Funcom make up ur mind, stop giving us new structures if you will wipe us

Honestly, what you’ve said so far is all over the place, so I don’t think anyone can be blamed for not knowing exactly what you actually want or, for that matter, inferring that you want a change in the rules to suit your own preferences.

Because all buildings, all placeables, and all followers belong to the clan and there’s no way to know what belongs to which player. Whip out a repair hammer and go look at any building you want, and you’ll see the name of the clan that owns it. The only exceptions are players without a clan, but we’re talking about “wiping an entire clan” anyway, so that exception doesn’t matter.

And before you or anyone else comes back with “they should just make the game show which players owns which piece”, think about it a bit. Let’s say I place the foundations, my clanmate places the walls and the roof, and then another clanmate replaces a few of the walls with windows. Who owns the building?

The correct answer is “who cares, the clan owns it”. And if that building broke the rules, the clan broke the rules.

Now this we could argue is a matter of implementation that can be improved. Suspensions and bans rely on the server blacklist, which is read by the server at startup. The way it works right now is by having one blacklist of players and distributing that same blacklist to all official servers.

You could argue that they should keep a database of suspended and banned players, generate blacklists from that database, and deploy those blacklists as necessary.

You could argue that, but good luck convincing them to invest that much into this whole process. Official servers are provided for free, which is why Funcom avoids raising the costs of that free service.

Yes! They don’t even have to build anything new. All the pieces are already in place, they should just start doing it.

You’re referring to the “community” filter in the server browser. If you take a closer look, you’ll notice that official servers don’t have that. It exists to help people find a private server they like. Anyone hosting a private server can configure which community they cater to, in order to make it easier for people to find them, but that’s it.

So no, Funcom doesn’t care what kind of player you are when you play on their official servers. They set the same rules for anyone, and anyone whose playstyle clashes with those rules is not welcome on official servers.

Sure, but it’s still not clear what you actually want to change about the rules. The things you’ve said so far boil down to:

  • make the rules clearer
  • stop wiping whole clans
  • make suspensions apply only to specific servers
  • don’t add “big” placeables to the game
  • implement a building limit

Of those, only “make the rules clearer” applies to the rules themselves. The next two are about the enforcement of those rules, and the last two are misguided requests for changes that would cripple the builder community without actually solving any problems. :man_shrugging:

hi … i think i didnt express my self correctly… my approach was, why wiping all the belongings of a clan without mediation… as said, its not just a base, but every single thing they own since the suspensions go beyond the decay timer… and before you tell me that they deserve it… just about anyone can take a few step over the line and be pointed at because of it… false positives are out there too…

i do agree that discipline and structure are a must, but step on the shoes of those who got completely wiped accross the board because of a single report.

(i ready what you typed before, i just decided to go straight to this line)… i wouldnt mind paying for a good service… i mean… ive been paying blizzard for over 22 years

i just did … ty for pointing my nose

well, ttbt, i´d rather knowing whats the actual limit than depending on pure luck… and again… its not that i actually build big, but the bannings are killing the servers believe it or not… as of now… my server is empty… 4 clans got wiped over the reports of a guy who “visits” the server once a week.

Seems like all he does is go around reporting… and im being serious… 4 elder clans are gone for good… same goes for my second sever… big old clans got wiped and they are not coming back… so whats left?.. visitors… people who dont even play the game seriously and live in a shoebox…

Everybody has the right to enjoy the game but, an admin should be savy enough to evaluate whats in front of him, not just be a happy trigger.

Should not be trigger happy**

If by “mediation” you mean that they should issue a warning before taking action, then yeah, that would be great.

Yeah, in theory, I wouldn’t mind having some “premium” subscription-based servers with good administration. In theory.

In practice, I don’t have faith that Funcom would actually provide a service level worth the money they would charge. My faith in them has eroded over the years, especially the last 6 months or so.

There is no “actual limit”. It’s not about the number of building pieces and it never was.

Does the overarching concern of this thread have any overlap with a certain storage container nerf discussed elsewhere?
This one has this raw feeling in the back of their head that pushing players to either make a cluck off huge vault or pile of treasure chests (curio cabinet nerf into uselessness) somehow runs counter to encouraging more modest and less memory intensive builds…

Sorry a whole different animal, but I feel you… It’s like the lemon tree /facepalm

Use the toggle debug hud console command to see what your server’s FPS is. This determines the performance of the server and how playable it is.

50-60+ No server issues and server will run smoothly (if you see issues here it is due to connection/network issues).

30-50 (G-Portal hosted servers hard cap at 30) Is a playable state, with some minor issues. Nothing unusual for most online games. Has the occasional hiccup, but nothing more than you see even in AAA MMORPGs.

20-30 Still playable, but definitely ‘feels’ like something that isn’t hosted by a AAA server. If you ever played on decently hosted multiplayer servers in the 2005-2010 range, this is what it feels like.

10-15 Playable but barely. NPCs warp around a bit at this range. But you can still build and interact with things with a consistent delay.

5-10 Barely playable. NPCs warp around constantly, and you start feeling rubber banding when you move. Interacting with things become a chore as it doesn’t always register.

1-5 Nearly unplayable. Lag is simply the norm and interacting with things is a gamble.

Now looking at that number and if they decide to allow bigger builds on provided servers you will need to subtract the FPS you see now by 10-15. If the number goes below 0, it means your server will crash and be unplayable, needing a wipe to be functional with said rules (and only a temporary solution).

So look at what your server is, see where it will be, compare it to the list above, and see if that is an acceptable loss of performance or not.

Servers sitting at 60 FPS are likely capped at 60 (and are not G-Portal Hosted) and probably can (and do) handle larger builds without any noticeable if any performance degradation. If you want to build larger, you will likely wish to seek them out. Or single player where FPS values are usually above 100.

Server FPS is a much different thing than GPU generated framerates. Don’t confuse the two.

Frankly, just that would be a huge improvement: We got a warning telling us what is wrong, we dismantle it, end of story.
If in my case the problem was not my building by itself but the fact that my clan have two large base and that i got a warning telling me to dismantle one, i would have done so.

Unfortunatly, we got a lazy administrator who only know how to wipe instead of how to warn.
Not the best way to incite customers to stay.

There is a limit, otherwise the number of wipes wouldn’t be so high that we have to complain here.
The thing is… the limits are vague: You only know what to not block and to not build on spawn point.

But you don’t know how much you can expand your base, or even if you have a limited number of bases you can build regardless of the size.
If i build five bases around the world of small/medium size that block nothing, will they be all wiped just because of the number of base i build?

Funcom could set the size limits to let’s say… 50 X 50 blocks or something like that.
This would give us a rough idea of the line to not cross.

It may have been developed for pc’s, and private servers etc. But the statistics show (and a while back devs said) consoles were the majority market. So the plan was one thing, but sales dictate officials are by proxy the way a huge chunk of customers play the game. I say this because privates on console sorely lack any real way to create a unique private server experience. The admin/server owner UI is laughable compared to pippi, which is only available thru mods for PC. So as long as consoles, for whatever reason, dont have access to mods, then officials are the main draw. And thus FC has a choice, ignore a large customer base who depend on DLC as variety or optimize the game for the ckoent side hardware.

Can you quote a source on that? While I know consoles are a significant part of it now, I do not believe it to be the majority or even close to it. (If I had to bet, I would’ve guessed something along the lines of 40% consoles / 60% PC)
However in this case I guess that doesn’t really matter as we’re talking about the very base of the game, which at this point cannot be altered. It’s easier to create a new game from scratch.

As for having access to mods, that could be revisited if they manage to optimize the game further.
Right now one of the issues are the “ancient-gen” consoles being still supported with the current version, so trying to cram the game back into that box…
Still even on those certain QoL mods would be just fine, as an example a couple of the very tiny ones I made like that armor stats display in benches… those have an immeasurable impact on performance, so it wouldn’t change anything even on a PS4 and there are quite a lot of other mods from other authors with similar next to no impact.

Speaking for my console, PlayStation! I have stated a hundred times that admins need more tools, but no officials are not the main draw. My pvp experience was 90% on private servers, mostly because the people I loved to play with wanted it this way.
The main reason i play pve on official servers is the adjustments! They are tweaked all the time and i love vanilla adjustments. So when @LostBrythunian told me that the servers of @Wak4863 have official adjustments i joined at once Wak’s discord and went to play with my beloved friend.
I play since the spring of 19 if i am not mistaken, my son use to download the free psn games and i give it a try. The summer of 19 i decided to go online. Wak’s server is the first pve official adjustment server i find.
Do you know why?
First we have an endless number of private servers
Second, we don’t have correct filters on the search engine.
But that’s on g portal not funcom!

If this game truly has even half as many people playing on consoles as PC. Then what the hell is wrong with console games? Conan Exiles is one of my favorite games, but there is no way in hell I could put in even 100 hours into it if I was limited to a Playstation or Xbox. The degraded state in comparison to PC is just not something that screams great game on console to me.

And I’m talking about when the game ran on console at its best. Its never had a satisfactory amount of performance on anything but a somewhat decent PC. Couple that with the lack of mouse and keyboard. Then finally the monopolization of having to use G-portal whether you play on Funcom servers or even your own. I mean you can’t even host a local LAN server yourself if you wished.

And if any of you console players thinks its ‘fine’ you really need to try the PC experience and see what you are missing. Conan doesn’t require a hefty PC to run and I’ve even seen some play it on laptops using external GPUs.

I’m not even bringing up the subject of mods here, because when I initially played Conan I didn’t run any mods. I played nearly 1,000 hours before downloading a single mod. I could not have done that on console.

Wow lots of console trashing. Well that’s all I have and it runs fine. Yes the older gens are hurting but we are looking 3 year post COVID and supply chains are stabilizing again so the next gens will dominate now and the game runs fine with the PS5(minus Siptah foliage issues).

There are still lots of people playing console. Isn’t it on game pass for Xbox? And there are literally millions of playstation players that have it in their inventory due to the ps plus freebie back in 2019.
It really wouldn’t surprise me if console #s have surpassed PC playing for this game. It’s better marketed there than PC.

There aren’t a lot of options in the particular niche.
That being survival lite games with abundant building elements.
Ark has been an even buggier mess with worse performance and a graphic style distinctly not to this one’s tastes every time this one tried to play it.
Rust on Consoles… People accuse Funcom/Tencent of being greedy and cheap… They should look at the what Double Eleven tried to charge for the paid beta test for that extremely stripped down and never saw a lick of polish experience.

Valheim coming to XBoX is probably the closest competition in type of game and genre. (More to unpack on that later in post)

There’s also Green Hell, but a dysentery simulator is far enough removed that this one doesn’t consider it to be in the same grouping.

Now, in retrospect, this type of game probably isn’t best suited for consoles. It’s very memory and graphically intensive, even when optimized. There is so much more going on at anyone one point than say a Metroidvania, Boomer Shooter, or SHUMP. It can be ported, but it will be a challenge and the pay out needs to be good to justify it (that’s as far as this one is going into monetization in this post). However, this does let it reach a much wider customer base. Even at it’s gray market rate, a PS5 is about a fifth of the cost of a good gaming rig. In many places, the economy is sorta in the porcelain throne. That impacts.

Wheeling back around to overall state of games. Extremely good. Provided you skip the overpriced paid beta scheme that many AAA studios are running. The indie market on Consoles, much like on Steam, is thriving and producing quality, enjoyable games at a reasonable price. However, for those with brand loyalty to companies like Ubisoft, Bethesda, or Square/Enix… It’s not a good time to be a gamer at all. Consoles are a more extreme micro-cosm of the larger issues in the industry. AAA studios can always get their steaming unfinished piles published on all platforms, while the better and more affordable games from less bloated companies have to go thru many hoops to get listed. Cyberpunk 2077 is both a prime example of that, and an extremely rare case where something was actually done about it. There’s a big history component to that, but it’s way off topic.

So, Valheim, from a small team, is about the best in class that competes, and it is a very specific game. But it also highlights that quality of product is not exactly tied to quantity of useless execs in the office making it

So, to answer your very likely rhetorical question, what’s wrong with games on Consoles is the same as what is wrong with games on PC, but to a more extreme level.

I wasn’t bashing consoles, I was bashing a perceived lack of better options (as in better running games). Which there would be no excuse for.

No, we got a policy of minimizing the cost of effort invested in the service they provide for free. Issuing warnings and then following-up would not only double or triple their work, it would also require a more complicated workflow and a system to support it and track it.

All that costs money, which has to come from somewhere.

Oh, admins are wiping a lot of people, so that means that they must be judging their builds on size? The logic in that sentence is suspect.

In fact, logic would suggest that if it were the size, then the number of incidents would slowly decrease over time, because people would start building smaller and smaller until they hit a point where they’re not getting wiped. Instead, you and so many others assume that the problem was the size, and then look for other cases that seem to confirm your own bias.

No, there isn’t a limit. Nothing in the rules specifies that your builds have to be of a certain size or under. In fact, the only mention of the build size at all is in the following sentence:

And for some reason, people tend to focus on the word “massive” while completely disregarding the whole part about “leading to loss of performance both on client and server-side”.

But hey, feel free to choose the bits of rules you think are important, and then be surprised that the official interpretation doesn’t match your own cherry-picked one. :man_shrugging:

I am curious if anyone at FC did research the idea of a server club where you pay a small monthly fee and get access to a decently supported server. I mean depending on costs, I may be interested in something like that.

Uh, I play on a laptop all the time and it runs great with the internal RTX 3070 card.

I hope so. Its internal. :laughing:

The point I was making is the game runs pretty well even if its not a great GPU or even internal in a laptop.

Well that is the very definition of the cherry-picking logical fallacy. And considering the people who are using it, and what they are claiming it for, logic is, I assume, not their strong points. :wink:

I would also like to bring up some other factors. Person X in the clan is building a structure on top of a POI, which is against the ToS. Person Y is farming materials for Person X knowing full well what they are building and where. Person Z is farming materials for a completely different project and has no real knowledge of what Person Y is doing. How is any Admin doing to know ANY of this information? Person’s X and Y intentionally broke the ToS and person Z had no knowledge of the violation, though some of the materials they farmed COULD have been used in the construction of the building of the structure as well. There is absolutely no way for any admin to know WHO is culpable and WHO is ignorant of the violation and thus the only solution is to ban the entire clan.