Honestly, what you’ve said so far is all over the place, so I don’t think anyone can be blamed for not knowing exactly what you actually want or, for that matter, inferring that you want a change in the rules to suit your own preferences.
Because all buildings, all placeables, and all followers belong to the clan and there’s no way to know what belongs to which player. Whip out a repair hammer and go look at any building you want, and you’ll see the name of the clan that owns it. The only exceptions are players without a clan, but we’re talking about “wiping an entire clan” anyway, so that exception doesn’t matter.
And before you or anyone else comes back with “they should just make the game show which players owns which piece”, think about it a bit. Let’s say I place the foundations, my clanmate places the walls and the roof, and then another clanmate replaces a few of the walls with windows. Who owns the building?
The correct answer is “who cares, the clan owns it”. And if that building broke the rules, the clan broke the rules.
Now this we could argue is a matter of implementation that can be improved. Suspensions and bans rely on the server blacklist, which is read by the server at startup. The way it works right now is by having one blacklist of players and distributing that same blacklist to all official servers.
You could argue that they should keep a database of suspended and banned players, generate blacklists from that database, and deploy those blacklists as necessary.
You could argue that, but good luck convincing them to invest that much into this whole process. Official servers are provided for free, which is why Funcom avoids raising the costs of that free service.
Yes! They don’t even have to build anything new. All the pieces are already in place, they should just start doing it.
You’re referring to the “community” filter in the server browser. If you take a closer look, you’ll notice that official servers don’t have that. It exists to help people find a private server they like. Anyone hosting a private server can configure which community they cater to, in order to make it easier for people to find them, but that’s it.
So no, Funcom doesn’t care what kind of player you are when you play on their official servers. They set the same rules for anyone, and anyone whose playstyle clashes with those rules is not welcome on official servers.
Sure, but it’s still not clear what you actually want to change about the rules. The things you’ve said so far boil down to:
- make the rules clearer
- stop wiping whole clans
- make suspensions apply only to specific servers
- don’t add “big” placeables to the game
- implement a building limit
Of those, only “make the rules clearer” applies to the rules themselves. The next two are about the enforcement of those rules, and the last two are misguided requests for changes that would cripple the builder community without actually solving any problems. ![]()