Funcom please do not do this!

Oh no! The white knight personal attack! You found the one thing that would save the world from my nefarious plan!

Good job man, great job. You’re the hero of the realm!

How much ad revenue do you think a person with 20k subscribers get? The guy genuinely just sounds fed up with the developers and as he stated in the video he is moving on to other things to take a break from it.

As for reporting bugs, last time the test patch was pushed to live with a lot of reported bugs still outstanding.

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We can agree that Funcom has in the past given us incomplete patch notes. That’s a fact. But if we’re going to take context into account then lets bring up the worst offender. The 2.0 Isle of Siptah update.

In this update there was 5800… maybe 5600, I forget the exact number, I posted it at one point in one of the threads a while back. Changes, not additions added in Siptah, but changes to the base game. We can agree that writing up a patch note doc with all those changes would maybe be completed by now. The update happened 3 months ago, and it would take that long to write the patch notes.

I’m not going to beat that up. You’re intelligent, you get the point.

When there is that many changes, cherry picking things becomes well… a necessity. There’s a problem though. You’ve got a update hitting, you’re writing patch notes for it. What do you take the time to write about?

What I believe is important is going to be different than what you think is important. You could ask 100 people here and get 100 different things. And believe me I’ve seen some interesting requests such as being informed about an item going from .3 weight to .5 or whatnot.

Lets use that last one as another example in another point. If I’ve got 5800 changes to write about, and I’m scrolling through this document some coder has made. And I see a .3 to .5 change, a .2 difference. Chances are I’m gonna skim through it. Yes… this is a 67% increase in weight, and if the item stacks to 100 or 1000, that is a significant change. I agree.

But people are human, and when you’re writing a document that needs to be sent out in a few days, it needs to be proofread, edited, and all that. You’re not doing math with decimals to see if there’s a significant change to be posted about. This is just one of many examples in that front.

Next up how much do you actually want to inform the players? Sometimes its best to leave them to figure out the new metas rather than give it to them in the patch notes. Fostering experimentation and all that.

So you have time constraints, priorities, spoilers, and general minutia to juggle around. All you can do in that case is simply do your best. Because if they spent the time giving the critics what they wanted. They would have missed other things that others would have found important and they would have complained. There’s no winning there.

With that said, since Funcom has a history of missing things in the patch notes. Guess what? Those video authors ALSO have a history of getting things wrong too. As I said some of them don’t even play the game. And many of them make videos just long enough to get the most out of the ad algorithms. Even when concerning things that just would never take 10 minutes to explain.

Meanwhile, other video authors can get the same or more (and far more accurate) in a quarter of the time. Unfortunately they don’t earn as much because they don’t have the padding. I would blame Youtube for this (and I do), but when its obvious you’re not actually playing the game. Well, then that’s exploiting the YT issues as well.

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I agree with much of what you say here (and I remember the post about the however many individual changes there were with Siptah). I would agree with you about the necessity of cherry picking (well, I still do agree with you), but the following is a direct quote from a reply by Ignasis:
“Changes that are not mentioned in the patchnotes are not intentional”
To be fair, I take that to mean ‘on this occasion’ (and have asked him to clarify if that is intended to be the case in general) but it does rather wind up as a ‘have your cake and eat it too’ situation if combined with your argument.

True, many youtube creators get things wrong - these videos are generally opinion and should not be taken as gospel. But they do also actively test - and usually point out that these results are subject to change - and I have directly seen Wak play the game for many many hours. Youtube content creators are not wrong to tailor their videos to suit youtube’s algorthms or to try to grow their channel - they also have to work to produce the content, and it takes more than luck to build a viewer base.

These channels are often one of the first sources of information that new players find for the game (because, let’s face it, the game itself offers little explanation) and much of the information that they provide is good. As I said before, you are free to see whatever motive you see, but I would suggest that you are letting your distaste for commercial practices colour your perception of their motives. Ad revenue may be a motive, and certainly I’m sure it affects some decisions regarding optimum length of video, but it is far from the only reason these people are making videos, and I do not begrudge them making some money for their work if the work itself has value.

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Now who is onto conspiracy theories about youtubers no less…

but yes of course you are right people that don’t play the game are making videos for CE one of the least populated games in the survival craft genre to make ad revenue off youtube.

Also I am sick of you talking for Modders, you don’t speak for All modders by far and you grandstanding with that as an identity as if it means something or gives your opinion any more weight over people here given you have a couple of technically unimpressive low tier table edit mods is pretty pathetic.

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If this bug persist for console user it will be the death for them. For PC you bet I will fix that stuff or least give something alternative that let you repair or attempt to provide armor regeneration out of combat for thrall. But I will not make it all 100% only up to 80% of durability. As in only player can make it 100%

I don’t disagree. There are many youtubers who do quite well at giving information. In fact I would dare say most do. And even they can at times draw from the lucrative practices of said algorithm, its just usually when they go over 10 minutes of content. They have legitimately 10 minutes or more of content. Not the usually rehash padding.

Shame Funcom! community is not in your hope

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While you often answer our concerns, you mostly redirect the problem to the devs. Which is fair, since they need to fix it. The problem is that a few weeks after this happens, the recipe is always the same: the bugs are either still there or they become features. Sometimes undocumented, even. The patchnotes mostly look like they’re written by a 15 year old with good writing skills: not incorrect, but playful and incomplete. Since you’re in communication with the devs, tell them this (and I’m sure the message is the same from the entire community): we DON’T want new content, if previous bugs aren’t fixed first, we DON’T want new content if it’s the same bug-riddled steaming pile of whatever that is on the testlive, we DON’T want excuses about intended or unintended changes and/or bugs, since it’s their job to deliver a fully functional working product to the people who payed for the game (and it wasn’t cheap), and we also DON’T want half-assed patch notes: if it’s an intended change, write it in there, everything else is a bug, and should be taken care of promptly. We DO want the game to be playable and fun at all times, and we DO like new content, AFTER bugs and proper QA has been taken care of.
Taking care of the wiki is a mess due to the mess that patchnotes and the devkit are. Playing on multiplayer is a pain after patches, due to the various bugs that pop up in the server list. And PvE is neglected, as always. This is the state of the game. If the devs woud play their own game, just for a couple of days, on an official PvE server, they’d see the crux of the problems.

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We believes this was a PvP balance nerf.

So now both side of the game can complain on this New Game Experience.

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im sure every new player gonna be like wtf is all of this … why is the game so hard to play. Most gamer generation especially our little ones … have ADHD problem and the more complex issue you make the less crowd you have … STOP making the the game harder. Make it easier to jump in have a good time. Its amazing how this game would be dead in the waters if it werent for the modding community , Private servers been. but sadly i watch steam charts … and yall are bleeding numbers fast … and PC games usually last the longest … but your going against lots of things … new game are coming out … that are far better … more fun to jump in … why should we play CE , give us a reason to want to come instead yall are pushing crowds out rather then invite… even if you do testlive … where the streams where the talks where … are the promised fixes

In this thread: A review of the new combat 'system'

…they say combat is becoming too easy.

If you’re suggesting its becoming too hard… Well its gotta be one or the other.

@Taemien - my guess would be that @Dragoonduneman is talking about different elements of the changes from what I was discussing in that post.

To be more specific - the stamina aspect of the new combat is (IMO) far too easy. Shields, on the other hand, I consider to have become largely useless (eg much harder to use effectively - I have no idea how they could be used effectively under the new paradigm).

I believe Dragoon may well have been referring more to things like the ‘thrall durability not-a-stealth-nerf’ issue - which would certainly make the game much harder for newcomers, and the reduction in power of various weapons (Yogs, and the Ancient gear at least being intended). I may be wrong but that was the impression I got.

If I am wrong, I hope Dragoon will clarify, because if we disagree over the stamina system that could be useful information (since it does no good to only hear one opinion if others are feeling the reverse).

Yeah, it’s not like they have some kind of follower cap mechanism they could use for that :stuck_out_tongue:

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Oh come on CodeMage, you can’t expect them to remember all the features they’ve partially added to the game - they don’t even appear to be able to remember which version of the game they’re supposed to be building the next patch on :wink:

(Some of today’s testlive discoveries - NPCs raising shield to block and never stopping - and glowing goop, well let’s just say you don’t want to be going to any of the water vaults on testlive right now. Any of that sound familiar? :wink: )

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Funcom could have have said “Thank you” to wak4863. He made Funcom aware of a bug / unintended change. This allowed the dev team to (hopefully) fix it and not anger a whole lot more players.

Or one can complain about the way that he did point out those changes.

First option is the more mature one.

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Is there any proof the change was not intentional - beside an unsubstantiated claim by Funcom? Did somebody fell asleep, hit the keyboard with his or her head and unintentionally put in the code to make thrall equipment suddenly use up durability?

Not impossible, but, well, an unlikely tale.

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I respectfully disagree that the video was “jumping the gun” and I strongly believe that Media Content Creators can, and should, report on what is implemented in TestLive and in Live both, so that emerging issues can get the traction that they need. Yes, the tone of the video was negative; just as the development team appeared to make a very large mistake in the TestLive database import, so too did a Content Creator make a video with a negative tone commensurate with the gravity of the error.

I believe that my post in the suggestions forum will help to mitigate the risk of unintended changes and provide a pathway to a positive relationship between Funcom, Users in the Forums, and also Content Creators and that these sorts of large errors and the understandably negative responses that such errors garner become a thing of the past.

Thank you for monitoring the forums and providing responses; we do appreciate the communication.

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Before saying anything , I want both of you to know that I mean no harm in what I’m going to say in any way.

To summerize a little how situations like this occurs and can be avoided. I beleive @wak4863 is one of the most passionate “mainstream” Conan exiles Youtuber , ( I’m not saying he is the only one passionate nor that he is the “must follow” one , there are many passionate people about conan exiles, public figures or not ) . He may have indeed posted a bit early his video, and the result is going to be a lot of post on the forums which is not the best for Community to sort through all the reports and posts to get the information relayed back so that patches come out “clean”.

But since there has been in the past many changes ( and I know it may sometimes be tedious to all note them down even more when there are many bugs pending resolution ) that went live without a patchnote for it , and I am speaking of gameplay changes that impacts deeply the game , that was confirmed afterwards to be intended changes even if not mentioned .

you cannot completely then say that this video is “jumping the gun” , What I see is someone that chose your game to make ( very good to exceptionnal in-depth ) content and tries to warn all of his fellow players a change ( unintentional indeed but present in testlive ) that he has seen on the testlive version and tells them to voice up IF they are not happy with it .

Yes many of us forum posters, knows that some issues are not intended in testlive and know to report it before getting real scared , but that doesn’t supress the fact that while waiting an answer that this is unintentional , people from the forum reads the report and start voicing their opinions about wheter or not they want the change ( even before knowing it is intentional ) Also to be noted, that having to work for his content , play the game for his content , have a personnal life , and he stills come often on the forum (even if he doesn’t post much I see how often he comes in the likes he leaves )

Unfortunately the only answer to resolve situations like this is communication . And As I thanked the long list of 2.2 fixes more thourought patch notes for changes ( if not in the posts , as a link to a notepas document , even with 0 spacing for that matters but some sort of full public and viewable by the most patchnotes )

What I want you to understand for the most , is that being a content creator for a game that is this “unstable” at the moment ( and we all welcome the fixes of 2.2 and more to come to stabilize the game ) can be pretty tough , and even more when other games ( like cyberpunk ) are taking all the views ( and before that fall guys and whatnot ) is not a logical or financial stable decision to make . You must as a company understand the value of streamers / youtubers , and be comprehensive of them ( they are the ones that put this little extra effort into your game amongst the others like modders / gamepedia wiki helpers and so much more … )
Also to be noted , even if a content creator makes money out of it , it’s not because they just played the game ( at least not the good content creators out there ) it’s because OR they make their stream funny with their personnality and this (not the game) is what attracts some viewers OR they put a lot of effort to bring information to their viewers . nonetheless from a purely financial point of view I would suggest any youtubers to play the “game of the moment” . so when someones sticks to your game for so long , you might want to be the most positive to them you can be !

To @Wak4863 , your last video shows again how much you love the game and thank you for the content , please whenever there is a post like the one I am responding , please do not take it too personaly ( I know it’s hard but it should not affect your good work ! ) we are all frustrated at the moment because the game we all love isn’t in the state it should , and we would like to , be ! also take into consideration that the post was written very late ( or early depending on how you look at it ) on a saturday … and might not be well phrased ?
By a person that receives daily a lot of complaints since it’s his job to take said complaints and get through all of them to give the devs the needed feedback. ( and boy oh boy with conan exiles and the list of bugs / toxic behaviours on officials have he has work to do )

to finish this post , I will say it is hard to get back lost trust , and the past of conan exiles updates not communicative enough ends up with this type of situations. I really hope we could erase the past and go for more communication in the future , but this cannot be , Patchnotes have to be 100% accurate for a couple of patches and then the trust will come back naturally !

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Thanks for the kind words @Kanza1 they made my day!

I don’t want to fight with Funcom, I have a deep seeded love for Conan Exiles. This particular situation was not handled very well. I take full responsibility for lighting the fire and showing what is in testlive. Been doing that for as long as I have had testlive and I will continue to do it. I don’t seek out bad things but I also can’t ignore them when they come up.

At the end of it all, the back and forth and the jabs from both sides. One thing rings very true, the Conan community does not and will never want thralls to use durability. So if there was ever a thought of doing it they can scratch it off the list.

I also know there is a general tone among the community that wants to see the “balancing” of weapons to go in a direction that makes them unique and not a direction that makes them skins essentially.

Whether this info came to Funcom in a way that they enjoyed or not this is still good information for them to have. They can focus on things that will delight the player base because they have a better understanding of the pulse from the community.

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