I’m often surprised by the hostility of some players towards a game that they are clearly invested in (otherwise why would they be constantly posting on these, and other forums). I don’t know if my standards are lower, or I just recognize that putting out a game, and continuing to evolve it, is difficult work. It’s often thankless, so I figured I would make a formal “thank you” to the developers for creating a game that has given me countless hours of enjoyment and escape from the stresses of the real world.
I also wanted to acknowledge that so many of the things I myself suggested on these forums, going back five years to 2018, have actually been implemented in some way since then. Way back in 2018 I posted something about the building system and ways to make it more forgiving – especially given the resource costs of certain build items. With the recent moves to a new build system using the construction hammer, and allowing placeables to be moved for the most part, and allowing a great many build pieces to be removed with no loss in resources – most of the concerns I had raised about this five years ago were addressed.
I also suggested way back then that there should be more container options, resource-specific containers, and re-skinned containers, for more variety. We now have more options like this, and very likely will get more over time.
The game has evolved so much over the last 5 years that it’s in many ways a completely different game. The Attribute system is easier to understand now – because you know exactly how many perks you can get at Max level. It’s much more intuitive now.
There are, of course, things I’d still love to see implemented in the game. I’d love to see the Clan / Guild system overhauled to allow for greater customization, to allow different ranks within the guild to access different kinds of locked doors and chests (and restrict lower ranks from these same things), to allow for Clan missions, and to allow for Clan markers on the map that are viewable only to one’s Clan mates, and so on. A new lock and lock-picking feature would also be required to implement such Clan changes – and allow players wishing to role-play a thief build to develop a new way of playing at the same time. Lock-picking should be a great alternative to using explosives to gain access to restricted areas/other Clan’s bases, and so on.
I’d also love to see an overhaul of the economics and merchants in the game, to have more of a real economy, where players could buy and – crucially – sell unwanted items to vendors, in exchange for coin. There should be gold, silver, AND copper coins in my opinion – and the prices of everything should be made more realistic. It’s crazy that vendors sell things like Ice Tea for silver coins (imho). Food and drink should be cheaper (say, using Copper currency), and weapons/tools might be valued in Silver, and Slaves and Pets and Mounts might be valued in Gold. But having a place to sell unwanted loot would be fantastic, and give players a reason to collect certain things (weapons, resources) that they typically otherwise leave behind. Related to this, a Thrall you can get who can become your own (or your Clan’s) Vendor would be wonderful.
So many great ideas that will make an already entertaining game even better… And I’m sure many of them will, over time, continue to be implemented in some fashion or another. A lot of quality of life changes have been made over the years, and are now taken for granted. But one only has to look back to the forum posts from 5 years ago to see that these were not always part of the game.
So, I just wanted to acknowledge that, and to say thank you for a job well done. There is a reason I keep coming back to the game, and keep wanting to start new play-throughs … even five to six years after first starting to play this game.