Thanks @Flavio1 glad you like them and hopefully you find them helpful as well.
I’ll expand a little on the obelisk killing. It’s frowned upon by upstanding citizens in the community.
Unfortunately we also have the other side of things. It’s PvP. I don’t have a long run in PvP but I do frequent a server and have a level 60 character on one. Shhh…
With that said I’ve found that it is a much different game then PVE which I’m used to playing.
In many instances it’s psychological warfare as much as force. But I also see a lot of mechanics used in PvP that aren’t even thought about in PVE. Some of those mechanics used are to gain an unfair advantage over another player. Obelisk killing is one of those mechanics and I agree that it’s not right. But it’s what is in game right now and until there’s a change to that mechanic it’s best to avoid using the map at least during raid time.
Additionally I think that mounts will offer a secondary way to travel swiftly across the map. It will also likely be safer as you will not have the loading screen to contend with.
I do however wonder if a protection state could be applied to the character when teleporting that would cause a player to not take damage for some time when teleporting. I don’t know and I’m just spitballing an idea, I suppose that even that could be used in some way to gain an advantage.
It’s hard to please all the community and I commend Funcom for listening and trying to do so.
Good luck out there Exile.