It is arguably bad enough that a level 1 green nemain signet is better than a maxed red of any other option for that slot, but it definitely does seem to be even better for what was already the most effective builds in the game.
On another note, it would be really nice to be able to split up red items(perhaps with some loss of XP to the component parts) back into yellows for use in fusions.
It would be really nice to be able to use next tier item for fusing with previous tier. i.e. any level red would substitute for level 35 yellow, yellow for purple etc.
[Misc Suggestion] With the Valentine bag events, one thing that’s becoming more and more apparent is the event items take up extremely valuable inventory space. Perhaps like the mission item bag we could have one for event items.
[PvE][Interface] An Activity Suggest system.
The system will suggest joining unfinished groups based on selected preferred roles and IP/elite level. Meaning that a queued group needing only a tank will automatically send a suggestion for the most eligible tank for the given activity. This should be getting more Activity Finder groups assembled faster, and possibly inspire people to do activities they are eligible for. The suggestion box will need to be subtle not to interfere with whatever the player is doing and only stay up for ~10 seconds so it can be ignored completely. The goal is to make the system a mutual benefit and for tanks and healers to enjoy the suggestions and encourage being spontaneous, rather than making them tick off their preferred roles in annoyance.
This is a suggestion from a pure dps if it’s not already clear
Unless you’re suggesting a totally different popup window, the Activity Finder already does this, doesn’t it? There’s little icons beside each elite tier showing which role is most needed to make a group (it’s normally tanks).
I suspect that most tanks would leave the tank box unchecked until they were wanting to queue if there were popups linked to having the tank icon selected.
Unless you’re suggesting a totally different popup window, the Activity Finder already does this, doesn’t it? There’s little icons beside each elite tier showing which role is most needed to make a group (it’s normally tanks).
I see it more as an expansion to that feature. The point is to make a specific player know that he/she is needed by the second, so he/she will take a spontaneous decision. As it is now, you won’t know if your role is needed unless you actually think of doing activities from the finder.
I suspect that most tanks would leave the tank box unchecked until they were wanting to queue if there were popups linked to having the tank icon selected.
This worries me as well, but I feel that was already addressed in my former post. Just imagine a small prompt box in the left side of the screen, not interfering with anything, just letting you know, and you can choose to ignore it if you wish. Then the next tank/healer in line will be notified.
Tbh I doubt it’d work. A lot of tanks end up burned out, and it’s common to end up feeling irritated by people who see you log in and immediately jump you for a group. If that was then automated, you’d be annoying a lot of people who feel pressured to run stuff.
The point is that it’s fine as long as you have joined the queue. Removing the player’s choice is a risky proposition.
The problem with the Tank icon is it shows up regardless if there’s a group of 4 other people, or nobody at all queued. Would be better to just do it properly and have it list the number of people in each role waiting, not rely on a single icon. Then if you see there’s 75 dps and 0 tanks maybe you’re a little more motivated to be #1 in the tank queue instead of #76 in the dps queue.
I totally see your point and I can’t speak for tanks or healers - but i can’t imagine it would hurt anyone to have a subtle box appearing that doesn’t expect you to react on it. The tank will either ignore it or think ‘what the hell’ and the group is ready to go. I just believe the payoff is so much bigger than the trouble that is an almost non-existing dialogue box at the needed role’s end.
EDIT: Maybe I’m slow, but i just realized it would be the equivalent of an automated ‘LF1M tank for ■■■’. Your choice is to take it, leave it or completely ignore it.
A simpler option would be an automated chat channel, then people can subscribe/unsubscribe to it as they wish. Kind of like the current “there are x people in the social window” messages but saying “elite dungeons need tanks/occult defence needs healers/Lisa needs braces” or whatever.
Edit: an even simpler option is just ask people to stick a post-it note to their monitor that says “everything needs tanks” - that’d be entirely opt-in and accurate 99.9% of the time
The point here is not to remind people what is needed or what is less popular. It’s about pinpointing the eligible player. It’s the mentality of being the chosen one rather than one in a bunch that makes this system more effective. Putting a specific player on the spot with a yes/no/ignore situation should make them more likely to take them job.
And how are you going to do that without people choosing to sign up for specific roles? Your system is basically “have everyone join the groupfinder automatically when they log in” but presumably have the game guess at what roles they can fill?
It does, it just doesn’t update in real time, presumably for performance reasons.
Ok, so you are literally just suggesting everyone should be in the groupfinder queue at all times lol.
Edit: instead of theorycrafting new and more intrusive ways to encourage people to tank, you could just learn to tank yourself. Be the change, and all that.
It only updates in between attempting to form groups, if a bunch of people are afk that means once a minute.
Also obviously it’s buggy since it can show tanks needed for only half the levels I queue for.
Once you do queue for tank you quickly find out that nobody signs up to heal either, probably because it’s a catch 22 role.
Although as always the real problem is there are too many tiers and they don’t ramp in difficulty in a sensible way. If you tank, every tier takes roughly the same length of time because you get 3 dps who are barely qualified to run it, so you may as well never sign up for anything lower.
If E5 took half as long as E9 then I’d be happy to run it for the 2000 distillates instead of 3600s but no… it usually takes longer cause E9 has the >e10 players in it and e5 doesn’t have anyone who can run e6.
While I don’t think it would solve the issue of there being 50 dps for every tank and healer, I do think it’d be a bit easier to find groups if tanking and healing ever get sorted out. Currently, anyone who joins the game wanting to be a tank, collects a full set of tank gear (because why would you not assume tank gear is the right way to tank?) and tries to join groupfinder will just get a ton of grief from everyone involved for not running the one true build and needing a healer. Healers arguably have it worse, since their role is completely unnecessary.
I wouldn’t be surprised if people who would have tanked just give it up when you combine the fact that it’s incredibly stressful (a single missed cooldown wipes the group and you’re the lightning rod for blame) with the fact that in any given group you might have dps players with double your ip (or more) who can switch to tank and do the job much better than you, leaving you doing a role you don’t enjoy and doing it badly.
You would be correct. I know (well, mostly knew, because they have mostly moved on to greener game pastures) several would-be tanks who gave up on it. High-IP players that can take over weren’t so much a problem, generally; if they explained how to best do a fight that gave the low-IP tank trouble, that was even appreciated. The sorry excuse for a gear system (particularly pre-AA) and the unfun boss fight design were the real tank discouragements.
Put a mission terminal in our faction HQ so we can just go straight on to the next mission
Get rid of the pointless “Return to New York” / “Return to London” stages at the end of Into Darkness and Venetian Missile Crisis - just have us go directly to our HQ/end the mission
Reduce either the health of enemies or the number of enemies in VMC, it’s still a slog
[Suggestions - UI]
Make the teleport window bigger/use tabs so that there’s less scrolling involved
Add more pages to the build manager
Break the build manager into sub-sections so we can save gear/abilities/agents separately
[Suggestions - Agent System]
Make the distillates free to use - I know this keeps being suggested but really, what’s the justification for not doing this? The ratio of time it takes to get them versus the amount of xp they give means they’re never going to be a serious way to level your gear, merely a bonus so having to pay to use them feels kind of bad
Change the resource costs of missions so that not everything (apart from some tier 1 missions) is a net loss or give us another way to earn resources
Add some agent gear that increases resource rewards
Make the shard rewards from missions less random - 2k shards isn’t such an earth-shattering bounty that it needs to come with the chance that you’ll only get 200 instead
Get rid of the items that buff two stats, they’re trap items - they are always worse than an equivalent quality item that buffs a single stat and gear is so hard to come by (especially at higher quality levels) that you feel cheated when you get an occult lexicon instead of a crystal ball (for example)
Give agents an affinity bonus for matching all of the bonus traits on every mission, not just the 3-trait ones - it’s weird that this only applies to the purple missions and it would make the mythic bonus trait gear a lot more useful
Don’t give green gear bags as rewards for higher tier missions - really, what possible use does someone running tier 4/5 missions have for an item that adds 10 to a stat?
Show exactly what an agent’s chance of an outstanding result is as well as their overall affinity
[Feedback]
The druid agents that give +10% damage versus a certain enemy type were a really bad idea. If you were going to add a feature that everyone would just install a mod to manage, you might as well have implemented that mod in the base UI yourselves.