How do they break the game even more with every update?!

, ,
2 Likes

From what i understand,some people are really okay with updates breaking the game for years.
What a great community. Even the players are okay, why would the devs fix it…!?

2 Likes

I guess some of us are numb to bugs in multi-player games. We just hope they fix them at a reasonable time.

2 Likes

Laugh all you want, it’s the truth.

sure yeah,it was so heavily tested that not being able to interact with anything owned by anyone is definitely a new feature.

1 Like

No dude, it’s your truth.

Did either of you give it a try on testlive?

here again you can see the absolute lack of any knowledge in software development, otherwise it would be known that not all bugs are the same and how bug management works.

there are bugs that are game breaking. crashes for example, which do not allow you to start the game at all or occur so often that you can not really call it playing.

and then there are bugs that are annoying and disturbing. but then again there are different “qualities”. annoying and disturbing without workaround or annoying and disturbing with workaround.

and then there are the bugs that are not bugs at all. e.g. ambrosia. you can see it how you want, but it is not a bug.

and still infinitely many variants in between all this

each of these bugs gets a value on the “annoyance scale”. they are fixed according to priority. roughly as crashes > bugs without workarounds > bugs with workarounds.

by the way, the whole thing already applies to everything that is noticed during testing. and that’s where it starts to become incomprehensible for those not familiar with the subject. a bug that is noticed during testing is not necessarily something that will be fixed before it goes live. that simply doesn’t make sense and is almost impossible for several reasons:

  • own qa tests are great, the group of beta testers is great (greetings go out), testlive is also great. bottom line, the amount of “testers” on live is still the highest and also fact: players are infinitely creative when it comes to breaking things.
  • software is never bug-free. if you would want to fix every known bug, then with every fixed bug the test cycle would have to start completely from the beginning, and with that you would probably find more bugs, possibly also some that have crept in at another place through the previous bugfix. that’s an endless loop and the whole thing would never end up on live.
  • we’re not talking about a 3-liner here. that’s thousands of lines of c++ code, thousands of blueprints and other assets, plugins like granite etc. that’s an infinite number of possible ways to break it. sometimes very obvious, but sometimes in places that interact with the current fix in a completely unexpected way via x-corners and then cause problems there. that’s software development in a complex system. if it were easy then we would all have our own game in steam and earn millions with it :man_shrugging:
  • the game engine is also a complicating factor here. it’s not quite the latest unreal engine version (no, an upgrade is not possible, but that’s another story). it already has some problems that can only be fixed with a lot of effort (best example: the AI, which is simply not good in ue4.15 and making it really usable requires a lot of effort, but that’s another story). Such a game engine brings some advantages, but also some disadvantages. You get a lot of ready-made systems, but then you often have to live with their limitations or put in a lot of effort to get around them.

i could go on writing for hours, but i think it should be clear what i want to say.

even if it looks simple from the outside, it often isn’t. complex systems usually have this name rightly because they are complex. i change A and 20 classes down B pops up with a completely meaningless error.

even if i find the bug super frustrating with my playstyle, and maybe even some others agree with me, it doesn’t turn into a high priority bug. the own value system is simply not the one the developer can use. a quick fix or rollback of A might fix the problem with B, but might then cause problems with C, D and E… we just don’t know. yes more communication might help, but on this level nobody wants to and can communicate with the community

do I get annoyed from bugs after a patch? of course, and from some bugs more than from others. But that’s because they directly influence my style of play or collide with my mods. but that’s my personal problem and not funcom’s. btw. a real luxury problem. if you have no other worries then everything is fine :mask:

do I go to the forum and flame the developer and punch out a dramatic “then I quit playing” or “dead game”? no, and I have only one thing to say to the people who act like this: bye and good luck finding a flawless game that is only changed according to your own wishes … sigh

ich habe fertig… :stuck_out_tongue_winking_eye:

7 Likes

Guys, I don’t have to get used to new bugs with every f***** update. Some of you are talking about testlive, tell me then, how long did this new update stay there???
You can understand that in a short period of time even if every issue is reported,they didn’t have time to fix it
So I don’t think they really care about it

2 Likes

I know it’s a wall of text but you should really read it. right above your comment

it’s not realistic or feasible to fix every bug before live. NEVER

and if you are soooooo bothered about the update, play something else and come back later.

getting so upset about a game is just plain weird. it’s only a game. one of millions out there. grow up and get some nerves

:crazy_face:

4 Likes

grow up and get some nerves? really?
dude i’m a 30 years old teacher and in my free time i play in a pvp server and i spent a lot of time for that
and me and my friends guard it every day because it is a very active server
and i read it all
i am just saying if your new update has some stupid bugs that can really be game breaking for some people, then maybe you should look into it a little bit more, nobody wanted this update to be rushed to this point

1 Like

Around a month. But is not relevant, because most of the bugs that passed to live were added with the latest addition to testlive. Many of us on the testlive were focusing on the new areas and less on older stuff. People have reported issues that were swiftly fixed or postponed.

Here, take a look at this video. Is about a different game, but we can easily include the entire gaming situation that we have these days.

(30) Ashes of Creation - Don’t believe the hype - YouTube

1 Like

I know and this is the problem
You think a month is enough for a 40gb update tests?

1 Like

i cannot answer to that, because as Testerle mentioned above, i have no clue how development works.

Probably not, but i can tell you that the quality of updates have been increasing visibly.

1 Like

You do realize that out of the 40GB, that its probably a few MB tops that is code right?

Testerle is a mod author of some very popular and extensive mods. He knows what he is talking about.

2 Likes

I didn’t say he doesn’t know what he is talking about.
I am saying updates are being rushed…

1 Like

I addressed this earlier. I was mistaken in the patch version. I’m on console and using 2.3 and it works fine for us. I was unaware that they pushed 2.4 live to PC already. I knew it was in test live but not…live live?

Do you think the test time is directly correlated to the update file size?

1 Like

not directly but come on they gave us 3 weeks…
You can’t fix major problems in 3 weeks.
And who wanted the update to come out at this date? NOBODY!
It could wait a little to be fixed
I have been saying this but you guys are keep bringing up excuses

2 Likes

Many bugs dont even show up till they go live, but many more were corrected during test.

1 Like