Forcing AA through the nVidia control panel causes weird issues with layering in the game so that
April ALWAYS appears on the top-most layer so they can never go behind anything as well as a few other layering issues with other objects.
Forcing AA through Catalyst with an AMD card seems to work exactly as expected, but I don’t have an AMD card.
Using dgVoodoo works (and looks f’n beautiful), but enabling AA causes mouse trails all over the screen.
Most of the game looks real nice enough on a modern monitor, but April is so jaggy that I feel like I’m going to get a papercut on my eyeballs just playing the game.