Feedback & Suggestions

[PvE][Feedback] Thank you for adding the Shambala off switch to Rogue Agent. That’s the most fun I’ve had playing SWL in a while! Reminded me a lot of soloing the first boss in Elite Manufactory :smiley:

The ‘Miscellaneous Scale’ slider doesn’t cover the text you see at the bottom of the screen when people are randomly chatting, like in New Dawn. Or, when your bracelet is explaining…itself, as it were. It should.

Plus, we need moar sliders. :grin:

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The ‘height’ of chat tabs in the chat window don’t adjust themselves vertically (possibly even horizontally?) based on the font you are using (from Fonts.xml).

On the character select screen:

  1. allow us to move the list of characters around, or keep it pushed way more to the left at higher resolutions, because it’s right up against the character as it is now.

  2. add a scaling slider to that and all the other buttons and stuff on the screen.

Can you also please allow us to select what font our character name is displayed in. Thank-you.

[Items/Pets]
Coloroptions/Recolors of weapons so there is more option to find a matching weapon for an outfit.

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[PvE] In Scenarios…please make the locusts delayed triggering…insta triggers can go so horrible wrong with not a huge fault from the player and only because the game aligned against one and gave you the crammed castle.

They actually are—they only blow up if you hit them. That may not always be possible to avoid, but if you can’t stop your survivors from killing a mutator on top of themselves, you can lead the locust bombs away if you’re very careful.

[PvE] Please make the Farming Implements and Broom in the New Dawn missions “Cult of Personality”, “Dawn’s Harvest”, and “Vermin Cleanup Detail” always pickup-able. If you lose them for any reason before you finish these missions (and they can be removed from your inventory against your will), you have to restart the missions from scratch.

Alternately, just save our progress in these missions if we abandon them.

From my experience they trigger as soon as they get in melee range to the player. I normally trigger them by running past…not hitting.
They do autoaggro on the player so you can lead them savely away in mansion or egypt but castle is a bit crammed and has all survivors in one big clump making it a pain. Always have to keep an eye out for the special effect and lead the mob carrying them out or not defeat him close quarter.

Counterpoint: they should absolutely make scenarios less frustrating. I don’t think I’ve ever seen anyone respond to failing a scenario with “Oh well, I had fun and will strive to do better next time” rather than complaints about how one or more aspects totally came out the back end of a cow and they hate scenarios and wish there was another way to farm glyph xp. :v:

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This is mostly my response to a failed Scenario. While i don’t celebrate a failed scenario, I am perfectly fine with the occasional failure, as long as it wasn’t an obvious bug, but instead my own failure or just mechanics timing bad together. They nerfed Scenarioes plenty as it is imo. As for the locust bombs. As with any scenarioes strive to not fight in camp. If something does get in camp, grab it by the neck and drag it out again. That aside Locust bombs are marked with a green cloud on the special mobs. It’s hard to spot on some models however.

The locust bombs can also be killed before they explode.

Joel?

This is actually fairly difficult to do as melee. Unless you get a couple lucky Crits. Idea! Maybe make there cast impairable but have the cast start again after impairing like the revenant in mansion. 1-2 impairs you should have no trouble killing them as melee.

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Mine too. It’s usually, “:face_with_symbols_over_mouth:. I thought I had that covered. Better make sure next time,” with the occasional “:face_with_symbols_over_mouth:shotty scarecrows :face_with_symbols_over_mouth: :face_with_symbols_over_mouth: possession :face_with_symbols_over_mouth: :face_with_symbols_over_mouth:.”

Scenarios are the main thing I do anymore in SWL because I still enjoy the challenge.

I am wondering if locust bombs got stealth nerfed though. Had a pair blow up on survivors one time recently and not kill them. I was shocked. I suppose they could have glanced?

Which leads me to an actual suggestion!

[PVE] Scenario NPCs like Carmen and Andy are remarkably smart about not attacking reflect shielded hell soldiers—was very impressed by that. Could you extend that to not standing in locust bombs?

Locusts deal a little less than half of a survivor…and since there are to that means it comes close to instakill…both on survivors and on special npc buddies

Joel Bylos, former Game Director for TSW.

[Cabal] Could we get a second message of the day that only shows in the officers channel?