A portable map-room that goes somewhere other than one of ten pre-set destinations, yes.
Sounds like a horse
Whatâs the chance of gliding by grabbing an ostrich by itâs ankles and jumping off a cliff?
If your horse is teleporting you across the map, thatâs a bug, not a feature.
About the same as having mechanical wings for flying in this game. Rounding to nearest integer would amount to 0.
It moves me well across the scale of the exiled lands. Its not a big enough map and if you donât get distracted you can move across it in a timely fashion .
i have played the game in a lot of servers and i find that anyone can already get to anywhere easily. I also find it boring to just run, even if i use horses theyâre not that fast. so i donât see a problem in adding them since they will make it easier to traverse the map.I mean do you head out to explore/visit a certain area or to run through places that already visited thousands of times
this might be a good alternative, i think a Pegasus would work as well, but a demon bat would fit best.
Link? As in a person you know?
No, thatâs not me.
Iâm too ugly.
Icarus came much later in the time line.
Personally, I think grabbing an ostrich by its ankles and jumping off a cliff would be more fitting.
(at least thatâs a theoretically doable in this game if you can grab one).
Give one example of an MMO developer reverting flying, please. Also, saying it as âother MMOsâ is basically saying Conan Exiles is an MMO, when it isnât, never has been, never will, itâs Sandbox Survival. MMO implies a player count per server in the hundreds, or even thousands, Conan Exiles doesnât even get close to those numbers per server, I think the player limit is something like 48.
In fact, your claim of MMO devs reverting flight can be refuted pretty easily, as Square Enix are adding flight to Final Fantasy XIVâs base game locations in the next patch due out next month, flight was a feature previously only available in the expansion locations.
Now to OP, not only would flight of any kind be severely immersion and lore breaking, it would be game breaking as well, not to mention being borderline overkill. I consider mounts a bit overkill when it comes to travel as well, the map isnât quite large enough to warrant or even necessitate mounts, flight or even the map rooms. If the map were a bit bigger, yes, these things might be needed, but with the current map, travelling by foot is fine in pretty much every instance.
I can only imagine flying mechanics in this game as flying enemies.
Maybe some flying bat demons, wyvern-type dragons, and a 3-skull flying dragon.
Of course they would have less health than their land-dwelling relatives and close range attacks too to compensate the advantage of flying.
(And maybe the vultures could s**t all over you blurring your vision for a while )
I canât be sure what Chaonike meant, but they may have intended ârevertâ not as in the removal of actual content from a game, but rather removal of the concept from MMO projects that might otherwise have had flying.
To make them realistic, it just needs more pulleys and a thicker rope, and they would have to show an animation of the player pulling the rope to lift himself up. Iâm ok with the way itâs shown now.
Really ? What a good reason to go back to Eorzea and play it again after nearly a year and a half being away. I hope I still own my small apartment.
I can fly in wow so this example is not working, at least not for me
Well, fly was going to be totally scrapped off in Draenor, but people complained too much and they hastily added it for the last patch (which broke a LOT of things on a technical level, but letâs not digress). The current approach is to not let people fly just as they ding max level, instead making them earn it halfway through the expansion by making sure theyâve already done everything that could be rendered moot by flying (i.e. exploration, questing, rep grindingâŠ).
Now, my two cents on this topic:
The problem with this game is that you canât complete âeverythingâ, as itâs farming based, and flying would just add even more to the imbalance. As an âalpha clanâ player (as much as I dislike the term, we ARE the main power in our server), I canât stress how much something like this would deepen the gap between us and other players. On a PvE level, thereâs no amount of âhigh-end materialsâ that we canât amass faster than anyone else, and once we reached the point of flying, things would quickly get out of hand. On a PvP level, come on. Weâre not a-holes, but imagine people hunting new players from above like birds of prey, and thatâs the best-case scenario. Suddenly you donât need climbing gear, you donât need to destroy your rivalâs anti-climbing spikes. You just land on their roofs, kill the guards and start bombing from there. I donât even need to fly out, itâs considerably easier to blow your way out than the opposite. If I get caught and my flypack is stolen/destroyed? I can make another because Iâm sitting on a mountain of resources, but you probably canât say the same about the poor guy that Iâm attacking/attacks me.
Would I like to fly? Iâd love to. It would make things so much easier for me. But precisely because it would make things so much easier for people like me, it shouldnât exist. It pains me to word it that way, but itâs how things work.
Honestly, flying â or even gliding â doesnât seem like a good idea. You know how people on PVP servers engage in claim-spamming as a defense strategy? Well, apparently, some of it is due to âjump towersâ.
A jump tower, as Iâve had it explained to me, is a tower you build as close as you can to your enemyâs base, then you jump off and land inside, bypassing all of your enemyâs defenses.
Now, that should be lethal, but people use exploits to avoid it. And recently they didnât even need exploits, because Funcom managed to bug up the fall damage in two different updates, in two different ways.
Long story short, if simply being able to jump off a tower to bypass your enemyâs defenses causes a toxic behavior like indiscriminate claim spam, imagine what flying or gliding would do to the game balance and what horrible defense strategies it would spawn.
Of course, none of that should matter to me, since I play PVE and PVE-C. Sadly, official PVE-C servers are full of people who come from PVP and fall back into same toxic patterns. Except that thereâs no way to deal with someoneâs claim spam on a PVE(-C) server â itâs there to stay and nothing can destroy it.
Can you imagine the pvp nerf uproar? The nerf horse whine is bad enough.
The map is not big enough to need flying.
You can get anywhere in 10 minutes unless you get distracted owww named thrallâŠjust a minute. Brb