Guarding thralls must earn XP from battles

I watched the videos. I didn’t see any mainstream complaints about zombies.

I haven’t played AoS. I just watch the videos, so you tell me. I thought there is a difference between guarding and following. Maybe that is what is missing in points/reasoning due to digression.

Zombies don’t level. They are already maxed at level 20 when they crawl out of the grave so zombies are completely uninterested in this topic as all other followers are trying to keep up with the might of the undead…oh sorry got a bit carried away.

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I think some grind is okay. I’ve farmed a lot of apes. Now, I’ve been doing it differently. It still is too easy for anybody in alpha status to wipe other/us players. Note there was a day where Hanuman’s bane was OP. Now we just go through the motions.

Again, after my 20 fully leveled beserkers were too easily wiped it became a complete waste of time. It may have been fun for the attacker.

I’ve come to the conclusion the game is broke at that point. It still beats other survival games of similar genre.

This is slightly off topic, but fun and mildly relevant.
First of all, Conan himself is generally inherently better than most humans by default. He is stronger, both of body and mind that the vast majority of those he shared a world with. In game, that would put him on par with other individuals who simply cannot be knocked out and put on the wheel.

But back to the source material, It did break Conan in the movie. It broke him and then his master rebuilt him.

He did not care any more… life and death… the same. Only that the crowd would be there to greet him with howls of lust and fury. He began to realize his sense of worth… he mattered. In time, his victories could not easily be counted… he was taken to the east, a great prize, where the war masters would teach him the deepest secrets. Language and writing were also made available, the poetry of Khitai, the philosophy of Sung; and he also came to know the pleasures of women, when he was bred to the finest stock.

He began to realize his self worth through being forced into fights by his master.
Literally the only way Thralls gain experience.
Even then, he didn’t show any personal initiative until after he was set free. Merely being the vehicle of another’s ambition.

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I think “fun” is a combination of a state of mind and your choice of activities. For me how fun something is or isn’t is 90% state of mind. My mind is programable. If I tell myself it’s fun and there is the potential for fun in the thing or activity, then it’s fun - and the inverse is also true.

Then again if I choose an approach and an attitude something like: Oh gawd, I have to level yet another thrall - so begrudgingly, off I go to farm some apes - yet again… then of course it won’t be fun! And why would anyone choose to do the same thing over and over again like that??? I’ve leveled hundreds of thralls - it’s almost always fun for me and I only repeat something if it’s still being fun for me. Else, I do something else. There are hundreds of ways to level thralls and none are all that much more efficient over any other.

There was fun in old (1.x) Conan. Where you placed thralls hot off the wheel and they go at it. All without levels. Come on, you’ll have to admit drop and go was fun with strategy, like chess pieces. I stay positive about it. I doubt Conan is done evolving in that area. :+1:

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