Funcom apparently doesn’t understand that the players have at least been its customers

Building on the last part of my prior, very long message… I would argue that if it was harder to raid bases (get rid of the freaking bombs and instead replace with something a bit more aligned with the Conan universe such as battering rams, making trebs more useful, etc.) then maybe folks will not do the logical counter of building large bases. Just a thought and probably needs to be a new forum thread.

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I don’t think clans (or even solo players) are meant to have only one base.

Just one thing I wanted to point out about server populations, even if a server can only have 40 people online there is a significant chance that any server near the player cap has far more than 40 players, they just play at different times or more sporadically than the names you get used to seeing in the player list.

Forty players having multiple bases probably wouldn’t cause much issue unless they were building massive structures.

But then you figure in all the people who never play at peak time, and all the people who only get a chance to play once or twice a week, and then all the people who don’t even play anymore who are refreshing in case they come back. If all of these players have multiple large bases things get very messy very quickly.

Again though, I don’t think the intention is for each player to only have one base. I’m just trying to point out how deceiving server player numbers can be when just taken at face value.

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Good points. In our case the server had been fairly quiet and I doubt there was anything close to 40+ bases on it but to your point for busier servers it could be more of an issue.

As pointed out earlier, even though most likely hard to do technically, would be good to have some sort of limit that we can measure ourselves against.

I actually didn’t say a clan couldn’t have more than one base, as I specifically stated that the idea is that a clan can have one larger base (and possibly a few smaller dwellings).

Every member of your 10 member clan having palatial fortresses with all crafting benches is probably a bit above having a clan base with private base/homes.

They should not be basing it on clans anyway. Each person in the clan paid to play the game and has every right to have a base of their own, regardless of size, as long as they are not blocking and spamming.

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I agree.
Lets face it, one of the main attractions of Conan is the building element of it and Funcom even advertises the new building pieces one gets with the different DLC.
Every player should have the right to build a base of their own…
Realizing that there is a server performance issue then Funcom needs a better solution than randomly deciding that a base has exceeded some sort of imaginary limit (that we cannot see) and just hitting an entire clan with the ban hammer… If nothing else Funcom should at least give a warning first and give the clan time to fix the problem before banning for 14 days or more.
It has been said in this thread and other threads that if base size (and foundation spam for that matter) is an issue then Funcom needs to think of ways in which to limit it such as having a land claim system that limits the area you can build in (and could grow by clan size somehow), have a point system for each building piece and limit the points you can use, and/or force folks to spend resources to maintain the bases therefore giant bases will take a lot of effort to maintain.

My 2 cents

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Just to confirm… we did not spam or block. We just had a very large base that one member created over the last 3 years… Said base existed for years until a recent cheating clan arrived on the server, tried to raid it, failed, then apparently reported it and “poof” we got hit with the ban hammer and lost everything lol.

Honestly it probably was too big but yeah there needs to be a better system than what Funcom has right now.

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yes it’s exactly what those abusing servers and cheating are doing actually now that they understood it is an easy way to loot with no one able to defend, record what they do and expose them to sanction. now no risk, easy way to loot to all.

same for playerswho like to came on a server, not invest time, i play 2 hours, i find huge base of players who had invested more than 4000h, and survived to multiple raid and very long wars, some wars on pvp servers wars can last for more than one year and i saw it happening in my case. then i wait that guy that played so hard, invested so much time is ban, i am a lazy, player i don’t want fo farm to do a god, i don’t want to farm c4, so i report base, wait for sanction and decay it or wait for nobody to raid it offline because guys are bans… not my conception of the game play. especially when in any case 2 gods, or 3 gods can wipe any base, even massive.

and i would also suggest to stop doing videos of dlc with big base, that apparently if you do now on pvp server will lead to problem for massive structure.

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Hi, Octavian
I’m sorry that your work got annihilated.
I’m curious, how many building pieces did you guys use?

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Honestly I do not know - it was not my base but I will say it was quite impressive but once again it was an actual base and not the annoying foundation spam. To your point though would be nice to have some sort of visible limit that we can ensure we do not exceed with our builds.

I agree that until Funcom provides a real way to tell us what is too big (instead of current random ban hammer) then they should not be having DLC advertisements emphasizing the new building pieces and large bases.

You are spot on about raiders now using it as a way to loot/wipe strong bases in that the only bases where it happened on our server were the ones that they had tried raiding. Other, just as large, bases (and their clans) that were not raided were not wiped/banned.

Until the How Big Is Your Base thread, we players have had no benchmark for what’s actually big.

Apparently I’m not the only one with appetite for more info from you. It would also be very helpful to share your reported FPS within the base, etc…

Except how can they possibly know that each person in the clan has their own separate base that no one else has ever put any work or effort into or has ever utilized? Thus, if you are part of the clan then your pay the same price as the rest of the clan. If 6 out of 10 people in the clan are undermeshing and the other 4 have no idea because they have their own bases build somewhere else how is Funcom going to know this? They go in, investigate, see the issue and ban the clan due to undermessing. Sorry, but that’s the risks of joining a clan.

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Reading comprehension please.

Did I leave out undermeshing? Sorry, lets just say cheating, period. As long as they are not cheating.

@Oduda’s point still stands: Funcom has no way of knowing which player owns which building.

Even if the game stored who placed which piece/placeable – and it doesn’t – that still might not be good enough. If you and I are in the same clan, and you build an outpost and I add on to it or upgrade parts of it, how would Funcom know who owns it?

No matter how you slice it, there’s always going to be a case where they “didn’t get it right” and we’re back at square one: people complaining about being banned for building stuff that messes with server performance.

Speaking of which, I have a hunch:

Hey, @Octavian, do you know whether that base used fence foundation stacking?

Then they should not be arbitrarily destroying bases.
If a 10 man clan, where each person paid for the game, cannot build 10 different bases, then the game and/or the rules are flawed.
You say server performance like it is the players fault that Funcom rents cheap servers.
This whole “dumbing down” of the game to meet server/console requirements is just ignorant.
Pretty soon we will all be down to 1 5x5 crackerbox base and three thralls, because the poor servers cannot handle it.
Again, IF the players are not spamming, cheating, undermeshing etc etc etc, they should be allowed to have their own base.
If even one person in the clan cheats, spams, etc etc etc, then yes, the whole clan is responsible.
But lets not go there with the “You have too many bases”, so we are going to ban your clan BS.

What’s so arbitrary about it?

Okay, so who actually said that a 10 man clan cannot build 10 different bases?

You say it’s cheap servers, I say it’s clans like DM.

Yeah, yeah, and yet you kept grousing about that theme park by the Bridge of the Betrayer until it was finally removed (or decayed, whichever).

When has it actually been “you have too many bases”, as opposed to “nuke this base right here”? Don’t tell me you too are buying into this whole “boohoo we got punished for just existing on the server” FUD, when you’ve seen with your own eyes how just one clan can bring the whole server down to its knees?

Please. . .DMs bases were outrageous and huge, but they did not " bring the whole server down to its knees".

That person built a mega theme park, never played, and just refreshed for over two years.
I am talking about legitimate players, not theme park refreshers. AND FYI, I never kept grousing about it, I mentioned it a few times, as it was on top of an obelisk and I had to watch it render in for over a minute when I ported there.

There you go.

as i was playing in same server than octavians in another clan, i can only say and confirm that thoses bases were not puting server on knee, and were not creating lagging issues. it was just some big bases as there is on all pvp servers when players are here for long tilme.

honestly if they want really go on that way, there is a very simple & fair way to do it as it done on private server. wipe of all servers every 2 months. so no more big base of players who play more than 6 months. because what do you do with time ? … you build.

game was supposed to be about build dominate survive, if now something else let clarify it and put new and fair rules for servers.

They had the same effect as Secea’s mega theme park. Every time I ported to Dagon’s Eye or Shattered Springs, server FPS would go orange or red. Except that Secea’s mega theme park was at least in one place, whereas DM built their mega bases all over the map.

Right. I should’ve been more precise. What I should’ve asked is what makes you think that Funcom’s stance is that a 10 man clan cannot build 10 different bases. Because let’s face it, any rando – including you and me – can say whatever they want on these forums.

We’re talking about Funcom’s rules and Funcom’s actions here. At least, that was my impression, that this whole thread was about how Funcom is “killing the game” with these rules, how people are getting banned unfairly left and right.

@arthurh3535’s opinion on how many bases a clan should be allowed to have has about as much to do with Funcom’s server moderation as this thread asking to remove the horses has to do with Funcom’s development roadmap.

Were they stacking?