I just used a level 7 Cimmerian Berserker to clear every single boss in the Unnamed City. I had him use his standard star metal greatsword and put some generic, random throwaway armors on him that I found from our clan’s chests.
Not once did he go to even half his health. In fact, in some fights, he regenerated so fast that he ended up with only ~300 health lost, or around 5% of his total health.
And he’s only level 7… With suboptimal gear…
Boss fights should be exciting and challenging for the player. Players who aren’t running the absolute top gear should expect to have to expand consumable resources to clear the most central bosses of the game, such as the ones providing end-game items and Fragments of Power.
But right now you just mow through them with an unleveled T4 thrall with mediocre items.
It’s disappointing. I want to feel privileged for having conquered a difficult boss. I want our to group have to figure out new tactics and new approaches to defeat a particularly tricky boss. But nope - if you run to any trouble, all you gotta do is grab the nearest thrall…
The main culprit is really the leveling. It makes thralls way too strong. A level 20 T1 fighter is pretty much the example of what, I imagine, the ultimate combat thrall should be like - having a risk of dying in a boss fight, but a risk you can manage by pulling the thrall away at the right time. Still very powerful in the open world and an useful addition in the boss fights.
As it is, even if the health and damage of named T4 thralls was halved, they would still be powerful enough to solo everything in the game. And that’s way, way too much.
I propose that the bonuses gained from leveling are drastically reduced to the point where a level 20 Cimmerian Berserker would have a third of the damage and health of what they have now. Additionally, I propose that bosses’ health pools are reduced (as in the upcoming patch) and that in singleplayer, the bosses are further weakened compared to playing with a group.
Also, getting proper scaling for the bosses based on player count in their vicinity would be great, but that’s maybe asking a bit much at this time…