Feedback & Suggestions

There’s probably quite a few people maxed out on one, but not the other. Weapon capstones are a sink that doesn’t have an equivalent on the passives side. It might be good to come up with something there, for starters.

[Suggestion] when I re-equip weapons after a mission that unequipped both, put it in the primary slot only if it has a matching basic in my current build, If there’s no basic prefer the secondary slot.

Just small QoL increase so I can click-equip my weapons in any order and not worry about it.

[Suggestion] Interface – Prevent distillates from going into the top slot of the Empowerment tab or anywhere in the Fusion tab.

One thing I would really love is for the weapons and skills to be re balanced. Currently there is a rather large gap between different weapons, and too many skills (particularly passives) are underwhelming.

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And then there’s things like Crystallised Blaze’s passive. I love it, but balanced it is not.

It’s bad enough that we have capstones to begin with, we really don’t need “double capstones” but for SP.

On that note, here’s a quality of life suggestion: once we’ve got all actives and the first point in each capstone, just automatically unlock a new one every 40AP so we don’t have to do utterly pointless admin work. :v:

Also once we’re fully capped on SP & AP, just give us shards instead - we can always use more shards.

[Item store]
Double XP boost (all sources (kills and missions)) epipens/potions/what ever. Example 2h (500 Aurum), 4h (1000 Aurum), 8h (1999 Aurum).

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Yes, it seems almost certain that they did a typo and added an extra 0 in, or they intended the damage to be spread out over the entire cast rather than every tick. As it is now it is just a stupid amount of damage compared to other passives.

I feel the change to making it use your ele focus stats instead of the active weapon was a tacit endorsement that they felt the skill otherwise works as intended.

Nah. That was quite clearly a bug and fixing a bug isn’t the same thing as making balance decisions. Nobody really complains when a bug is fixed but you absolutely cannot say the same thing for when a skill is nerfed. :v:

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[Items/Pets] Would it be possible to add a weapon skin to hammer resembling a bident or a sasumata.

[Agent System]

  • :persevere: Can the 4 and 8 hour missions be removed from randomly showing up on on the first selection of missions for each page? I keep accidentally clicking on them and wasting a ton of time with them. I think it would be better for the 15 minute and 1 hour missions to be added in their place. I feel like the longer missions are there just for annoyance sake, which is a really weird thing to want to do to players.

  • I would love it if I could venture into page 3,4, and 5 to collect more resources then I am spending. Even just earning one extra resource would help. It doesn’t have to be on every mission, but it would be nice if you could occasionally reach past pages 1 and 2 to help earn the amount of resources you will need to use for blue/purple bag missions. :woman_teacher: Almost since release of the agent system, I have felt absolutely stuck doing only page 1 and 2 missions just so I can barely earn enough resources for the agent gear reward bag missions. Edit: Seems Wekesa and Astrid can be used in higher tiers while giving one resource back. Cool! Would be neat though if resources could (sometimes) be the actual reward though, instead of distillates and the odd bag (doubly cool if both the reward and the bonus were resources).

  • You guys discussed awhile back that you would make changes to the Agent Reward Boosters to give us more value for the dossiers we might currently have and need to sell back. It seemed like this was in the works yet nothing has come of it. I’m eagerly awaiting this change and I am looking forward to dumping as much money as I need to into the South African Reward Boosters. Is there any news on this? If too much time passes, we will have earned (in game) all the agents we need from the boosters, and they will become redundant. Please don’t keep this on the back burner much longer :kissing_heart:

  • I just want to thank you for Astrid and Wekesa. Especially Wekesa. Now that we have an extra mission slot open, I would love more Astrids and Wekesas, if you know what I mean. Pretty (pretty?) please give us more agents that love to give back? They are my absolute favorite. :avocado:

  • Can the drop rate of Mythic and Legendary agent gear be adjusted somewhat? I still haven’t seen a single drop of either and it feels like they will never, ever drop :roll_eyes:

  • That’s all. Still loving the agent system, still addicted. If only you could find it in your heart and pockets to let us do this on our phones… I promise I would still log into the game on occasion to run new missions. And if there are agents involved with the distribution of new content, I will have no choice but to keep throwing money at your faces. Pinky-swear. :smiling_face_with_three_hearts:

Edit: The very next day after writing this I picked up my first Mythic drop! Surprisingly, out of a blue bag came an orange Tactical Assault suit, which I always assumed only came in Legendary. Seems the Mythic ones give the trait (in this case Power) but not the stat (no Prowess). I’m thinking of selling it, but have no idea how much people would be willing to pay for this (apparently 375,000 MoFs within 5 minutes of putting it up on a Saturday morning works). Pretty exciting though! :star_struck:

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Remove the AFK time-out feature.
I doubt there will ever be a log-in queue.

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Or at the very least, have it do /camp instead of /quit :v:

I have had another idea for Auxilary weapons. I imagine coming up with new interesting mechanics that would require a whole new world of balancing could be awkward and time-consuming, so instead of being whole new weapons, what if they were just alternative versions of the existing weapons? Which we’d have to buy with AP and SP, of course.

For instance, Quantum and Chaos are similar in concept, so what if they shared a mechanic but their abilities were reskins of Chaos Abilities with different effects? Quantum could be a ranged healing version of Chaos.
Whip could be an alternate dps form of Fists.
Rocket Launcher a dps AR.
Chainsaw could be a tanky Blade.
Flamethrower for a dpsy Shotgun.
Mirror could be a tanky Ele maybe? Was there going to be a wand/stave ever, that could be Blood? (I may be misremembering) Either way, that still leaves Pistols and Hammer to worry about, for which I’d posit something like bows for Pistol, and I dunno for Hammer.

This is just me daydreaming, but putting it out there so it can be scoffed at etc.

[Items/Pets] Saw this rack of weapons in Agartha with a pudao/hyeopdo model that, correct me if I’m wrong, I don’t think is available to use in-game. It would work well for hammers especially for Dragon themed characters. I’m currently using the ancient Egyptian spear as a polearm but there’s something weird going on with the texture, so this would be perfect.

Not quite a bug, not quite a feedback, but this in the Post Office in London:

Dollars?! That’s practically treason!

2 Likes

Also with the occult museum.

Because…
We control the world. We provide the blueprint and we provide the instructions.
We’re right here, hiding in plain sight.

Illuminati_rank_1%20(1)

In “All Seeing Kawaii” could there be a choice to try again when I die in the last tier. Its rather annoying to have to wait 8 hours or more to try again at the lore and the achievement.
Thanks :slight_smile: and great game by the way!

Now that ladders are fixed, make climbing ladders as fast as it was for everyone who knew how to do the trick.

Because. I. Can’t. Think. Of. Any. Reason. Something. Should. Be. So. Slow.

Or, few more options:

  1. Climbing ladders should be related to the spring level you currently have active. If you want immersion, turn your sprint off.

  2. Speed of climbing ladders is tied to your IP.

  3. Tie it to an achievement. I’ve climbed 100 ladders, now I’m so good at it I fly!

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