Just a suggestion, but when leveled thralls with good weapons are literally unkillable by Bosses, there is no challenge left to the game.
Make it such that thralls will not win unless you are healing them, they have food in their inventory, AND you are also hitting the Boss also. Thrall vs Boss should not be an easy, automatic win, no matter how good the equipment, or level. It makes the game boring when it so easy. Get the Boss to aggro to the thrall, and sit back and wait for the win. That’s not fun.
What about thralls that are not top-tier, or not leveled up to 20, or not equipped with Flawless Epic heavy armor and legendary weapons? Should the just go splat as soon as a boss sees them?
There’s life before reaching level 60 in the game, too.
Or if you like a challenge, you could just face them on your own without a Thrall…? I rarely use followers and still get plenty of challenge out of most Bosses as an Offline Singleplayer.
Yes, tenthousand times yes… thralls are way too strong. Bosses are way too weak.
Do keep in mind that a crapload of players like to play the game in this cheesy way instead of overcoming actual obstacles and challenges though, so we might need convenience-servers and actual-survival-servers…
Don’t believe me? It is easy to find a sever with convenience-focused settings, but then try to find a hardcore-survival-server for people who like actual challenges. Good luck.
I don’t know if it is possible, but perhaps a better solution would be to have some sort of special drop/reward if you don’t use a thrall in a the fight.
Maybe a character bound currency, “the approval of Crom,” that gets you access to summoning an even MORE difficult fight, or a special trophy. Have a nifty cosmetic reward for simple bragging rights.
The idea should be that there are bosses for every tier. For instance, in the beginning areas along Noob River, the bosses should be a cake-walk for lvl 60 players with good gear. As a noob, you should need to reach maybe level 20 before attempting, and require the aid of a decent fighter thrall. Maybe something at least T2, or maybe T3.
The game would be more fun and interesting if each boss presented unique challenges. Like maybe some would require you to bring along an Archer Thrall, a very good archer thrall, with a great bow, with a master weapon fitting, and specific arrows. This would actually give us a reason to level archers and make special arrows for them.
Would also be great if giving the thrall certain potions in their inventory, were required for certain bosses. Like something that buffs them against certain attacks by bosses. If they don’t have those things, you better have friends along.
But, I would also like to see bosses buffed against your friends. In other words, it counts the people in the immediate vicinity, and adjusts it’s health points accordingly. This would make a boss equally challenging for a solo, as for a clan of 10. If it also counted thralls, that would be a bonus, such that it is equally challenging as a solo with, or without a thrall.
But I don’t see how anyone can think it is anything but boring to simply get your thrall to aggro to a boss, then sit back and wait for him to kill it. I mean, I use healing arrows, but that isn’t even required…at all.
And, there is a decayed base right beside a Rotbranch. I go to this area to get a lot of stone and metal. So I also kite Rotbranch to the thralls that are still standing around. This guy put legendary equipment on thralls, and some of them literally kill Rotbranch, solo, in seconds. They have a mix of high grade and legendary armor, and great weapons…some of them Sword of Crom. But this is not even the dumbest part…that they can so easily kill a boss, solo. No…it gets worse.
He also has T3 fighters in coarse cloth, and a high grade weapon, like star metal swords/maces, and obsidian spears. Even they kill Rotbranch…SOLO! Most of them can be killed if you kite Rotbranch right back to them, as soon as he respawns. Their health isn’t regenerated to full health, so he kills them the second time. But this simply highlights how weak the bosses are, and how OP the thralls are.
I’m not trying to be rude here. I’m just pointing out how wrong this is. It makes the game too easy. Way too easy. Gamers like to be challenged. They don’t like to be frustrated. I understand that finding that sweet spot (challenging but not frustrating) isn’t always easy, but this system isn’t even trying to be challenging. I honestly think that I could put a T1 fighter in heavy armor, and give them a good weapon, and they will still kill most, if not all bosses.
OK Zeb, my GeForce Shadowplay was closing right after I opened it. I just updated GeForce Experience, so hopefully that fixed it.
I did take a T1 Fighter to the Frost Temple, and it killed the boss there, as well as several other Frost Giants. It did so with ease. And, when I took it there, it literally had zero experience, and no levels. I gave it Cimmerian Steel, so the bonus was Vitality, not Strength, and I gave it a Star Metal Greatsword.
I would use the bow with ivory arrows to get them to aggro to each other, or my daggers if the Giant was up close, then back off and let them fight. I would occasionally hit it with an arrow so I could see the health bar. Other than that, the thrall did all the fighting. I did not go down the two side sections of the Temple. Just straight to the Boss, so I could get the Thrall there at as low level as possible. Based on what I saw, I am convinced I can kill any Boss with this Thrall. It got 5 or 6 levels total out of that run, and I have now put it in Pictish Warlord, which gives 10 strength. I never even had to use Healing arrows. I mean I did, just to do it, but the health loss was so slight that I really didn’t need to use the health arrows. Even against the Boss.
If Shadowplay works after this update, I will record it going against Rotbranch, since Rotbranch has the most health of the World Bosses.
Rusty, could you use that same thrall setup against the crocodile or tiger world boss? I noticed the lower thralls are sorta crap against things with bleed or poison. Also maybe one of the bosses that have more health? I think frosty boy has one of the lower boss healths. That being said you are right the thralls are pretty beefy. Maybe they should give a debuff to thralls in dungeons that lowers their damage. That way they can still tank for solo players but you cant just sit there and let the thrall do all the work?
No. What I’m saying is that there should be “bosses” for more than just geared-up level 60’s with the best thralls. You know, so maybe a player at level 4 could feel the thrill of a tough boss fight without getting pulverized in one shot. There are giant crocodiles and very big spiders in low-level regions that are already pretty deadly to lower-level players (and thralls), so turning them into proper challenges for a level 60 character might do newer players a disservice.
You literally gave the thrall end game items only acquirable pre endgame by taking on the lost tribe which is no easy task. I run tank and before I get end game gear I die in two hits from anyone with a greatsword. As well as you chose a boss whose only danger is the coldsnap effect, he doesn’t hit hard, he is a player killer not a thrall killer.