Friendly Reminder in regards to Bazaar "Cosmetics"

Sadly this game is one of my favorites, honestly the biggest reason I still play is because of the amazing work modders do for the game. Without them, this game would be worse off. That’s just my opinion thought.

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Actually most places I’ve worked for and dev for don’t care about steam reviews. They care about bottom line. If their bottom line is being met, it could have a 20% approval rating and the publishers don’t care.

So to you Barnes, Chosen of Asura, you may feel that “good” is some arbitrary high steam evaluation of 80% or more. Thats a fine opinion to hold. I feel 70% is fine, because thats 7 out of 10 people that like my work.

The publisher feels that X dollars is good and as long as it makes X dollars, it can rate at 95%, 70%, 50%, or 20%. They don’t care.

Developers may care, and often care more about steam reviews, but I’ve been alive on this earth long enough to realize that trying to chase the dream of mass approval is often futile for a lot of reasons, and good on Rust and other games for a high approval, especially since the Rust devs have had to deal with the joy that is the Unity engine doing things they had to contort it to do, but many devs are happy if the majority like their work at the end of the day and aren’t super-worried about topping the approval charts (it would be nice, but they aren’t losing sleep over it if their bills are getting paid)

Super competitive developers on the other hand yeah … they want 100% because devving the game and topping the charts IS the game for them.

Me personally - I don’t give dog snot about steam reviews as a solid metric for a variety of reasons and with the exception of a couple titles dying in mid development because funding got pulled mid cycle causing review bombing (rightfully so), all of the work I’ve done on published games have been positive so I sleep well enough at night.

Other active major thread about NEW COSMETIC rules with 900+ views and 120+ replies was closed yesterday… rip :sneezing_face: :sneezing_face: :sneezing_face:

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What’s the difference between an MMO and Conan Exiles? I’ve never played an MMO and I thought CE was one. Like, how are you imagining CE and Dune would be different? I’m curious because I’m getting interested in Dune. Conan is getting more difficult to play sadly.

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Mmo is online only with the general public always. Not 10 people, but hundreds to thousands doing whatever annoying thing they are doing; from silly immersion incompatible names, to random behavior, but nothing you have any control over. No private servers, no play alone time; its 100% with a bunch of strangers all the time. I detest that.

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If DUNE is an MMO without private servers I will also be hard passing.

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Just a couple of quick observations here,

1.Since patch 3.0 I have spent approx $100 on video games as I have waited for stability to return to Conan Exiles, so apparently gamers will spend money, and I am already warming to the prices in the Bazaar, if I want it I will buy it. If I don’t I won’t.
I am practically begging Conan Exiles to take my money, I am an addict, didn’t think I was, but yup I am.

2.The new direction of monetization, prices are what my dealer can get, I actually respect that, I rail and rant, but whatever, amazing game take my money!
BUT…
the new monetization revolves around sole ownership, THEY changed the model, why does that matter?

Because now every item in every inventory, in every chest, in EVERY CONTAINER must now check for ownership on a scale the base game never had before, faster machines probably don’t even notice this hiccup, but older gen machines stall and glitch at every work station, and with every chest inventory, every interaction with a thrall checks for inventory ownership. This dynamic of ownership verification has perhaps led to such issues as the glitch with the undead horses where people cannot mount their undead horse because Funcom Live can’t verify ownership at that moment? Then they have to relog to regain ownership.

So the buggy laggy performance issues, usual growing pains, but this dynamic is new and as we wait for a Patch that may or may not trickle down to all platforms.

“They” can always charge whatever “they” deem appropriate, but (potentially) game breaking in game ownership checks with every interaction with a growing number of items may be too much for a game as huge and as generational as Conan (legacy bugs). To be introduced in a game’s twilight.

Just a shower thought… seems wrong, but I can’t put my finger on it. Sorry if I get your thread cancelled again.

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Oh no. No. That… that doesn’t sound like something I’d like at all :face_with_diagonal_mouth:

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I mean… I get it can appeal to a lot of folks, but for me, mmo’s are a no go. Conan is my ideal; I can host my own server modded if I like, and play with my friends on hardware that I own.

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So I just got back into Conan and hearing this made me think that it was somewhat broken.
As when I see this game I imagined it to be like rust where you do raids when you get further in.

of course keep in mind that I haven’t played in a long time and when I first started in a official within 3 minutes of getting a base built someone was trying to blast their way in.

when I hear that dlc/bazaar armor can’t traded I imagined it can’t be picked up either.
and as someone who normally plays as a vulture in games like this if I found an armor set that was stronger then mine I would take it. just common sense right? its better lets grab it, who cares if it breaks later I didn’t build it to begin with.
hearing that because I do not own a dlc so I cannot take those items seem rather. pay to win.
now you could say that in a game like this pvp and looting others corpses doesn’t happen all that much. like I said, I haven’t been around in a long while, I came back to see what AoS would bring.

And please do correct me if I’m wrong but it thought somewhere it said illusions also lock the armor?
because if that’s the case then whats stopping people from grabbing some legendary armour, godbreaker for example, and throwing some random dlc illusion on it. unless someone owns that dlc they can’t get it. which to a small vulture player like me would be a shot in the leg.

of course this is all just me saying things. at this point, I don’t even know if that last paragraph is true. but its something that seems a little P2w. if people still loot in PvP, That is.

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No illusions are useable by anyone. The older dlc packs are also useable by Anyone. All the new things in the battle pass or store are not usable unless you have paid for it.

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