Funcom please do not do this!

There’s already a way to limit thralls, enable the thrall cap.

For me, micromanaging thralls is not part of an enjoyable game/

Exactly.

Really? We’re going to put the tinfoil hats on?

I’m going to discard your statement simply because you don’t even believe the words you just typed. For one, this would imply that Ignasis is a liar. And no one is willing to try to prove that (rightfully so since its false). And for two, it would imply that you are doing business (and continuing to do business) with a company you don’t trust.

Oh, so companies never resort to deceptive marketing or try to cover up a failure. Especially Funcom. Never. Ever. No-oh.

Wow gotta love how some people gaslight concerns people bring up in this post.

From where I sit, you have a situation where some feature in test live will actually hurt players if they incorporated it in a patch.

Whether its unintentional or not the question is will these feature(s) which hurt players be incorporated in a patch to live servers.

Funcom reps have said it has been reported and people have been made aware of it.

I want to know whether what’s on test live is going to end up happening on the live servers and hurt the players.

We know this issue is there on test live, so what is being done about resolving it?

If you are not resolving it before the patch to live then just say so funcom so players can be aware.

This bit at least does seem to have been addressed (in a post around the middle of this thread) -

Hopefully that may even mean some of the other issues will be hotfixed on testlive before the patch goes live - but at least these changes should be fixed, according to direct statement…

From what I read in this thread they are looking at it in test live but have not come out and said this will not go live as is.

I can only quote that they are ‘being addressed in an upcoming hotfix on testlive’ - what exactly that means is not for me to say - but it certainly sounds like they are saying they are going to fix something on testlive before it goes live.

Edit: post 32 in this thread for Ignasis’ full comment

Just WOW at all of the hand wringing and salty tears. This has been ongoing for a while, not just for shields but for weapons also. I am continuously repairing my thralls weapons. Now that we can mass produce legendary repair kits it isn’t even a big deal anymore. Calm down people…

Ok then call Ignasis a liar. Because either he is, or you are. Which is it? Come on now, lets get an answer.

Not. On. Siptah.

That’s the problem.

OIC, I dont play Siptah, keep forgeting the “new DLC” and its issues.

If Funcom doesn’t provide a holistic approach that mitigates the removal of karmic items to keep legendary weapons viable for continued use in Siptah, then this will reduce the player interest in Siptah and I can’t imagine how that is good for an Early Access DLC.

On Siptah, the surges that summon Tier IV thralls require a very large amount of components.

Those surges also have an incredibly low chance to spawn any Tier IV thralls, let alone the right kind of smith that can make the legendary repair kit.

On a PvP server, summoning those surges leaves the person summoning the surge in a very vulnerable position to being killed and looted or to having thralls captured on the sly.

This means that on Siptah, where godbreaker doesn’t exist and Legendary Repair Kits can’t really be crafted by any but the most dedicated larger clans, then only farming kits on bosses or getting The Nemedian offers a viable way to repair legendary weapons.

With the karmic effect bring removed globally, it doesn’t impact the Exiled Lands much, because purge thralls aren’t all that hard to get and the kits can be crafted and traded, but it does make the use of legendary weapons in Siptah far less viable.

If this isn’t balanced by increasing legendary durability, increasing legendary repair kit drop rates, or some other mitigation, then this renders legendary weapons in Siptah effectively useless.

Factor in that legendary weapons are being reduced in capability to the point that they’re not as good as craftable weapons anyhow, and then it appears that, at least on Siptah, that there’s no point to even farming for a legendary weapon at all because there are better options that are more easily repaired.

Wak is one of the top providers out there, now he has gone on holiday.

Reminds of what they used say:
“The fattest rat leaves the sinking ship first”

I say its just a New Game Experience.
Instead of getting a new game, FUncom makes anew game a couple times a year.

It’s not true, because siptah servers are all empty :joy::joy:

I would say many of you are liars and now cowards because you all will not back up the claims you make.

None of you will take the stand and outright call Ignasis a liar. Why? Because you don’t believe in the very words you are talking about. You’re simply virtue signaling and nothing else.

So this is the fact. This thread is false. The video is false. What Ignasis said is true. None of you have evidence to the contrary. Just lies and BS.

Alright people, let’s take it down a notch or two. This whole situation has brought unneeded confrontation between us all. So let’s take it step by step.
For now, the topic that started this thread. It’s been addressed in the newest Testlive build, which also has a few extra fixes.
You can give a look and its changelog, on this link:

Thanks for the feedback, when constructive, and let’s strive to be excellent to each other.