Stability, the bane of most builders existence…
Ever since the combat update has come out to live(before launch), I’ve been experiencing this frustrating bug where the game recalculates your buildings stability at a later time, which is usually when the server resets, and completely destroys much of the work you do. It’s frustrating enough that I’m tired of dealing with it until it’s fixed, because no matter what I do, this always happens to me.
Before my server wiped, I built this really sweet tower. At the top I wanted it to spread out a little bit, and I was able to get it to resemble a shuriken. I really enjoyed looking at it from the ground on up, especially with how it came out at points. Well, upon server reset, a good portion of it crumbled. Walls/floor pieces missing, anything that was near those missing, and when you went to fix it, the game wouldn’t let you replace any of those pieces.
My admin came over to look at the place, and he said he couldn’t understand at all why it was happening. I had pillars in all the right places, I used diagonal support beams everywhere I could, there’s no reason it shouldn’t work. So, he helped me upgrade the place with the theory that maybe an upgraded place had better stability than sandstone. Well, once upgraded, I was able to put all the pieces back where they belonged. I had my admin look at it, he checked everywhere, and told me it looked like it was stable. Well, next server reset…ugh.
I don’t know exactly what the bug is. Is the bug allowing us to build things that aren’t stable and then “fixing” it later?? Or is the game messing up the stability calculation upon server resets?? My admin told me that maybe the devs don’t understand how I build, so I took that to heart and after the server reset I decided to try a more simple build. I built what I like to call my “cimmerian donut”. I just tried to mimic some of the domes I see the cimmerians living in over at the mounds of the dead…just, bigger.
Well, I built the place on Saturday. The place is three stories(6 walls) in height. It’s pretty round, but in all honesty, not that bad. I kept the center open to the sky for when I get a map room, and each floor shrinks until it reaches the top. Not fancy by any means, but it’s functional. I have load bearing walls on the first floor, and pillars in certain spots on the second floor. I didn’t want to use pillars, but I had to in order to place all of the thatch rooves.
The reason I mentioned that I built it on Saturday is because the place was finished. It was solid. It even made it past a server reset, which told me it’s good to go. I played until around midnight, and the base was still fine. I was finally able to work on upgrading it, as well as filling it with everything we would need. My wife and I were pretty busy on Sunday, so we didn’t play at all. I decided to log on Monday morning and do some early morning upgrading while enjoying my coffee, and what do I see?? Thatch pieces missing again. A whole day later!!!
I honestly don’t get what’s going on with this sort of thing, Funcom, but it’s aggravating beyond belief. If these things are not supposed to be stable, then stop allowing us to build it. If it is supposed to be stable, then fix that recalculation that’s causing them to crumble. This one was a simple build, and yet I’m still suffering from the same issues. Should I just build boxes like the majority of people?? Should I stop trying to be creative and build tiny homes?? Maybe stop having a nice sized base to house everything, and make small places for certain items??
To help give an idea of what I mean, here’s some screenshots.