According to the latest BiS items list, it’s one of the BiS tanking Agents.
Is this wrong?
Jeronimo de Montejo has exactly the same benefits as Jack Boone.
So its a BiS Tanking Agent.
Thank you.
Funcom should stick to handing out cosmetics and fluff as community rewards and not BiS items.
Items such as this, should be through achievements and events and absolutely available to obtain for all.
That is totally irrelevant. You can stack Jeronimo and Boone. Also, Boone is the best agent in some purple agent missions (at least one).
I’d also consider “The duo” agent and would very much like to have another mean of obtaining them. This agent can have some real uses with some tanking builds.
You have a good point. Forgot about that one since I already have it. I think it would be an excellent idea to have a general way to gain all agents (agent bags, or any other way is fine), instead of hiding a couple behind FC discretion.
Case in point; only my main have The Duo, while my alts are out of luck in that regard. Would very much like a way for them to get the agent as well.
Happened again so it’s on my mind again…
Occult Defense’s commanders being entirely invisible is not good difficulty. I just had a run with a Vampire commander and the only time I could see where it was, was if I was looking in its direction at the exact moment it spawned adds. The rest of the time it’s a pure black figure standing in front of a pure black background, not doing anything, with no minimap icon.
It managed to wipe my run because of lucky coincidence with another boss spawning that was the slow bulky vampire with the pull effect; I couldn’t kite them towards each other and I couldn’t even find the commander before I got pulled back to the bulk vampire because the pull is very disorienting. So the wolves just piled up and I didn’t even hit the commander once before the henge exploded.
The way I see it the simplest fix is give the commanders some kind of glow, like how the bombardment succubi have glowing fire hands. But the proper fixes are (1) let us play Stonehenge in daylight, like other scenarios (2) change pulls so they don’t rotate your character (3) have the commanders summon fewer mobs more frequently so it’s easier to backtrack their trail (4) once the player’s pointed the reticle at the commander, end the minimap icon masking
@Onevia You can use MobMarkers mod. You’ll never go back. Also helps me see through blue flicker.
Just as visual reference this is what he looks like, added a white border to simulate my screen not being in a pitch black room, since it isn’t. And this is when I’m within about 10-15m of him. I believe I have nametags set to pop as aggressively as possible, default settings wouldn’t give you that when your reticle isn’t on him.
[Misc] I’d like to see a baguette skin for hammers.
My Suggestion
For me the game looks like that:
- The three cities will be home of the Demons for example:
Bahamut = London Leviathan = Shanghai a.s.o- I think further, that the scenario starts in 2012
- One (still unknown) city is home of god or another “good” force, there
the Templer and Illuminati have found a secure place (Maybe Rome)- I think the Player Alter Egos will be Vampires or Mutants touched by
a demons Might.- The Game World will be for lower Levels at this 4 Cities and maybe some cities or Islands which are only reachable with a higher Level in Game or with a group.
So far my suggestions about the game…pls comment
(misc) any chance of the deck system to return i always though it was really helpful for when you tried diffrent things out on your own to have certain combination you knew worked not to mention the cool clothing sets you got out of it
des pom pom, pour jouer au pom pom girl pendant les events /
pom pom, to play pom pom girl during the events
Oh yes lol ABSOLUTELY THIS, YES!!
Please pretty please.
I would like to share my thoughts with you guys. I love this game. It’s challenging, has an intriguing storyline, and the modern day setting is so cool!. My only complaint is with the Tokyo parking garage quest. I tried and tried and couldn’t complete it. The problem is the little ghost girls. It’s just too difficult to get around them, especially on the last level where there are two of them. I ended up just leaving the quest undone after trying about ten times. If you guys are going to leave this quest as is could you please please not make it required for story progression when you add new content? And please do add new content! There’s so much that can be done with this story. I would love to see the factions go to Iceland and delve into Norse mythology, and Greece ofcourse! Please keep up this awesome game! We’ll keep playing! By the way, I know a lot about mythology and write in my spare time. You guys should let me write for SWL. I wouldn’t even charge you. That’s how much I love this game.
Returning player from TSW here. What’s up with the Visual Tracking and the weird white wall during defense missions? They really detract from the game’s aesthetics, and they completely ruin any sense of mystery that TSW used to offer. Any option to turn them off would be helpful.
This is a very comprehensive list of requests and suggestions on ways I think would vastly improve the quality of Secret World Legends.
I am a veteran of the original game in which I invested thousands of hours into. And many of the overhauls were quite upsetting to me and many others. All of this may require too much work or would be too financially extreme, I don’t know. But regardless I wanted to put it here.
[ABILITIES]
COMBAT: Combat in Secret World Legends is now energy-based as we all know. The original game was action point-based. You had like 5 points to build for all weapon types. A resource builder for one weapon type would build one combo point for BOTH weapon types. Then you could use two finisher abilities for each weapon to deal damage. Currently, this is no longer in the game. Weapon-type spells work individually and no longer build each other’s resources. In addition to weapon types working individually, you cannot synergically use both weapon types as effectively any longer due to this mechanic being removed. Energy regeneration seems to be slowly over time now, this frankly makes it quite annoying to use abilities in a steady rotation. They took away like 2 or 3 ability bar slots in conjunction with the new combat system. Bringing back Auxiliary weapons would also be nice.
SUGGESTIONS:
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Bringing back the old combo point system and original ability bar, removing energy altogether. Also, remove the mini-games associated with some weapon types. They’re mechanics no one asked for, or that other MMOs even have. It distracts from combat when you’re worrying about your elementalism overheating, or your assault rifle frag exploding because it’s a timed mechanic. Also as a color-blind person the dual pistol color matching stuff I just can’t tolerate. The Secret World had absolutely none of this. I cannot fathom why it was added in the first place.
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Keep the energy system, but bring back the original ability bar. Have weapon resource builders all restore each other’s resources while removing energy regeneration. Remove the restrictions primary and secondary weapon slots give with being unable to use certain abilities without having that weapon in your primary slot. And remove the mini-games.
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Very important, bring back the original ability wheel. All you need to do is make it more user-friendly and explain how to use it better. Keep the hundreds of spells and abilities, as it adds an enormous amount of build variety for players. Animations are what need to be overhauled.
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Possibly even change the feel completely from what is featured in either version of the game. Implement a combat system more akin to what is seen in The Elder Scrolls Online, or even New World (more modern). Left-click to attack, hold left click for a power attack. Right button to block attacks. And an ability bar with combat enhancing special attacks, buffs, heals, defensive spells etc.
[PVE]
WORLD AND EXPLORATION: Most of this category is good. But I put some suggestions regardless.
SUGGESTIONS:
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Restore cut content from The Secret World and improve upon it based on customer feedback.
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Larger maps and features focused on exploration added in such as treasure chests to find in the open world (outside of dungeons).
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For the love of Gaia remove cache and dungeon keys, even getting them for free a day just limits a player’s abilities to do dungeons repeatedly. This goes hand in hand with the remove currency obtained with real-life currency suggestion I have down below. That is how people gear in MMOs, they spam dungeons or craft gear.
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Remove the need for a gear piece or weapon to have a copy of the same item to have to be upgraded. As soon as you reach max experience with said item, it should automatically upgrade to the next tier without any additional items. It just adds inconvenience to progression having to find additional pieces of gear, and then waste resources leveling it up just so that it’ll be used in fusion. AND THEN having to repeat this process like 5 or 6 times. The systems Legends has might be the worse I’ve ever seen. And it’s hard to grasp at first. This is not whatsoever a gearing system the main MMO crowd wants to deal with. The amount of work needed to get to epic or mythic AND THEN legendary is completely ludicrous. It’s clearly designed to get the player to spend real-life money on fusions unless you’re willing to spend a thousand hours grinding pieces and distills.
GAMEPLAY: I wanted to add this in as I enjoyed doing it in the original.
SUGGESTIONS:
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Remove the all-access clothing store from the dressing room. Restore the shopkeepers in London. It was a nice little RP thing going shopping for clothes. Being able to buy whatever out in the field defeats that purpose with the exception of auction house deliveries. You can still have the dressing room interface when opening the store menu. You still have to buy health regen items from vendors, why not clothing items too?
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The ability to change between action-combat mode, and the traditional MMO way of playing.
STORY: The story and themes of the original have been carried over, but have stopped being expanded and updated. This game hasn’t had a single story update since 2018. I feel so bad for people who have been dedicated to this game since launch and have been forced to redo the same old quests for 4 years. The story needs to be updated and continued.
SUGGESTIONS:
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Replayable story missions. This was a feature I believe Funcom mentioned but never introduced.
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Faction-specific missions are completed as you rank up, not at end game.
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Dungeons can be soloed, or with a group (optional). This will make the game friendlier for solo players. After all, you did intend Secret World Legends to be more of a single-player experience. Only raids could be group-based.
The story and themes of the original are carried over and no issues here. This remains some of the best writing and storytelling in MMOs.
CLASS SYSTEM/TUTORIAL: Class stuff needs to be totally removed. This goes against what the point of the original game’s combat was, freedom. Having to unlock other weapon types as a subscriber with currency is not player freedom. Maybe as a free player for a small fee. But even then it’s a bad idea.
SUGGESTIONS:
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REMOVE the class stuff COMPLETELY. Bring back the training area stuff that lets players choose weapon types and combinations they want and allow them to experiment, not pigeonhole them into a combination and force them to use a specific build. This is mainly for people who don’t have access to TSW-vanity unlocks. In addition to the combat suggestions, I mentioned earlier. Keep the videos in the game that demonstrate the different weapon types in action with general explanations of them.
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Ability to skip the tutorial if the account has already completed it.
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Ability to respec points invested in weapon types. There’s nothing worse than deciding you want to use something else mid-game and then have to grind back up 100 points to respect. This is especially a nightmare for free players who earn XP, SP and AP at slower rates.
[MISC]
CURRENCY SYSTEM: Extremely important. Broaden the currency types. Bring back Pax Ramona. Have everything earned in-game and not with real cash. Separate what things can be bought with which currency.
ALL CURRENCY SHOULD BE EARNED THROUGH IN-GAME ACTIVITIES ONLY.
SUGGESTIONS:
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Most of all baseline services and items should be bought with Pax Ramona. A currency that would be earned through questing, item missions, dungeons, and raids. Barbershop services, plastic surgeon services, clothing items, sprint speeds, sprint styles, and auction house items are all bought with Pax and ONLY Pax.
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Keep what Anima Shards are used for. Fast travel, and upgrading talismans and weapons.
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Marks of Favor can still be obtained through daily challenges. And used to buy endgame-related items.
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Aurum can be a PVP currency and earned through all PVP-related content and used to buy special faction-specific PVP cosmetics or items.
An in-game item store is debatable. But I can see it being used only to purchase mounts or XP boosters.
GRAPHICS: This game has a ton of performance issues. I have a strong PC and I can’t run Secret World Legends on high settings, especially on Direct X 11 without constant crashing and run-time errors. Age of Conan is far more friendly with current hardware than SWL. Maybe the game’s engine has too many limitations, I really don’t know. But it feels like the game is more optimized for systems back in 2010. It doesn’t seem anything was really improved upon in SWL in this category from TSW.
[INTERFACE]
CAMERA: Would be kind of nice to have an option to customize the camera.
SUGGESTIONS:
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Ability to customize PoV
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Customize Horizontal cam
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Customize Vertical cam
SCREENSHOT TOOL: Give an ability to take quality screenshots inside the game. Take a look at Fallout 76’s Photo Mode on how to implement this in real-time. They implemented it pretty well. In addition, you could implement fun emotes, facial expressions, and poses to be used with it. As well as picture frames, and the ability to adjust color etc.
CHARACTER CREATION: This is very limited compared to the original game. Sliders were removed and replaced with basic face shapes. In fact, most MMOs these days are of BDOs creation in comparison to Legends.
SUGGESTIONS:
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Bring back sliders. Individual face parts can be adjusted: eyes, nose, mouth, jawline, and maybe the addition of brow ridge, forehead sliders, etc., and of course body sliders being improved upon. Such as height, muscle tone, and actual body size sliders such as adjusting the size of your character’s legs, arms, neck, abdomen, hands, and feet. The ability to add scars on the body and tattoos.
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Add more hairstyles and facial hair. Bring back the beard styles you removed from the original game. And maybe even add new ones. Eyebrow selection is decent but could use some more options.
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World of Warcraft recently added this feature, and BDO also has it implemented. And honestly, I find it pretty genius. Facial hair is added separately so players can be creative with their own beard styles.
Examples: Sideburns, chin, mustache, and jawline beard are all added individually. You could get really neat with it, and add varying thicknesses and shapes. Male and female characters should be able to add different layers of facial features like multiple scars, face tattoos, and beards. I’m going to go ahead and throw in the idea of 3D beards. Look at Jack Boone’s beard.
4… Hair color and beard color can be picked individually with a large array of available colors. Legends only have three colors available for beards.
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A larger selection of clothing at the creation screen. In fact, watching videos all the way back from The Secret Worlds beta, had pretty impressive options. This is really something that can be added across the game in general. More cosmetic items.
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Female characters should also get the same option as male toons in regards to individually added makeup options. Eyeliner, eye shadow, lips, blush, etc being added separately. In addition to being added separately, the ability to individually change their colors.
Secret World is advertised as a game with extensive character customization, so it should have extensive options. Character customization was a highlight of the original and should be a large focus of the game. This is also something the RP community would be extremely appreciative of.
Just play TSW tbh.
How long have you been playing SWL alone?
I play all games alone. I try to play solo as much as I can if the game has an offline option especially. But I will join groups out of necessity to gear. I can easily ask to play with people, I just choose not to. The more single-player-oriented aspect of SWL is something I was excited about.
I mean how long have you been playing SWL? (no TSW game time included)