 1.6K total. Or whatever that is. I don’t have time to unlock it right now to check.
And mark each stage of the story missions as either Side or Main, depending on whether it’s just travelling and talking or a big action scene, so those count too. Well, maybe there are some stages that are too trivial to even count as sides, but others are main story villain boss fights.