No, it doesn´t make you a better player. You just learn to deal/cope with people doing it to be able to survive.
The truth is that Conan Exiles Pvp is all about exploiting and bugusing the system one way or another. Sometimes unwillingly because you don´t recognize i´ts a bug or exploit because there are so many. But often times it doesn´t really matter in the end. The only people that don´t know about all of that are the ones that are new. But as soon as they understand how Conan Pvp really works after getting raided to the ground 4 times in their first week, they start thinking, learning and adapting. Its often times the only viable option if you wanna survive on a heavy visited pvp server. Some people may enjoy abusing the system, but mostly people are pragmatic, just doing it to avoid getting permanently raided. Everybody who says otherwise is lying.
The point that pve players will never understand is, that Pvp in Conan Exiles as it is right now, not designed for having fair and fun fights like its aiming for. Its about hunting and humiliate week players, doing max destruction to buildings and getting as much loot and thralls as you can. And once again, who is denying that, is lying. Plain and simple. 90% of the time people are joining pvp servers for the destruction and the loottaking. And they doen´t care how you as person feel about getting raided every day as a newbie or casual player, leaving you with an hughly destroyed and empty base, because they want to feel the power they feel they have after raiding someone elses base to the ground. You can argue if this is a bad thing or not but in the end it is what is. The humans natural urge to destroy. And it really shines bright in Conan Exiles.
There are only a handfull of people that do pvp just for the actual fighting, but this people mostly play on special private pvp servers with their own settings that fitts this needs. Its a small portion of the actual pvp player base in Conan. And no, I am not talking about pve-c. Raiding is still a hugh part of this servers, but the focus lies on the actuall fighting.
If we are talking about bugabuse or exploits we don´t only talk about stacking building pieces or using slope roofs, building in trebs, vaulting underwater, using macros, overpowered meta weapons and stuff like that. It starts with little things like using bugs (something is giving too much xp that is actually not supposed to) to powerlevel your character to max in an hour or two, giving clanmates teleports to obelisks they didn´t discover yet and the like.
I can still remember the time when thralls had a bug and could endlessly carry stuff in their inventory. And I still hear people saying:“oh we would never use that. We didn´t even know about that”. And we saw the same people using it before confronting them. Every day more and more people did it until the whole server did it, because people couldn´t keep up building their bases with the ones who did it. The same goes for bodyvaulting using a specific weapon because its damage got off after an update. None of this stuff was supposed to happen but it did and got heavenly abused. Would have Funcom even fixed half of it over the years, we wouldn´t be in the situation we are in now. Pvp wouldn´t have become that mess it is today. It didn´t had to become one but it did because it got negleted. And yes, I am aware, you can´t prevent bug or exploit using of any game but it is a big differents if only a handfull off people is using it or the whole server is becoming a big and massive abuse system. Because it piles up to the point, where it gets very unhealthy for your community and the game in general.
After years of not doing anything about a broken pvp system that evolved and exists around all that bugs and exploits there are, Funcom now suddenly expect people to follow rules. Rules that not even clearly stated in a way they need to be for pvp. They are resonable for pvp-c and pve players because they make sense to them and are easy to follow. But they make no sense for pvp at all, because people do not know how to cope with the broken mechanics under this new rules. The whole pvp system is broken to the bones. And before this broken system is not getting a lot of love and fixes, people will keep abusing it to the max and find more new ways to ship around the stones Funcom throws into the water right now. Because they need to if they wanna continue playing pvp. Funcoms rules do not fix the situation for pvp players, it makes them worse. I understand the intention behind it but rules alone do not work. A car doesn´t get fixed just because you wash it from the outside. It looks clean, but still doesn´t run.
Ofc people officially always say:I don´t do it, but we all know by now reality in conan is a lot different. And nobody in his right mind would officially admit that he is doing it. Why should he? To fear to get punished for something everbody is doing in the backyard without getting caught?
And no, I am generally not against some ground rules. But I am against using rules to cover up a completly broken system. Because it will not fix it.
Ps: think about it. The abuse it so strong now that even the rules get abused to get rid of competetors or unwanted people. This is madness and for sure not healthy for the remaining pvp crowd. And yes, I get that pve players might not understand what I am talking about and therefore always thinkt that posts like mine are way over the top. But I can assure you, they are not. Play pvp every day for the next 6 month and then we are talking back and then you can tell me how fun and relaxing it has been for you, dealing with all that bugs and exploits you will not have to deal with if you play pve or pve-c. And no, I do not only see only pvp as a focus piece, even though I am mostly a pvp player. I also do enjoy pvp-c and pve inbetween and they are equally important to me since building and crafting is what I love most in Conan. But what I see is the hugh unhealthy gap between the different playstyles and that the focus is shifting more and more torwards pve because the pve crowd (no offense) is easier to please. Give a pve player a new building dlc and he is happy building a new castle for the next 6 month. Way more forgiving and understanding community. I think most people do not realise that pvp players do not have that luxary. The fixes that are urgently needed can not be weed out with a new dlc. They relay on that fixes because without them they have a misserable and abusive gameplay experience.