People do PvP on horses with spear and thralls/pets only

This is getting boring and frustrating.

If you catch them on foot, they run. And come back later with horse and thrall/pet. Or call their teammates that will come with horses and thralls/pets.

They do too much damage when sitting on horses. They also never get interrupted like you get when doing melee attacks. You can simply remove the stagger mechanic at this point, so people on foot have a chance to defend themselves.

Yesterday I got surprised by 1 guy with full epic heavy armor on horseback with a thrall. Luckily I was in PvP spec, so I could fight him (I was on foot and without pet/thrall). I lowered his health down to 25% and then my teammates came (with horses) and they killed him within seconds, whilst I had to fight him for several minutes because his horse tanked most of my attacks.

Horses are just unfair. They give you too many advantages. I will make a list here:

  • Very high damage. Feels like 2x the damage
  • The horse is basically a meatshield that soaks up the damage you might receive
  • You can not get interrupted and staggered
  • They have a natural speed advantage, which is okay, because that’s what a horse is used for
  • The hitbox of their spear attack is bigger for some reason
  • They can apply bleed with every hit whilst when you are on foot, you have to do a full combo for that
  • They can trample and knock you down, which is also fine, since it’s a heavy horse
  • You don’t use stamina when attacking
  • The lance only needs 2 hits to kill a player. I thought this was a tool to knock off players from horses and not do incredible damage?
  • You can always run away. Even when you get chased by other horses.

Here is a list of the current disadvantages of horses:

  • You can’t heal when you sit on horseback
  • You turn in a bigger circle, instead of instantly. A scout saddle really helps with that though
  • The jump is not very high. So sometimes it’s is harder to pass terrain/buildings

Just by looking at the points you can clearly see why players only fight on horses. I think we need some kind of balance and counters for horses (maybe make the spear a counter with extra stamina damage).

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You can heal on horse by using ambrosia.

This is why I don’t play PvP anymore. It’s boring.

As i see it, the problem as always, is not the horse, is the pet.

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Horseback pvp + cat pet is one of the few things the pvp community is largely in agreement on, which is to say it’s garbage and everyone hates it. Even if you run and get your own horse, there’s no skill in horseback pvp, whoever lances the other first wins 100% of the time. Cats hit so damned hard even in heavy armor it’s like 80% of your HP, and you ragdoll for what feels like an eternity after WITH a bleed on top.

It’s stupid honestly. Some dude was trash talking another clan on a server I was just scouting, was like “EVERYONE LOOK I KILLED SO MANY CHECK MY YOUTUBE” -click- ah yes, everyone on horseback. Every kill is either run someone down that isn’t on a horse, or land the first lance on someone who is. And if you manage to not seal the deal, they just run till they can get back on their horse, then gallop away.

Totally cancerous.

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Actually you can turn in an instant on horse the lance can only be use on horseback thus damaging is high but hit box is smaller but a horse in heavy saddle I can still turn on a dime and keep my speed up to kill world bosses in a 3 to 4 min on strong ones but since health was 50% cut yeah so

However there are ways to fight back but it does take timings in turn of dodge and attacks with different weapons but as always if 1 person with horse and cat faces 10 with horse and cat who do you expect to win in most cases

The point in official server is people play as they want per say but some things need to change depending on its current use as people will always go the easy way but there will always be a dominant weapon or thrall or pet and base require builds so if they do lower it then most will find a best combo and most will use it and that’s in every game which gives the player more and more freedom to allow them to make the game

Change will come but then new meta and more post of change this 20 years gaming (still miss my Atari and the good old joy stick) but you have to learn to fight back if you cannot then you must adapt your self to your enemies instead of being upset that you hammer is not winning and you want everything else nerf to make it your way and if that is how people feel then make or find private server and do what you want but on official if someone wants to play then they must deal with the Denison’s of that server

All play styles are allowed as long as they don’t break both gportal/funcom rules or the law

Funcom will make changes at a point in time but it’s taken along time aye but you have to adapt to survive both in games and in real life cause please tell me a guy who only uses a wooden spear going to defeat a f15 raptors- yes there are people in the that won’t use modern weapons and armors and do attack people armed with them yet there still a lot around

Bruh. Just farm cats and horses. Then make an undermesh base and you are pretty set on any pvp server. Ah almost forgot also use some glitches to dupe up items you have just for easy wipe of other clans.
Thats how pvp works in this game.

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And people also raid with bombs instead of hitting doors with pickaxes…

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I don’t. I like it more than poke’n roll meta.

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Pike (Not spear) and Bow attack animations, the hit box and base damage against the mounts could get a bonus. Staying the same against infantry or other npc types at pve side. Also this would trigger extra effects such the mount throwing its owner., which would apply falling damage. The heavier the armor, the more damage the rider gets.

This would also apply to two mounted opponents fighting against eachother. Just a rough idea. (Also as I have mentioned before, caltrops to bring down the horses fast)

About wild animals fighting side by side with players at pvp, there could be realism mechanic where the wild animal could go berserk and damage everyone around him, same as real life (including the owner if the owner and the wild animal are close to eachother).

I’m always interested in a “realism based” approach.
In that case, yes it should be easier to damage someone when you’re moving on horse.

On the other hand, if you are standing next to a guy with an axe, he can very easily stab your horse in the chest or hamstring it, forcing you to dismount and fight on foot.

Wouldn’t that bring balance to the game? I’m not sure everyone like to spend their time levelling horses to see them die so easily.

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Where do you see the difference here? I’ve never noticed different animations or anything

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Yes. Realism please. If the horse is hit in the leg by any weapon it throws the rider, falls over and just lays there screaming until someone puts it out of its misery.

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Oh yeah and let me chop off the hands of a player, so he can’t gank me anymore when I am farming. That would be a great way to deal with griefers.

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Excuse me isnt the mere point of skill… lol

I seriously question why I even come to these forums at all these days, honestly…

If what you’re trying to say is that the point of skill is to win 100% of the time, you’ve lost the plot as they say. The point of a skillful pvp encounter is fun achieved in a way that is satisfying. When combat requires skill, each player has an opportunity to actually fight for themselves in ways that are meaningful. When a fight is SKILLFUL, it means a player makes actual choices, if someone goes over the fight in their head they can trace their defeat or their victory to key moments, decisions with real impact. I didn’t time my attack to appropriately interrupt his combo, I rolled too early, maybe I struck well just as his hyperarmor wore off, perhaps I brought enough health potions to compensate for lower skill, maybe I positioned better, maybe I was able to chase and interrupt his heals just well enough, maybe I make a mistake and sprint just before my stamina regenerates and I give myself a disadvantage.

Horseback pvp is literally just who gets hit once, dies. Comparing those two things isn’t possible. It’s like saying gently placing a plate on the floor and throwing it at the floor with all your might are exactly the same because “the point is to get the plate on the ground” while ignoring that one of those techniques completely shatters the plate.

After spears got nerfed a few times and the other weapons were buffed and given hyperarmor to compensate, combat was actually in a really good place. People were “maining” weapons they liked, you saw all kinds of loadouts in combat, people in med/heavy, katanas, daggers, spears, bows… and we only got to enjoy that for a moment. Horseback pvp deleted all the variety. Pressing W and running into your opponent first isn’t skillful, and it’s not as enjoyable for anyone involved.

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Hello @Community, where is your statement regarding this?

Horses and Cat Pets.

Did you even test it internally?

Dead silence…

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