Hey, before I start, I should probably say that I play on a PvP server on PS4. So when I say things, I’m referring to this console and game mode.
So I’m relatively new, but I’ve studied up and like to think I know what I’m talking about due to my experience with other survival games and a variety of different kinds of fighting games.
I’ve read about how heavy armor used to be OP because of silent legion but then got nerfed into the ground, so I understand we’re kind of in that post-nerf limbo where the item is still weak while the devs gather data. But I think it’s been long enough and we should realize that heavy armor is absolute garbage in PvP and even sub-optimal in PvE from what I’ve seen.
I’ll start by talking about the dodge. Heavy armor has a garbage dodge unless you feel like wasting 40 points in agility. This is OK to me, because it’s still possible to dodge many types of attacks if you’re skilled with the dodge, but not everything. This is good. Heavy armor gives more armor so it’s a tradeoff. HOWEVER the reason this dodge is absolute trash is because of how slow it is on top of the range. If someone is locked onto you and you dodge an attack, they can literally just combo it and catch you with the second hit because of how long this short little sidestep takes to complete. It takes skill to dodge with this, and you can’t dodge out of attack range, so It needs to be sped up VERY slightly just so there’s a point in sidestepping attacks with it.
Next. The actual armor reduction. This is where I think it’s a little unfair. Reductions for epic armor sets are as follows:
Light-50%
Medium-65%
Heavy-75%
Medium’s dodge is sooo much better, but heavy hardly gets any armor to make up for it. 10% isn’t enough to make up for getting hit like 50% more. Either make heavy 80% or make medium 60%.
Continuing with the armor %, let’s talk about the helmet/weight BS. For those of you who are unaware of what I mean by this, I’m talking about the fact that if you have light armor, you can wear a medium helmet and still have a light roll, giving you a few more % dmg reduction. I think this works for medium/ heavy helmet as well, but correct me if I’m wrong because I’m unsure of this. Frankly, this is dumb. This clearly is a mechanic putting heavy armor at even more of a disadvantage because there is nothing above heavy so they can’t get more armor on a helmet. This also makes light helmets useless because you can just wear medium helmets. This is the one thing that absolutely needs to be changed, mostly because 1/3 of the helmets are useless but also partially because of the light armor meta.
Still on the actual armor, let’s talk about legendaries. Heavy legendaries are absolute garbage. Light and medium get helmets/chests that give strength, but all heavy gets is encumbrance and other useless stats on legendaries. It’s just really dumb, especially considering I love making unique builds with legendaries.
To sum everything up, the disadvantages of wearing heavy armor greatly outweigh the advantages. You sacrifice climbing ability, dodging, and overall weight for a measly 10% armor over medium armor. You also sacrifice the ability to have combat legendaries. While I don’t thing we should make them the meta, we need to at least put them in line with the other armors so liking a heavy play style isn’t just nerfing yourself.