[PvE] I throw out most of the rewards I get from the Agent system because they’re trash. Some possible solutions:
make agent distillates free to use
instead of giving distillates, accumulate xp in a pool and create a distillate once it’s useful (around 1k xp)
instead of giving distillates, give tokens players can use to buy distillates from a vendor (like Dawn vendor)
create missions for agents to purify/combine distillates
These ideas have come up before, but I was throwing out more distillates and was getting annoyed with it so thought I’d mention that it’s still a problem.
Do you think it is possible to set up the Chronicle system as in TSW ? This would allow to have a ranking of players among other things, no need to explain what it is :).
Plus is it possible that you communicate more about your current job.
The community supports you but you do not know what you are working on. We simply report that you are working on a fix that will arrive soon, that you advance on group content or on the story allows us to know what you are. I do not mean to give dates of course but just a regular thing for us to know or you are in the development. @AndyB
Thanks for reading me,
Faster
I think that rather than TSW Chronicle, what it takes is a way to show a player’s success to other players. For example being able to post them directly in the channel of discussion.
Simply having access to “Achievements” when inspecting a player would already be something very good!
Of course, the return of Chronicle would be interesting …
The major problem is that a “ranking” of players that is never updated and reset demoralizes very quickly new players.
How to motivate yourself to kill monsters to climb in a ranking, when the old players have already killed many hundreds of thousands of monsters in advance? And given the system of “limited keys”, how could a new player catch up?
This kind of “ranking” has only interest for a very small minority of players.
On the other hand, a “Chronicle” showing only the ACHIEVEMENTS of the game would be a VERY GOOD idea. If a player killed 1000 Zmei or 5000, it would not make any difference.
And that would allow to see :
Players who collected the legends.
Players who have explored all Secret World cards
Players collecting Sprints and Pets
The advancement of players in their fighting skills
Monsters, Bosses Rare and Regional Boss Killed by Players
Missions completed
Challenges, Dungeons, Scenarios, Raids, and even PVP
The advancement of the Museum, and the Agent Network
In short, giving access to a player’s success - whether by inspecting it, or going on Chronicle - would be an interesting feature, without demotivating new players.
We could even make a ranking with the “Total Achievement Points” …
The number of points being limited by the number of successes, a new player could quickly catch up with a veteran if he is motivated …
Of course, that would mean that many people would be ranked “1st tie”
But at least it would have the merit of giving extra motivation to new players: “I’m going to play the game until I’m in the top ranking!”
@Faster For things to show off, one already has titles or clothing. And looking at level 50 players and Mythic or Legendary gear is enough for a newbie to be in awe and think just how far out of reach that is. Rankings, ratings, visible by others, for me that would make me feel even more stupid and underachieving. So upon inspect anyone can see how much I suck at a game I play for fun… nice. I’m so awfully happy that the Chronicle was something I totally ignored or rather that I completely failed to notice. Until you mentioned it, I never knew it existed^^ Which is quite awesome, simply because I am like I am. Easy to demotivate / make me lose my fun if even my PvE is rated.
Don’t get me wrong, if you like it and suggest it, that is fine with me. I just support Bozkoal’s idea (chronicle/external inspect excluded) more than yours. I merely wanted to share my thoughts on that. Nothing against anyone
The purpose of the chronicle was never to rank or show of ones “skill” in the game. It acted more as a record and a allowed players who devoted a lot of time and effort into certain aspects of the game to have a degree of pride in there accomplishments. Killing 300000 zombies did not mean you were a better player and did not give you any tangible benefit in the game. However, people who stuck
With the game for many years could look back and be reminded of players that are perhaps now only a memory. Bozkoal actual raised some very important issues however in that it quickly becomes a thing that only a select few even care about and his suggestions are very good so +1 to @Bozkoal . That being said what he is suggesting is actually something you personally wouldn’t want because players would be able to see for example what level of scenario or dungeon you completed. A solution to this would simple to provided a setting that allowed players to keep this information private which was also somewhat a feature that existed in the chronicle, for example you could make your character profile private.
@Jack Attention, I spoke of rank but was very evasife for a good reason, I did not mention type, reason etc it seems to me. A ranking off for the points of success is not really feasible especially that there is nothing that can be used for this, the only ranking that I think I would be a PVP ranking for regular players who like to know well or they are in DPS, Tank or Healer.
The purpose of my post is that there is a discussion with proposals such as what did (I liked Bozkoal’s post and I’m 100% in agreement with him) so that Funcom notices and sees which is fessable and if the players are interested in getting system that existed other times. The stuff that I have, the success points I have, the mob killed, … I did not have them when I started, I had to play a lot after my work to be able to have all that, I did a lot of try and am proud of my hard won successes. Some do not like success and so what I ask / propose do not interest them etc, that I can understand but why feel belittled, nothing is comparable we do not have the same time of play, the same goal etc. .
For info Chronicle showed the favorite power, the stuf used, monstrate and quantity killed, certain success, … (which allowed those who left in public to better know the class played, the fates used are advancement but they already had know his nickname to find it). It was the identity card of your character, you could be proud of your achievement effort etc and the others could see them.
[Misc]
Thinking about Nirvelle mentioning he would like to have some Agents in the future to be physical NPCs present in the world. A suggestion for this: Eri the Shrine Maiden as an Agent. Put together a 3-4 mission chain for her, with the ultimate reward being able to recruit her as an Agent and put her abilities to use outside of Kaidan.
By all due respect, I really think you misinterpreted what I wrote.
Keep your success and take pride in it. Again, nothing against it. Let me try to put it very simply and short: I just don’t like the idea of having more options to be compared and ranked/rated insert whatever word multiple people now used… I like “working hard” and being rewarded for it ingame, too. But simply just for myself. I did understand you very well. I’m just not in favour of what you suggest, that is all.
@Drenneth Thank you for you additional explanation I read up on that Chronicle feature, before I even posted and then just tried to express how I would feel with certain features. If they could be switched to private ingame, that’d be awesome! That all aside, I did state that I was supporting Bozkoal’s ideas. (I’m no native, so maybe I just expressed myself poorly) i.e. Lore collected, map explored, achievment Panoptic Core earned etc. but -as you correctly stated- wouldn’t like points, ranks, abilities, item levels displayed.
For all TSW accounts still not honoured to be honoured with at least 3 starting char slots.
For me this is important because when the migration occurred there was only 1 slot on offer, within 2 days we were offered another 2 bringing the initial starting char slots for all TSW linked accounts to 3.
Given that enough protest was made and indeed heard, i don’t understand why these starting slots are not still part of the TSW linking of your account - regardless of it being part of the one time only transfer, it should by rights be part of linking your account. Some people had well over that and we all knew we could only ear mark one name for the keeping.
Returning players who are coming for story content, now that it is released, who didn’t migrate on the first transfer, shouldn’t be facing this type of punishment for not coming in the first instance. I mean, funcom expected people to migrate over to a game that had and still does have, less content than TSW. The protest was made about the stingy amount of char slots offered - one to be precise. The protest was heard loud and clear i thought that char slots for TSW accounts once linked would be upped to 3 slots.
I personally don’t see why they would be removed as part of the linking of accounts after all the noise that was made about them to begin with.
Link account > Receive 3 starting char slots > unlock weapon pages > Then vanity items.
[Feedback][Agent system] Ultimately, the “affinity” concept used in the agent system is every bit as willfully obtuse as the TSW ability wheel ever was. If Funcom legitimately cares about SWL being more accessible than the predecessor, the affinity system needs to be patched out yesterday. Otherwise, might as well bring back the wheel.
It seems to be present at least in the Shambala scoreboards but not operational currently. How much work would be involved in reinstating that system into SWL with perhaps an associated reward vendor that sold cosmetic items based on Battle Rank? Things like the old Faction Markers from TSW for example would be amazing to have return to SWL. It may even be enough incentive to increase Shambala activity without directly messing with the current match rewards.
[Interface]? Move the New Dawn announcer off the Radio audio channel so that she can be captioned. Finally realized that’s where it was, and even having it at full volume it is far too mumbly to understand for me.
[feedback][suggestion][items] I strongly dislike the Special Agent Dossier shine effect. I dislike it to a point that I prefer not having the agent rather than having a shiny version. You may think that’s extreme, I don’t care. It’s a poor visual effect and I’m taking a stance against the implication that it is universally desirable.
I’m currently hunting the agent mission reward dossiers. Today I managed to get outstanding on “Descent”, obtaining Siobhan Gowan. Unfortunately, I received the Special version (which is character bound just like any other agent mission reward dossier). This may have been a great occasion to a collector, but it’s a massive punch in the gut for me. When I come across these purple dossiers in an unbound form, I can just sell them or trade them for a regular version. Yet when it happens like this, it’s as good as a mission failure.
I simply want you to reconsider your approach to these bound special dossiers. They are not universally desirable. I’m not going to use this dossier. I don’t know if I’ll delete it yet or keep it as a memento of a massive disappointment. I would be very happy if you could give us the option to trade them in for the common blue version. I know I’ll keep repeating “Descent” to get outstanding again until I receive the regular blue version anyway.
Dear Points of view.
Why oh why do we have deserter?
Please - remove the deserter debuff from dungeons - it can’t differentiate when someone has crashed or disconnected.
in fact…
I actually don’t see an occasion when this should ever be applied - to anyone - since, if you wanna remove someone, the option is there to kick and so problem solved. This deserter debuff is nothing more than a hindrance when you’ve sat in a queue for hours, to then crash and once you’ve returned (no matter how long or quick) you are then removed from the dungeon and given deserter - an absolute farce.
Not happy viewer… M
Tunbridge wells
I had this issue on my old laptop. Would crash very frequently ~1-2 times per hour and due it always took me a minimum of 3 minutes to get back in the game. I made it a point to complain about this every day on the SWL bugs and feedback section of the discord but nothing got changed. Not as big an issue now with my newer laptop but I still only join premade groups that can private que because of this. I’m not queuing group finder as a tank only to screw some poor group over that’s been waiting for hours.