Even fellow comrades, I have a suggestion in which may or may not have been covered. However I have come to struggle with cold climates like many in the game. Now this struggle isn’t huge. However I find it odd how my Flawless Dragon Guard armor does twice the heat resistance and now cold gear has been comparable.
I’m suggesting that the temperature bars for armor are used more precisely. It’s much more of a hassle to create flawless armor however easily done with some grinding. I suggest that different sets of armor flawless or however many different versions you can make become for weather resistance. I understand using attributed player points can help, however with a limited amount of points it can be nearly impossible to cover everything you want with a little thick skin.
So by creating more advanced or special armor it raises the bars to show their resistance. All my armor shows one bar, and most of them are all sorts of different combinations of light, medium, and heavy sets. With additional armor upgrades.
Also this is a side note for suggestions, I think all recipes should be craft able for players. Some may disagree, but in order to cover your basic buildings lvl 1 to lvl 4 and weapons is rather difficult. Especially if your someone like me who thinks interior design is important. I’m aware of the Yellow Lotus potion resetting these stats, why don’t we just eliminate recipe limits all together or at least to extent that a few decorations come free once mastering some of the others?
Hopefully this is a helpful suggestion, as for it’s my first. I’ve been playing the game for some time now and I’ve noticed those couple things are really the only things I’d freak to make a better experience.