Hello! I would like to suggest something very simple for the thralls: Actually, somebody ask for this in April, but I would like to say it again:
A system that a thrall (fighter and archer) could patrol between 2 points to protect. Could be an extra action with a limited distance…
I would like to ask for emotes too, to improve the ambience of our buildings. The environment NPC already do this… they sit near the campfire or cross their arms to see the horizon…
lol, man, you don’t need to spam the areas with thralls or pets. If you have a little notion about enviroment creation, you can imagine a place like a real life. Strategic points to add your slave to protect, etc.
On PVP they die anyway, players don’t care with that because they will shoot lot of rocks and put infinite bombs to raid your building.
if you’re on singleplayer I’ve just found a way to get thralls that walk about and can keep weapons equipped while walking. Unfortunately theres a few drawbacks and it requires the admin panel.
If you spawn in a lion cub (or any cub) as a converted thrall it will appear as a human thrall but will just keep walking around like Cubs do. You can equip weapons and armour and they wont put them away. (I put the rope in their offhand to prevent them walking around with their fists out if I dont want them armed)
Unfortunately it will be the same npc every time its spawned so I use helmets to disguise them.
Just found this earlier today on ps4, it’s okay if your trying to populate a city you’ve built
Actually, with the thrall commands etc in the works, looking at the modding tools, I noticed there was a “patrolling” stance so my guess is they are already working on it.
Yeah i realize it might just be a placeholder that has been there for ages (just started modding after all) but given the info personally it would amaze me they wouldn’t add it at this point.
Some topics stayed alive for a reason i guess…
So there’s an Easter egg for the next update…
Bring it on, fighters and archers must be alive too in our base, not standing dolls!
Eh… i don’t know about that… with the disastrous AI of Living Settlements, I think I’d rather not see this implemented any time soon… at least not until they figure out how to keep thralls from randomly dying or teleporting to 0,0,0.
2 very important things you may noticed all this time.
Sorcery comes, you enjoy it on age of war.
Age of war comes, you enjoy it on age of heroes.
Age of heroes came, we’ll enjoy it next year .
Fighters rarely die when they are away from home.
So it’s best if Vortex suck your followers, they have a Dalinsia with them .
Between jokes and reality @jmk1999 i do understand how slow things are going now, but stopping progress is pulling plug. I don’t want the plug to be pulled, yet i wish reinforcement to the team that works in this game, it’s obvious they are not enough!
True, but the thrall deaths are a serious thing… and as for having a fighter protecting them, I don’t even know where they’re going on my server. There’s a base with a wall at 0,0,0… I see thralls there, but the thralls are also protected. So if that’s the case, why did my thrall die? I don’t think the deaths are all attributed to 0,0,0. This means that ANY thrall could die if they’re falling through the terrain or something else.
You may recall the random bug that players have reported over the years about their thralls just killing themselves or disappearing. I see the high potential of this occurring with such a feature. First, I wanna know WHY the crafters are dying/relocating. I want that fixed. THEN maybe we can discuss newer features.
I’d like to see Fighters and Archers wandering around my settlement. I’d also like to be able to designate home location for thralls and Pets; maybe under sorcery a Home Stone that behinds the Thrall when not following to a specific radius. If the thrall or Pet Stops following, they’ll path back to the Home Stone but could be attacked along the way by NPC’s or even PC’s.