From the most recent community update:
“updates will temporarily slow down a bit during the last three weeks of July. Everyone on the team has been working tirelessly on Conan Exiles up to launch and beyond, and some team members are taking some needed time of”…“sorry to inform you that the 500+ patch will not be released before August.”
Whereas I completely understand the crunch time associated to launching a game and post-launch critical patching, and how tired the team must be… There are far too many exploits in the game currently that are actively being abused - building un-raidable bases in hollow structures like Bridge of the Betrayer, Volcano Temples or even under the map accessed through the giant obvious hole at Descent… In addition the same exploiters are abusing the graphics load glitch to spam log in and log out and simply walk into peoples bases, using no effort to raid and undermining hours of work.
So - yes, you’re tired… but in essence, what you’re saying is that the good players… who are following the rules, have to stomach the exploiters and waste their time in the game for another month at minimum? You’ve basically just announced to all exploiters that they have a free month of doing whatever the hell they want in your game because you’re going on vacation.
Love the potential of this game - but unfortunately Funcom feels very disassociated from the community and the issues plaguing official servers. I’d argue that people are willing to be patient for passive bugs within the system to be addressed, as those can’t actively be wielded by another user to undermine time/effort. However, exploits sitting around for months now… and now it being announced they will sit around for more months… is a slap in the face.
On the bright side, taking into account the population decrease due to these outstanding issues, when you guys return in a month there should be significantly less players and thus it’ll be easier to handle the workload