Have World Bosses de-aggro and return to position after 40 meters

Have world bosses end their aggro when pulled 40 meters away from their spawn point, and keep them immune to damage and un-aggroable until they’ve returned to their spawn point.

This makes the boss battle more challenging, and prevents world bosses from being used to wipe people’s thralls.

This will become more relevant as people actually invest time to level up their thralls now.

It is arguable that good building and defenses protect bases from such an incursion and is part of the game play, and that the best lessons are learned the hard way.

So I donnoh. I just feel it’s toxic in PvE.

3 Likes

This is easy to fix. Put your thralls on, or in your walls at your bases in PVE. This aspect of using the Bosses to wipe abandoned thralls is the only way to kill them in PVE. I have been griefed in this manner, and I learned and modified my strategy for this. I don’t have this issue any more. We also have built a large coliseum in the past when Gods were active. We would aggro world bosses in to the coliseum, and summon the gods to kill them. Since you play PVE you know gods are useless, so this is one way we would utilize the Summon God mechanic of the game. Plus it’s funny as hell watching Mitra stomp the world bosses like a roach.

2 Likes

No, thanks. I know you have good intentions, but there’s no other way to kill other people’s thralls in PVE. If you remove that one way, it would turn them into yet another tool in a griefer’s toolbox.

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To spam thralls and pets was easy when you can have unlimetid Nr but sone when you can only 55/100 folowers you have to Think if you realy can spare one for that.

But yes in general i Think the World bosses needs to be harder to kill!
but to be able drag mobs in general to other Clans in pve is not a good thing.

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You can always spare one. And one can always be enough.

Why? There are perfectly reasonable ways of making sure your defense thralls won’t get wiped out by an errant boss mob. If there was no good way to do that, then I would probably agree. As it is, keeping your thralls protected is just basic strategy.

And again, having zero options to get rid of someone else’s thrall would turn them into a griefing tool. So I don’t really understand how you’re substantiating your argument.

Yes maybe but not in the same way as today. For every folover you put some wher ells you get one less in defens and limeting stuff.

In pve-c you are supose to combat caracter, not ther bases.

It’s still griefing. You spare 1 follower out of 100 and you’re down only by 1% of your total followers. Meanwhile, that 1 follower can be used to block someone’s expansion. Or it can be given a truncheon and placed near a camp for trolling purposes. There are multiple toxic ways to abuse unkillable thralls.

You can’t damage other people’s bases. Well, you can if you build close enough and get a purge at that place and kite the purge critters to them. But that’s a whole different story that has nothing to do with unkillable thralls.

Yes tehy can, i have never denide that but still you cant do it for free and to day. And yes it must be a way to get rid off thralls in youre teritiry even in pve.

Its wayes to damage Buildings on pve-c. and drag purge mobs a long distans is not good.

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