Feedback & Suggestions

I understand your point, but I’m not sure we can make any reasonable assumptions based on a sample size of one. For all we know, the next thing will cost 15 AP and 7 SP. Honestly, I kinda doubt it, but until our sample size grows we can’t make any assumptions based on anything more than a gut feeling.

So why do we need a change then? :stuck_out_tongue:
I think your point about providing multiple chances for people who fail is the best argument tbh, but even then, 3 goes at it before you have to take a break would feel about right to me tbh.

Actually, given the difference in gain and skill tree expenditures, a difference in AP and SP cost for a sink in SWL would’ve been a reasonable assumption; Funcom got that right, though maybe not all the way. (One could argue the SP cost should be even higher compared to the AP cost; people not AP-capstoned out can easily be sitting at >100 SP from events even now. Yes, I would know.)

A sink that’s more AP- than SP-intensive would be completely counter to how the rest of the game works, so I’d assume Funcom won’t make the mistake of introducing one.

[PvE]
Let the AP/SP cost for Dark Agartha be optional, and if paid gives more/better rewards at the end.

2 Likes

I’m sorry, I thought that the :stuck_out_tongue: emoji was an indicator that that sentence was tongue in cheek.

We don’t have an agreement, as my point remains that the current cap provides an acceptable buffer. Arguing for a larger buffer would be an understandable position, but not one that I agree with. Just like me thinking that I should be able to eat more carbs than my current diet says, which is not something my wife agrees with.

Now that you mention it, I don’t know why I thought that I saw distillate rewards as a part of DA. Whoops!

[Suggestion] Can Both barrels cone area get changed to something more in line in size to other weapons. Maybe another shape instead of cone which has problems when you get swarmed. Like a line Aoe like wildfire from the incubus?
Currently the ability is just poor performing in it’s role as AoE.

5 Likes

Could we get the ability to sell talisman/weapon/glyph mission reward bags for 250 shards? I’d rather lose out of the extra 250 shards on the minuscule chance I get a blue than get carpal tunnel from clicking all those bags open.

6 Likes

Put some RNG stuff to drop in DA. AP/SP cost and 1 daily run with collecting 300 thingies to have 4 pin upgrade (which is imho far pointless) really dont motivate me to run DA after I collect all the lores.

Some weapon skins? Pieces of outfit? Anything…

1 Like

This mod will be your new best friend: https://www.curseforge.com/swlegends/tswl-mods/bag-utility

1 Like

[Suggestion] Could we have an option to place ground-target abilities by pressing the cast button a second time instead of left/right click?

3 Likes

[Dark Agartha] I am disappointed by the challenge provided by Dark Agartha. No, introducing Elite 15 and bumping up the scaling values will not provide the sort of challenge I was expecting.

Before this content launched, it was suggested that there would be a great deal of randomness and shuffling which would present a challenge for even the hardened players. Fast forward two weeks, I find myself running the whole thing with same one-fits-all build every day, without even reading the pre-battle lore anymore. I’ll try to expand.

  • Impairs are almost non-existant. Pretty much every ability is uninterruptible and any fight that requires impairs is fine with 1.

  • Cleanses are spread around with no sense of urgency. Nothing of the likes of Rot Iron that requires immediate attention. A single drone appears to be enough for all fights.

  • Purges… Am I missing something? I don’t recall seeing a single effect that had to be purged.

  • Exposes, Debilitates or DoTs… Why not have some mods which require them, like some lair bosses do?

All in all: 1 impair, 1 cleanse, some self healing and you’re good to go without any necessity to change the way you “approach the challenge”. The only gimmick of Dark Agartha seems to be dancing with an unending barrage of uninterruptible AoEs, which doesn’t really need build adaptation.

7 Likes

Can we please have a way to lock the locations of our bags without pinning them open?

And a way to change where vendor windows open instead of having to either arrange our inventory around the vendor window or move the vendor window again every session?

3 Likes

https://swl.curseforge.com/projects/uitweaks_baglock

1 Like

I still have 2519 AP I need to gain and spend on my capstones before Dark Agartha is something that I can do.

Have not counted how much SP I need.

1 Like

Feedback:
Re-appreciating how many monsters blend into their landscape by resembling ubiquitous environmental objects, for example aptrgangr-looking fungi, krampus-like shrubbery, scarecrow-esque tree stumps.
This atmosphere is more dynamic and threatening when the object you’re avoiding is benign or potentially about to ambush you.

Suggestion:
Increase the size of SMS close icon, Agent Network page turn arrows and Anima-Essence restoration button.

6 Likes

[Feedback] I really liked all the mini-quests related to the christmas bosses. It made them looked really unique (not just the random encounter on the map like with the normal mini bosses).

1 Like

This! And why have the GUI designers ever thought it was a good idea to have single-pixel-wide elements in the first place?

[Abilities]

It’s been way too long since there has been an attempt to balance weapons. For tanking, healing, and damage there are weapons that are far above others. Damage in particular should be much more closely balanced as it is something all weapons should have equal access too.

2 Likes

[PvE] We need more Miss Plimmswood/Dame Julia flashbacks.

2 Likes

I’ve noticed if your turn your background download speed, it helps when opening Friends/Cabal/Ignore window. If you’re crashing when opening your Friends/Cabal/Ignore list I suggest turning your background download speed to the lowest speed as possible. :bulb: