Too many downsides to heavy armor and only one upside that is basically worthless. Less climbing ability, more weight, and trash dodge, all for damage reduction that protects you when hit. But if you just wore light armor you wouldn’t get hit anyways. They need to significantly buff heavy armor or else it should just be renamed “thrall armor”
Most players wouldn’t survive long enough to figure out how stat perks work if they weren’t able to dodge the first few exile and crocodile attacks at Noob River. Without a useful dodge while wearing light and medium armor, what would be the benefit of wearing them?
And what is the benefit of wearing light armor right now? You can roll out of EVERY attack - you might as well be running naked.
Maybe they can pick up a spear and outreach them. May be they’ll learn to run out of range of crocodile’s lunge attack.
Rolls wasn’t always around to start with. How did new players survive hyenas and crocodiles back in 2017?
Maybe something can be done to make block a feasible option. Maybe something can be done to adjust NPC and creature attack animations. Maybe 2H hammer’s heavy attack can be reworked to push back the attacker.
There are tons of possible options available for implementation.
Heavy armor and other weapons need buffs just because the reason light armor and spear are better has to do with the fundamental mechanics rather than the damage/defense values
I made another thread about the weapons and why running/chaser attacks are needed, but something also needs to change with the dodge and this might require changes to the attributes, which are also needed. Survival is a worthless perk and getting the 4th perk in strength is mandatory for pvp. Lots to change
I, too, believe that heavy true even deprived. The difference with average armor is only ~10%, but in average armor we can Dodge many attacks. On the other hand, if heavy armor would have more damage resistance, then you need heavy armor debuffs, for example to decrease the speed of the attack animations for some weapons. (remembering dark souls, there were players in Havel, but with quick weapons)
I feel that one of the reasons I don’t wear or make Heavy armor stems from the games “Sort of Tutorial”.
In the beginning you need to use light fibre armor or light in general as the resources you need down in noob river are not plentiful. You Also need a tanning station, a kiln or a Oven? You need iron to make that work.
While those things unlock rather early you still need to make them. Which takes time to create and during that time you will be fighting exiles, crocs or other hostile creatures.
So you spend a lot of time perfecting your dodge rolling. It just becomes natural. You get good at it.
Then you try heavy armor and its a slow burn. Sure you can take a hit and manage. But with lights dodge and medium with thick armor plating you get the dodge and decent mitigation.
With thralls tanking I dont even worry about heavy as id rather have the dodge.
If I were to wear heavy it would be on a perk 40 agility build using Stygian.
Diminishing returns. 1000 Armor is 80% resist. There is no way to do that in game without Admin or mods. 90% Forget it. I suspect we would be looking at 2000 armor for that.
We suck. You see it with Thralls. They have 5000-10000 health and tank like a boss. We have what? 400? If heavy armor gave us massive buffs to health, making us a Tank it would be useful. When the only way to heal is run away, hide in a corner and shove soup in your face, that loses value as an excuse to not give us more health.