The fights on the PvPs and PvE-C servers are completely stupid.
There is no more skill and not even gear checking involved.
You just need to have more players, horses and lances.
Hold shift, aim the lance forward and Hitkill on the enemy (even though he has 50 vitality, full high-end gear, buffs and etc).
As soon as the update that introduced the horse was added, the player could choose to use the horse OR walk with a thrall next to him. Even though the horse was still OP, it was much more balanced than the current state.
As it was before, a team of players on foot could use tigers to follow them and counter the horses, or even thralls if the knight was dismounted.
Now the war comes down purely to luck and zerg … the one who doesn’t lag, who hits the hit first, wins. GG.
What do you @Funcom think of the idea of returning with this limitation on PvP and PvE-c servers?
Or even add an option in server settings for server owners to choose whether or not to use the option.
I could suggest countless new ideas on how to treat horse fighting to make it more balanced and interesting for the players, but for now I will stick to just this simple idea, the others I already talked about in other topics and you probably shouldn’t even read.