As a member of our diverse group of loyal fans of Conan Exiles I have been noticing a trend of errors in the editing of files which has led to various different issues. As someone who has been playing Funcom games for 16 years now since the release of Age of Conan I truly wish to see the best possible product from m beloved series of games, as I know that you do as well. It is with that in mind that I propose these questions, not to make any sort of accusations but simply in a hope that I might engage you to reflect upon them and discuss internally if, perhaps, there might be a better system that can be implemented to achieve the highest quality results that I have no doubt you are already striving for.
To go along with these questions I will also present a couple examples of this trend that I have noticed, though it is not limited to these examples, as well as an anecdote from my own previous experience. I wish only for Conan Exiles to improve and become the best possible version of itself that it possibly can going forward. So I will simply ask the following:
- Do any of the current members of the team in charge of editing the files have first hand knowledge of the way in which Conan Exiles unique version of UE4 was build? Alternatively do any of the people who lead these members have said knowledge?
- Are there adequate backup and redundancy systems in place to restore a previous version of a file that has been edited should a file be edited incorrectly?
- Are there proper checks in place to ensure that errors in the editing phase are caught early enough to be resolved? Alternatively are there proper checks in place to ensure that these errors are caught in the testing phase early enough to be resolved?
I am fully aware that these questions cannot be discussed with the community and so I am not actually looking for you to answer them directly. Any acknowledgement that you have read this message and are looking at the trend, or even asking for further examples, would be more than enough for me to know that you are taking things seriously. As for the examples I have mentions I shall list them below.
The first example I would like to point out is that of the Arcane Curio Cabinet and the Arcane Bookcase. Both of these items were released at the beginning of the Age of Sorcery Chapter 1 with an inventory capacity of 200 slots. When these items were corrected to their actual inventory capacity (40 slots each) it was rather apparent that this error was one of simple math. The wrong number was entered into the wrong line thus the massive capacity which never shoudl have existed (after all these items were meant to be cosmetic). Each item had 5 slots across and were supposed to have 8 rows down (58=40) which would equal 40 inventory slots, but an error was made and 40 was entered in teh line where 8 should have been (540=200).
The second example I would like to point out is that of the recent fall damage reduction. As explained in the following post: (Fall damage has been "nerfed" into oblivion? Why?), it has become noticed that players have become capable of falling from incredible heights while taking very little damage, while other players (some of whom have the same feats/perks) take huge amounts of damage and die upon impact. According to that post there was an error in the editing process that led to players who were in clans to have their fall damaged reduced, multiplied by the friendly fire multiplier, while solo players would instead take full fall damage. This explained the earlier results posted by other uses (and gave some users a fun new mini game to try out).
As for my own anecdote, I walked into my department one morning and when I logged into my computer I immediately noticed that the share drive for my department was missing. It was not that I suddenly did nto have access to it, it was just gone. Even though I had to get my team started up for the day I first contacted the appropriate people to get them started on working on the issue, and because of the appropriate procedures we had in place and the backups we had, they were able to restore the share drive. I was only required to upload the data from the last hour of the previous night to catch the files up to where they ought to have been when I arrived that morning. Properly identifying an error and quickly addressing it while having appropriate procedures as well as backup files saved us a massive amount of work. Potentially years worth of data could have been wiped out due to a simple error.
I would like to thank you for taking the time to read this. I am hopeful that you will be encouraged to review my thoughts and incorporate them in a manner that would bolster your methods of performance.