- Another Suggestion: Make potions 50% less effective in combat.
Spam healing has been a part of the game since the beginning of Early Access. If you are serious about combat, you carry a bunch of potions and at a certain point it becomes a matter of attrition.
That doesn’t fit the Conan universe in my book. Timing, Location, Brains and brawn should matter. Not who has the biggest stack of potions.
The HoT rate needs to be calibrated so that it is possible to do damage faster than potions can heal.
I Agree 100%. That’s why I think the perk: Receptive, Is “dangerous” for the fun factor of combat. That or there needs to be a solution like I mentioned above.
The problem with strong potions/consumables in combat is: Lets say healing over time is 40 hit points per second. That creates a threshold were an enemy doing that or less damage is useless. With a cool down of 15 to 30 seconds, that opens a window were you can do damage, even if you have a low/mid grade weapon against a high grade opponent.
I don’t want to have a world were mouth breeding morons can thrive behind a stack of potions. Survival of the fittest!
All Hail The Grim Grey God!