I tried, but apparently we are going with this.
It’s just rocket science - How hard can it be
I’ve worked around inside games enough to know it can be very hard and often very frustrating. Like pulling thread A knots D, and breaks R, Ever play pick up sticks? Or a more modern reference Jinga? Imagine that but the piece are magnetic. That is bug fixing.
In what world
I have been playing video games as long as there have been video games; and pinball before that. Games being released relatively bug free when out the window when the industry went to downloadbale game. The could release now and fix later, and people still bought games so it became the standard.
It is quite common for game to be released buggy, and updates that fix one bug may break 2 other thinks. Games have gotten so complex fixing bugs is literally a bug hunt.
Where funcom went wrong was with the chapters. Hard release dates means games go out the door as is. Which has been the down fall of many games. Right now it seems to be a race to fix the last bugs before then next ones are added. I made a thread asking Funcom to take a season off and address the ever mounting content/new mechanics bugs. Then move on to the next story. The age of whathaveya.
Always with the mellow dramatics. No one has said anything about shutting down servers, please keep your straw dolls in your pocket.
Name 3 glitch free games.
My experience they are about average, which is bad enough.
Oh ya, people would come unglued.
Not enough people trying to break the game on the public beta server? I know it had been out for a few days before someone posted a bug report for it, now it’s common knowledge; bug reports need to be hidable.
I’m hoping it motivates them to over haul the game at some point. ARK is getting a 2.0 so why not.
Yes, even I can be optimistic.
Two things that can be done to fix this current trend. Have a far more flexable release date for the chapters/pass. Make far better use of the beta servers.