Thank you so much for the update!
So you say it here officially and openly: We are your betatesters! And what do we get? Overpriced accessoirs and trees for 15ā¬. Wow, just wowā¦
This is how you mask and hide your incompetence from your boss and tencent ![]()
Gratitude for the update @AndyB .
Hopefully it can roll out with alacrity.
There is a wide margin between perfection and broken.
wow, I got this enraged once because of public pve-c servers having been remodeled to pvp because of no server having any free slot anymore and pve-c having been less popular.
Anyway. Thanks for the info AndyB.
Oh, and Wilma? Why donāt you try to calm down?
Thanks for the open feedback and replies on the forums its super refreshing, however is there ever a consideration of delaying or pushing a chapter back? it seems to be fixed in place after the āon testlive announcementā which seems to lock you in place to a timeframe to fix any issues to get it on live.
I personally think the player base would be more forgiving of a flexible get it right (as much as possible at least) chapter release from testlive then a fixed date countdown I think the fixed dates are what is severely impacting the quality of the updates and I canāt imagine going through any kind of āchapter crunchā is doing you guys any benefit on your end.
@AndyB Thank you for your response and your intervention.
I know that your situation is delicate, on the one hand you had to satisfy your customers (players) and on the other you had to be accountable to your managers (as they say at home: you are caught between a rock and a hard place ).
I am neither a programmer nor a coder so I would be careful not to criticize you (you the team of developers) but I nevertheless think that Funcom must learn from its mistakes and do not repeat what you did for Age of Conan.
You change a lot of game mechanics invalidating whole sides of Conan Exile and making certain things obsolete, you had a global vision of the management you wanted to take, but listening to your player base when certain things brought to the games do not please their communicate more with them.
You make efforts and we thank you for this. Continue so you like it, we are like you: we love Conan Exile.
Sorry to say, but that somehow makes it even worse.
You knew about the issues and dcided to go liave anyway?
That is really bad judgement and you are going to loose players with that
Since we have you here. Iām going to ask a bit more.
You are all probably in a panic mode with fixing the lag and everything that comes with it. Will you /Funcom/ take any measures so that breaking the game after a patch is not an issue anymore?
And in the future what kind of changes weāre expecting for the PvP side of the game? Since the PVE is thriving with all thanks to modding community but the PvP is on all time low.
Maybe i can put this question in another way. Will you be focusing more on PVP in the future?
Iāve done playtesting for other games and the builds Iāve seen have been rough - working, but needing some attention in places. So I send in a report saying what happened, what I expected to happen, and how to reproduce the issue, assuming itās possible to reproduce. By the way, even when issues have no clear reproduction steps, a developer can narrow it down, but more time is needed to investigate.
Now imagine that hundreds of these issues could occur during development.
A developer canāt fix or investigate all of the ones that are reported, so they have to prioritise them according to how severe they are.
And then there are issues which havenāt been found yet.
As soon as a build rolls out to all players, suddenly issue detection and reporting goes up by 1000% or more. Thatās not really a case of players intentionally being used as beta testers, just the reality that the more complex games are and the number of people playing them increases, the chance of someone finding a new issue goes up. Thatās why almost every game these days has some way to submit a bug report, so that you can if you want to.
That being said, I tend to agree with Raskhaul, if you donāt have a fixed date and instead release a new chapter when you think itās ready, I think a lot of players would be happy with that.
No no no, players would complain if an update was delayed.
People complain at every occasion, truly.
then u guys should not put it out b4 it is tested, u lost so many more players now from your fail yet again, just like your Spam bot banner, also a big mistake, but yea u guys will never learn how to keep your game alive, what about the undermesh spots that have been here since u released the game ? u gonna fix them soon ? cous u are not banning any of the users or banning any hackers, so u guys might have to work abit on fixing the game in the current state it is, then not makeing more P2W with the battlepass and Bazzar, but yea fix your game with the old old bugs, also u got a new bug where u can get all stats again, but u guys are fully aware of that i think right ? or can players just happyly run around with all stats again ? cous last time u fixed it the old chars that was hidden away still had it, so it might be the same this time⦠so i would like to see a full WIPE on all servers, like Chars and stuff, and then u bring back banned players to the game to keep it aliveā¦
You really shouldāve just delayed the release if itās so full of bugs. We all would understand. We better wait for content longer while the game works well, then experience the lags that happen right now
People complain for every reason anyway. Just listen to those who complain for valid ones
Seen and reported. Itās not testlive itās content creators prerelease.
Hard release dates are one of the biggest mistakes developers make. It always ends up just like this, crap going live.
No itās not, itās how you lose more players with each update then gain.
Not coming at you just fed up with this. As I have said funcom makes me feel like I am being punished for being Conan fan/player.
That is why ch1 felt so empty and incomplete, it wasnāt but was time to drop the update.
I donāt even expect adequate.
Some would. But, as I have told foreman before āDo you want it right, or do you want it now, I canāt do bothā.
I think you will find more players will have patience waiting for a good job, then be forgiving for a bad one.
But whoās to judge which is valid?
This is where I stand. Iām done for a bit. Maybe done period. As much s I love Conan; and any of us still here since drop are proof enough of that, but it has gotten to the point I feel like I am being punished for being a Conan fan. I feel like funcom is trying hard to see just how far they can push me before I quit the game.
Weāre supposed to look forward to update and the intro of new stuff, not live in terror that when we log in after one we might get to see our 3 year old build explode in to chunks and vanish. Or some other avoidable game breaker. It has gotten to where we can count on each update to brake the game in some majorly way. Not some minor hilarity like horse endowment, but lag so bad it makes the game unplayable.
Every damned update. And what makes it worse is everyone on the betaserver not only knows about this crap before it goes live, and has reported it, but so have the content creators. Not all content; weird use of the word, game video producers are making instruction videos for the new game content.
As in they arenāt hyping the update prerelease. So just what is the purpose of the betaserver?
If it was actually a test server it wouldnāt be 2 builds out of date from live.
its for testing purposes. Tho every content creator including myself do some stupid videos about it
cry a river maāam
Is it really for testing tho?
Thereās no point in telling them that their car doesnāt have wheels and a roof.
We need a complete and working vehicle first before we can point out that the handling feels stiff or the trim in the trunk is faulty.
We have to come to an agreement what that vehicle needs to have without getting butthurt that they are being disfranchised from their playstyle.