Fix the game - How hard can it be

Do you guys even know how to push updates???

What is wrong with funcom??? You pushed an update and the game is broken. There has never been an instance where this game actually played the way it should. Terrible company.

This update has caused:

  • Keep on death after going into the new dungeon. You don’t even have to complete it.
  • Magi skull glitch. Unlimited resources at level 20.
  • Voidforge mace kills almost everything with one hit

You still haven’t fixed

  • Ceiling glitch that allows you to go into someone’s base.
  • Up on the d-pad is aimbot.
  • Glitch bombs through doors

And despite this you continue to push updates and bazaar items?!?

A hedge maze costs £8.69. i bought the whole argossean pack for £9.99.
Funcom can’t maintain a game at all.

P.s. rant over!

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Do you think it’s just a switch they can do? How about this, just shut down pvp officials servers until the game is without exploit to abuse? Sound reasonable since it’s “unplayable”?

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Oh i guess you are an exploiter as well.

Majority of game devs release an update with majority of the bugs fixed. Not creating another 20 bugs that ruin every element of the game.
Name a time when this game has been ‘flawless’. Rust/Ark combined barely touch the scale of how many bugs and issues Conan comes with.

Thats why i say, as bugs are fixed, others appear.

Never encountered a game where as bugs are fixed, other ‘NEW’ bugs comes up.

Theory has it, that there is a mole in the Dev team, that creates bugs on purpose to ruin the game so that competitor’s has the upper hand :thinking:

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Think funcom shouldn’t be in charge of creating games.

Not a single version of Conan has been a glitch free version. 2.8 was the closest.

I will never buy another funcom game. Despite Dune looking good - i won’t ever spend another dollar on funcom.

Just shocking how bad they are

I understand your frustrations, but consider the following:

  • Keep on death after going into new dungeon

Imagine the amount of players who would be on the opposite side of this argument saying that
they couldn’t get their stuff back because they died in a dungeon that costs a currency to enter, and has a 20 minute cooldown timer between runs? Sure, there’s ways to get your body back via sorcery but they’d still complain all the same. Only people it’s hurting is people who are camping outside the dungeon – And they already made it so you cant take damage in a loading screen so it’s kind of a moot point anyways.

Magi skull glitch and the voidforge mace I can’t defend, I don’t know how in the hell both of those happened.

I’d recommend opening tickets for the two glitches you mentioned, and would remind you that up on the d-pad is literally a ‘target lock’. The only ‘fix’ for it is to remove it from the game entirely.

Of course they’re going to push updates and bazaar items, the game only has around 30,000 active players on PC, and a bunch of their team is on the Dune project. Game’s six years old, I’m surprised they’re even still updating it. But those bazaar items and battle passes are still putting money into the project to allow these updates to happen.

Prices? Yeah prices are a bit much, but there’s the difference between how Funcom monetized their DLC packs, and how their new parent company, everyone’s favorite Chinese Overlords over at Tencent, squeeze every dime they can out of the game.

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My guess is Funcom is not using git or any other modern source control system. Regressions happen.

They might be using something more modern, where a ‘push’ is defined, for Dune while CE is just based on commits. That’s what it feels like.

On everything else, the feedback here brought a condescending tone to this thread. Realize that some games take five years to develop. Funcom, however, is telling a story over time in development.

Fascinating.

I tried, but apparently we are going with this.

It’s just rocket science - How hard can it be

I’ve worked around inside games enough to know it can be very hard and often very frustrating. Like pulling thread A knots D, and breaks R, Ever play pick up sticks? Or a more modern reference Jinga? Imagine that but the piece are magnetic. That is bug fixing.

In what world :face_with_raised_eyebrow: I have been playing video games as long as there have been video games; and pinball before that. Games being released relatively bug free when out the window when the industry went to downloadbale game. The could release now and fix later, and people still bought games so it became the standard.

It is quite common for game to be released buggy, and updates that fix one bug may break 2 other thinks. Games have gotten so complex fixing bugs is literally a bug hunt.

Where funcom went wrong was with the chapters. Hard release dates means games go out the door as is. Which has been the down fall of many games. Right now it seems to be a race to fix the last bugs before then next ones are added. I made a thread asking Funcom to take a season off and address the ever mounting content/new mechanics bugs. Then move on to the next story. The age of whathaveya.

Always with the mellow dramatics. No one has said anything about shutting down servers, please keep your straw dolls in your pocket.

Name 3 glitch free games.

My experience they are about average, which is bad enough.

Oh ya, people would come unglued.

Not enough people trying to break the game on the public beta server? I know it had been out for a few days before someone posted a bug report for it, now it’s common knowledge; bug reports need to be hidable.

I’m hoping it motivates them to over haul the game at some point. ARK is getting a 2.0 so why not.
Yes, even I can be optimistic.

Two things that can be done to fix this current trend. Have a far more flexable release date for the chapters/pass. Make far better use of the beta servers.

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Just matching dramatics with dramatics. If it’s truly unplayable then no sense having the servers on. That just logical conclusion with the assumption that the original observation is objective. I’m just tired of this constant cry of outrage. Look if any game causes that much emotional baggage, why play it?

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One of those hate to love or love to hate things.

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So many glitch free online games. I reiterate though - that each game will come with bugs but are fixed pretty much straight away.

Unlike Funcom / CE where glitches continue to remain and don’t get fixed and with each up date it gets worse. This games been out 6 years and you can still build sky bases and build in the mesh ?!?!?! With each big update / chapters it continues to get worse despite having a big community on each each console or PC.

I’ve played many online games that have bugs/glitches but are fixed quickly and dosent cause another 8 bugs - GTA, COD, Elden ring, MK, RDR2, DBZ to name a few.

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Name one.

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Right off I don’t know of any version of GTA that isn’t, wasn’t buggy. The online version has been hacked like beef. And GTA San Andreas still has bugs it was born with. And I’m sure if I cared enough to google it I could find videos of legacy bugs in all those games. It’s pretty much the standard.

no game is completely glitch/bug free

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RDR2
Apex
PUBG
COD
Elden Ring

Again - any bugs early game are resolved very earlier on. And any hotfix or big update to each game dosent result in another 15 bugs.

No game has had an issue equivalent to meshed bases or sky bases and continued to update ignoring these bugs and bringing on another 10.

But - there will always be players who tend to ignore bugs and think it’ll get better…even 6 years on.

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…all of those games have bugs. RDR2 especially, has severe cybersecurity risks from how it was made

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Are you telling me that those games have bugs as severe as CE does?
Bugs equivalent to skybases or mesh bases. Bugs such as bomb duping. Bugs like the climbing glitch or glitching in through the ceiling. Bugs that can ruin PVP or PVE.

You are saying that these games have bugs lasting 6 years.

You must be a funcom fanboy then if you genuinely think other games have bugs and glitches as bad as this.

If I join a server on CE I’m not at risk of having someone very easily obtaining my IP address, deleting my character, getting me irreversibly banned, and DDoSed.

All of which has and still does happen in RDR2. Look it up before you make these wild assumptions.

No game is without flaw, even if you cherrypick which ones you want to have a problem with.

And just so I’m not just cherrypicking myself:

Apex, PUBG, and COD are constantly plagued with aim bots, wall hacks, etc. Every shooter in the past 20 years has been and will continue to be.

Elden Ring is rife with dupes and exploits, I just googled it and found a guide on how to glitch runes that was uploaded eleven hours ago.

I’m going to keep adding sources to call you on your BS, because for some reason I seem to care more about proving you wrong than you do having a real argument

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I’d also like to add that the studios behind the games you listed are worth an order of magnitude higher amount of money than Funcom, and have more staff. Rockstar themselves pull a Billion dollars a year, and playing their game without a VPN could put you at risk of a windowless van pulling up outside your house and a listing for new organs on the dark web to go up.

What’s their excuse? Why do they get a pass?

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Because it’s harder to be morally outraged at this game or it’s industry wide.

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