We aren’t having a theoretical design discussion here. This isn’t about whether something must or must not cost something. We are talking about decisions Funcom has already made. Things DO cost things, that is the design direction the game has taken. You can think they should be free all you want, i’m only pointing out that this is unlikely to happen given the choices they have made. This isn’t complicated.
I’m not trying to tell you what to think here. If you believe that it should cost nothing, or at the very least, something insignificant, then you are welcome to that opinion. Despite what you think, I’m not trying to get you to change your mind.
Funcom has already put a value on teleportation. In a game about survival and map traversal, they’ve been careful not to allow too many short cuts. As others have correctly stated, it undermines the game and Funcom knows this. They have given us the concession of the Obelisks though it comes at a price. You have to be high enough to make it to the Archivist, farm the materials, and even then you can only get to set locations.
My point is that it is unlikely, considering the decisions that funcom has made, that they will give you expanded teleportation functionality for little to no in game cost. You are free to ask for it and obviously there is no right or wrong answer here. I’m not coming here to tell you not to ask for it, or that I wouldn’t also use it if they put the functionality in. Just expect that there will be a substantial cost .