Funcom Deserves More Credit Than It Gets (imho)

I’m often surprised by the hostility of some players towards a game that they are clearly invested in (otherwise why would they be constantly posting on these, and other forums). I don’t know if my standards are lower, or I just recognize that putting out a game, and continuing to evolve it, is difficult work. It’s often thankless, so I figured I would make a formal “thank you” to the developers for creating a game that has given me countless hours of enjoyment and escape from the stresses of the real world.

I also wanted to acknowledge that so many of the things I myself suggested on these forums, going back five years to 2018, have actually been implemented in some way since then. Way back in 2018 I posted something about the building system and ways to make it more forgiving – especially given the resource costs of certain build items. With the recent moves to a new build system using the construction hammer, and allowing placeables to be moved for the most part, and allowing a great many build pieces to be removed with no loss in resources – most of the concerns I had raised about this five years ago were addressed.

I also suggested way back then that there should be more container options, resource-specific containers, and re-skinned containers, for more variety. We now have more options like this, and very likely will get more over time.

The game has evolved so much over the last 5 years that it’s in many ways a completely different game. The Attribute system is easier to understand now – because you know exactly how many perks you can get at Max level. It’s much more intuitive now.

There are, of course, things I’d still love to see implemented in the game. I’d love to see the Clan / Guild system overhauled to allow for greater customization, to allow different ranks within the guild to access different kinds of locked doors and chests (and restrict lower ranks from these same things), to allow for Clan missions, and to allow for Clan markers on the map that are viewable only to one’s Clan mates, and so on. A new lock and lock-picking feature would also be required to implement such Clan changes – and allow players wishing to role-play a thief build to develop a new way of playing at the same time. Lock-picking should be a great alternative to using explosives to gain access to restricted areas/other Clan’s bases, and so on.

I’d also love to see an overhaul of the economics and merchants in the game, to have more of a real economy, where players could buy and – crucially – sell unwanted items to vendors, in exchange for coin. There should be gold, silver, AND copper coins in my opinion – and the prices of everything should be made more realistic. It’s crazy that vendors sell things like Ice Tea for silver coins (imho). Food and drink should be cheaper (say, using Copper currency), and weapons/tools might be valued in Silver, and Slaves and Pets and Mounts might be valued in Gold. But having a place to sell unwanted loot would be fantastic, and give players a reason to collect certain things (weapons, resources) that they typically otherwise leave behind. Related to this, a Thrall you can get who can become your own (or your Clan’s) Vendor would be wonderful.

So many great ideas that will make an already entertaining game even better… And I’m sure many of them will, over time, continue to be implemented in some fashion or another. A lot of quality of life changes have been made over the years, and are now taken for granted. But one only has to look back to the forum posts from 5 years ago to see that these were not always part of the game.

So, I just wanted to acknowledge that, and to say thank you for a job well done. There is a reason I keep coming back to the game, and keep wanting to start new play-throughs … even five to six years after first starting to play this game.

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That’s actually a thing too!

Vaults cannot be accessed by people with the Recruit rank. :slight_smile:

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Yeah this is a good start, but I’m also talking about other kinds of containers, and crucially, doors as well. Having a lock system that can be used, or not used, for doors, gates, hatches, of all kinds (and maybe a lock tier system as well – so that some locks are more difficult to pick or destroy) – would be great. This would allow certain rooms or floors of a Clan base to be off limits to certain ranks of the Clan. And it would also allow there to be truly private bedroom quarters and storage chests for each clan member, too. Because even the lowliest recruit should have their own bedroom where they know their privacy and treasures will be safe. That kind of Clan level functionality would be a wonderful improvement to the game I think. But yes, it’s nice that Vaults have some restrictions built into them – but Vaults are so big that a lot of players don’t want to build them, especially in PvE settings, where they are less needed against raiders.

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It would also allow them to be locked in against their will, which is why this will never happen :slight_smile:

However as far as lockpicking goes, the authors of Savage Wilds just released a mod not long ago that has a lockpicking system in it - so at least you have a mod version

Well, you can already “lock” people in to spaces if you build a wall or door behind them, or lure them in to a trap, and they are not a member of your Clan. So having lockable doors isn’t going to make that possibility worse for players in other Clans (they already can’t open your regular doors in the game) – it’s only going to truly affect one’s own Clan-mates. And that is probably a problem (or a prank, depending on one’s perspective) that Clans can work out for themselves. I don’t personally see it as a big problem, but maybe I’m missing something?

Yea, but those are enemies / people who aren’t supposed to be there :smiley:
Imagine someone building a nice house… then joining a clan only to find they can’t operate their own doors anymore… (similar to when you get tricked out of your own base with a clan invite - which is also something that should be somehow addressed)

If you’re asking for the opposite, then I’m sure that’s a much more viable suggestion.
As in… ask for doors to be lockable and non-clan members could then open them if they’re not locked allowing you to open your house to others by choice, but clan members should always be able to operate their own doors…

And if that isn’t enough and you need something more than that for… “RP reasons” there are mods to accomplish that - which is why a lot of the RP community plays on modded servers.

If the clan mates cannot open the door anymore, they will just break the wall to enter/exit, and rebuild it after their business is done. It happened to me in an other game. I locked myself in a room because I knew my clan mates were up to something while I would be logged off. They destroyed the walls to access to my sleeping body, tattooed my forehead with their name, and placed the walls back as if nothing had happened. :sob:

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There are always scenarios to work out, including the problem of people joining Clans and being tricked out of their own base and loot (which still exists, and yes, needs addressing).

I do think having the option of non-Clan members walking through your unlocked doors is a good one. If you forget to lock your doors, and someone comes along and tries the handle and it’s open … well then, that’s partly on you!

I don’t think Clan members should always be able to open ALL Clan doors/chests though – but that’s because I’m envisioning different Tiers of locks (with associated difficulties for picking), and also accessible by different ranks. A well-organized Clan would likely have the exterior gates, and main building doors, and crafting areas/workshops, kitchens, and so on, all accessible to every Clan member, new or old.

But other areas within the Clan castle might not be. Maybe there is an Officer’s Lounge only accessible by Clan members of a certain rank.

It’s an interesting question, though. Because I do see different implications arising, depending on whether or not the restriction is done by (pickable) locks, versus done automatically by a Clan rank system (with customizable restrictions set for doors and containers). Each of these has different implications and problems associated with them. I don’t claim to foresee all of the potential problems, but I do know that some measures should be implemented to: 1) protect noobs from having their base/stuff be taken from them simply by joining an unscrupulous Clan that then boots them out and keeps all their items; and 2) protect Clans from the reverse problem: people who join and have automatic access to everything. Surely, a new Clan system can be envisioned that solves some of those issues, and gives Clans more customizable features. Private (to the specific player), Communal (Clan-wide), and Officer level storage containers would be a good start – and easier to implement than doors. But finding a way to implement some differential-access doors would be good too. I don’t think it’s insurmountable, but I do agree with you that it’s a bit more complicated.

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You always want the things you love to be better.

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This poses an interesting problem, too, because I think new recruits to a Clan should be barred from some kinds of construction / dismantling actions in their new base – without jeopardizing their own control over their original base. Perhaps that is too difficulty a distinction to implement. I don’t know.

True. And I am the same way when it comes to video games I enjoy. If I love them, I will take the time to talk about how to improve them. If I don’t care about them, I wouldn’t waste my time being angry about them – I’d just focus my attention elsewhere.

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Oh lol… that reminds me of something that happened one time. I was decorating a room and placing various DLC furniture and beds and a clan member logged on who didn’t have a body in the world as they’ve been away for a while…
They were caught between a bed and the wall and tried picking up the bed but couldn’t as they didn’t own the DLC :joy:
So I hear a loud wall breaking sound and bricks flying everywhere… look behind… they exited through the wall just like you said…

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I can just picture the scene, excellent lol :face_holding_back_tears:

Absolutely. Conan exiles is a fantastic game, even if it is getting bit old.¤

If the battlepass and bazaar are needed to produce the money needed for Funcom to keep supporting the game, Im all for it.

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With the bazaar pricing the servers should be able to handle 50 on 1 server and not slow down. And the game it’s self should run practically flawlessly. I think if you knew how much of your money goes straight in to corperets pocket you’d be a bit less enthusiastic about the bazaar.

Let me phony up a table.
10% of your dollar goes to game maintenance.
10% goes to coders pay.
10% goes to managers, sales, secretaries, office personal.
70% goes to Tencent.

Sound about right?

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Yeah. It’s just a matter of how to express that desire. I’ve seen many married couples ending up filing a divorce because, even though they love each other, they can’t figure out how to be constructive about each others’ flaws.

Or because their expectations are unrealistic.

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I have a few local restaurants that I love to go to on a weekly basis.

I have never insulted waitstaff at these restaurants (or any for that matter).
I have never claimed these establishments have cheated me.
I have never given bad reviews online to these restaurants (if they are my favorite, why try to hurt them?).
I have never claimed that the owners of said restaurants are being greedy and don’t care.

Here’s a rhetorical question (in which I already know the answers to), why are video game developers and publishers held to different standards than other businesses?

It is a double standard. As far as the majority of complaints, if such grievances were the same with a restaurant (or any other business) then the result would simply not to frequent the establishment (and when such grievances are legit, such method either causes the restaurant to fail and be replaced, or they fix said issues).

And we’re not talking about simple feedback here. Many here like to disguise vitriol behind feedback and think they are clever. This game isn’t perfect, neither are my favorite places to eat. But I don’t need to be the tough edgy kid that acts like an ass to make a point.

With all that said, I do nitpick some of the games I do love the most. There’s quite a few things I am extremely critical of in the game currently, but I’ve never felt the need to resort to insults, cynicism, and sarcasm to the one’s trying their best to make something great.

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They improved a lot lot since last updates and its is amazing but, before it, is was a dark period even the most pacific player got angry with them because a lot of valid reasons. The performance path that they released improved the game a lot, and content is satisfatory too, they fixed a lot of problems, there still some that make the pvp players anry. There are many things that can be improved but i think they are in the rigth way now. In my personal opnion as an IT worker, i think they should pay more attention in the versions they release we had the impression that some fixes made in the past was not inclueded in the main branch and when the game was update those bug returned. In summary im happy with the game nowadays and enjoying it i play almost every day and im happy in supporting it.

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Then I assume they haven’t done any of that. On the other hand…
If I went to a funcom like restaurant, it would only be once.

Why are restaurants held to a different standard then gas stations?

Would you like a list of fast food places with a reputation of customers having bad reactions to their food; enough to make it well know jokes, yet are still in the top ten? And Conan isn’t going to put me on the :toilet: all day.

It really isn’t a viable comparison. It would be better to compare it to a TV series. Some get canceled first season, some last 10, 12. All depends on how long the audience stays big enough to make enough to keep making the series.

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I don’t know why you bring up gas stations, but I treat them like restaurants or other business. If the price of fuel is good, I go there. If the fuel is bad quality I stop. Been going to the same gas station for around 25 years now. :man_shrugging:

Same with fast food, I’ve been going to the same places for decades because I know the owners, even worked for one of them when I was in college the first time. Come on now.. you know your fast food analogy is a poor one because of franchising.

As for TV series. I treat those like anything else too. If the first episode sucks, or if the quality of the show drops off my expectations, I drop them. With ~7-17 hours per season. I don’t have the time to waste on subpar programming.

Just like with video games. Except we’re talking hundreds of hours. I don’t have that sort of patience. With Conan Exiles, they’ve earned the 5,000+ hours of my time playing and adminning easily. I’ve said this in many threads before. If I had a fraction of the issues people claim to. I would have dropped this game years ago. I have literally dropped games for less, including ones I had nearly a decade playing because of a bad expansion.

But in either case, there is absolutely zero justification for people to insult and show hate towards the developers of the game you like. That’s just being petty and rediculous.

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