I don’t care about Tencent and their alleged mounds of cash, I don’t care whether there’s a tiny company in Serbia running laps around Funcom, or any other of your armchair CEO arguments.
You can spin all kinds of fantasies and theories, but I’m pointing out a cold hard fact: dedicated admins cost much more money than Funcom is spending on these servers right now, and that money has to come from somewhere. I would prefer if that money didn’t come out of the budget that would otherwise be spent on improving the actual game, just because people like you would rather play at being lawyers in a forum instead of playing Conan Exiles.
I am, at this point, sick and tired of your intellectual dishonesty and have no desire to keep trying to reason with someone who cannot see past their own entitlement.
Yes, I’m lecturing people like you, people who pretend that spam is something vague and undefined, or who redefine “spam” to mean a decorative build. The vast majority of players who talk about foundation spam are talking about stuff like this:
So when I say that “people are tired of spam”, I’m talking about crap like that, and most people here have no problem understanding that. Those who care enough to take part in these discussions and yet pretend they don’t know what “spam” refers to are being willfully and deliberately disingenuous.
And it takes a special kind of disingenuity to pretend that “spam” refers to this:
That’s why, when I talk to “people like you”, I have to clarify that the rules don’t use the word spam, precisely because “people like you” like to pretend they don’t know what everyone else is talking about.
That has also been explained on these forums repeatedly. I’ll explain it again, for the sake of anyone who actually wants to know.
Most modern games – Conan Exiles included – are server-authoritative games, where the server is the final arbiter of truth and the authority on the state of the game world. The brunt of what the client does is rendering, rather than actual game logic, although some logic does run on the client in order to be more responsive and for optimization purposes.
Now that we’ve established that a lot of the actual logic runs on the server, it shouldn’t be hard to take the next step and realize that the server – just like every other computer – has finite resources that it has to use to simulate everything. I could go into more detail and give examples, but I’ve wasted too much time arguing with you, and I’d rather give those details if someone is genuinely interested, rather than pretending that they’re not only lawyers and CEOs, but also software developers.
Ah, yes. I was wondering when you were going to stop relying on simple FUD and start conflating two unrelated things.
“Spread out pieces of foundations”, colloquially referred to as “foundation spam”, are not against the rules because of their impact on performance, but because of their impact on other players’ enjoyment of the game. That’s why the rule that talks about “abuse of the claim system where blocks are placed for no other purpose than to prevent other players’ access to resources and building spot” is separate from the rule that talks about builds “leading to loss of performance both on client and server-side”.
Players have been given plenty of warning and plenty of time. You can adapt or you can keep disagreeing. Eventually, those who disagree will either be banned because they broke the rules, or ignored because they didn’t break the rules. The rest of us will be able to play more comfortably.
When I see you credited on MobyGames, I’ll believe your expert opinion on how easy it is for Funcom to change their code.
I really, really, really hope that people like you put your money where your mouth is and vote with their wallets. If I knew that was a certainty, that alone would be a reason to buy Dune.