As we have seen, private servers have a rule - maximum 1 vault per clan and vaults should be placed on foundation so it would be possible to destroy them.
And I totally agree, one vault per clan should be more than enough. People should have one main base with many walls. In this case it’s current HP would be also enough and there is nothing to be “nerfed”.
I am not sure about slots, current amount is enough for me, you don’t need to put anything into vault, only essential and most expensive stuff like top gear, dragonpowder, t4 thralls. Chests exist for rest.
The problem with “ghost clans/characters” is not new and in a such game is even easier to solve.
- You have to buy a game.
- You can create only 1 character.
- Current clan system is in Alpha version and is very poor, but it already gives you HUGE damage reduction in PVP so you wouldn’t kill your own clan members.
- You work around clan system. Clan should give a lot of benefits for clan member and leaving a clan and running solo without these benefits (only to put 2nd vault) won’t be really much helpful for a clan and player and worth all the hustle.
Regarding current situation with God. The reason you see so many avatars because people currently abuse bugs. NPCs often spawn in huge amount, e.g. instead of 1 priest you see 3-6 priests inside each other, hence you can find next archpriest x3-6 times faster. usually finding an archpriest is very hard job. It has very, very low % of spawning. I once spent almost whole day many days in a row and every 15 min I was killing set priest. I never seen an archpriest. It’s very low korean RNG.
Also making zeals should not be so easy. Funcom should have fixed most of altars already and it should be hard to farm zeals as it is with Ymir.