Funcom : What Are Your Plans Regarding The Dynamic Building Damage System?

There should be a timer though, as server crashes, or client side crashes would suck if it was immediate. That is why I said 6 hours (maybe adjustable for privates SP etc…)

On several occasions, I’ve had the official server crash, stay down for hours, and come back up long after I’ve given up on it (and gone to bed). From that point of view, 6 hours is waaaaaaay too short.

I could live with 36 hours. That gives me plenty of time to log back in after a protracted server crash, get to my base, and put my stuff into a chest before logging out.

You dont need Ps+, Just Main Account on console. Or to log in on a account with PSN+, Swap PSN profiles and then log into game on 2nd account. (certain games can counter this(GTAO will force start game on main account, kicking you form 2nd time to time)

Sub Accounts, can’t be registered to other consoles, or they count as “shared”. (Depends on a few games as some counter this(mostly games with Major MT’s tacked on to force multi purchases)


Ps4(1) Bob and Ps4(2)Sara Each have there own ps4. If Sara logs on Bobs ps4 and "shares DLC or game. Its counted as a Share. Depending on game, you have 1 to 4 shares.

But if lets say, Bob makes a SaraSara Ps4 account on His system, with no ties to another consoles you can share pretty much infinity. (give or take game)

From what I’ve messed around, You just need invite to clan, so your stuff is kept. (My household has 2 ps4’s… so… HA HA. Thank God I don’t pvp anymore. (well…not in full force anyway)

Diffidently a issue.

Like I said several post up, add in a “You have missed Raid Time “insert times” your now open to attack freely. "
You’ll have to juggle items in pretty huge mass between 2 clans if you really wanna dodge losing stuff give or take time limits.
Or even limit it further and let one “ps4/ps5” id to a server.” Thou this would hurt me on my pve server give or take its enforcement. (I do all admin work on a 2nd psn, and 3rd for PVE bases to be left on map. Play with my Main.

strongly opposed to any decay on body. with family share being eliminated, that just about solves the issue. if someone wants to pay for another account so they can body vault, fine by me; at least they’re paying for it. this also defeats the purpose of being able to log off and go away for 6 days and come back while keeping your stuff protected.

if this was a serious suggestion, then it should be a server setting so private servers (like mine) can turn it off.

Again, not reading my post correctly. I know how IT CURRENTLY WORKS. I also know there was a time very early on in PS4 one could not play certain games on the different users on the system, and it was a big deal when a game could be played by different users of 1 system. But most (if not all now) allow it. I know for a fact my brother could not play certain Digital games I BOUGHT (NOT PS+ games, so it is possible to have a “key” of sorts tied to 1 account on PS. That is what I am talking about as far as they could if they wanted to.

What good gaming reason for it not to decay on body on officials??? The 6 hours is a random number…make it 18 hours, whatever you want, but there is no real reason other than to hide loot from being raided. Getting dumped off a server is the only reason to even have a buffer time, allowing players to log back in if kicked and at least get the stuff in storage, as game loop is meant.

a body can hold roughly 5 chests worth of mats. So 5 chests are 75 shaped and 25 iron reinf. Add in about a 4x4 sandstone shack, and you have a log off shack for PVE/PVE-C. PVP would also be the only servers that need this, as the whole idea of raiding is to steal, and if one can hide loot on vanishing body vaults, it literally breaks the game loop of it.

BTW, this comes from a player with at least 8 body vaults on 8 servers with full on base supplies. And I would rather not have body vaults if it meant a functioning DBD that drives raiding and actual PVP.

Or they could simply make it so bodies actually stay in the world like they’re supposed to.

That would work fine on PVP and PVE-C servers, but not on PVE servers. You would end up with a server littered with bodies that you can’t remove.

It used to be your body stayed in the world for a week before getting “body vaulted”. I wish they would bring that back, but anyone logging back in after being “body vaulted” spawns naked at a new player spawn point.

Being that it is a server setting that can be toggled on/off, easy enough for them to toggle off for the PvE servers and toggle on for PvP, like they already do with the PvP settings. Juts fix the darn system they already have in place, problem solved.

What’s the timer on that behavior now? You definitely don’t “body vault” immediately after logout.

Amen to that.

I’m not sure, because I’m on hiatus and not keeping close track. Last time I checked, it was something like a day or so.

Hmmm. Maybe a happy medium would be that you drop your inventory but keep everything you’ve equipped.

Not sure what Funcom plans to do.

Also, given everything described in producer’s letter I can understand now why they seem so oversubscribed.

Tbh not sure at the moment either. It keeps breaking. I recall not too long ago they were gone after restart, then they were sticking around for a week, then… frankly I’ve stopped paying attention to it other than when I notice my clanmates bodies disappearing when they shouldn’t. If they stuck around for even a week on PvP that would at least increase the risks associated with a body vault. But if they flat just made them stay in the world like they’re supposed to, then vaulting would gone.

Personally, I would love to see them suddenly turn on “bodies stay in world” and make it permanent. It would be a total disaster on PvE servers as codemage states, but oh man it would be hilarious to log in to a server covered in unconscious players from years past.

I suppose it would look like the unnamed city before all the dead skeletonized.

I like that better, but unfortunately i believe the reason they have bodies leave after x time (bugged on consoles to disappear every restart) to minimize the piles of bodies we saw early on in noob spawn desert.

Friday…so hope is by eod, doubt Saturday would be any major news???

Uh…

https://forums.funcom.com/t/isle-of-siptah-producer-letter/151533

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i MISSED THAT…OOPS. THANKS.

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