When I started in this game with friends they had me jump into a pvp server. While I had a good time learning the game and figuring things out, I was annoyed that I would put effort into making a structure look amazing and then the MOMENT someone attacked my friends would say, “Alright, tear it down, time to move.”
I made the decision to go to PVE-C and I have been loving it there but it truly is a horse of a different color in regards to builds. Some people go as big as they can, some old pvp players stick to the giant box build, some go for looks, etc… However, considering nothing bad can happen to your structures there is a mild issue: Spawn Blocking.
This is something I noticed when we first made it to the north. On the pvp server, we were settled in d-12 but finding iron was an ordeal because we had to travel a bit. Boxes all around us and so on. But that’s pvp… I realized the difference in spawn when I arrived in PVE-C and got to c-11 (the tile grid right next to our old spot) nobody had built there yet and there was IRON A PLENTY.
This realization has strangely turned me into an in game conservationalist, LOL! When I decided on a spot to build, I actively aimed for a place where my structures would specifically NOT prevent any spawns. I even have a running tally in my head of what certain areas are blocking. For example I have a walkway that prevents 6 trees, 2 orange phykos, and 1 boulder from spawning. Is this mental note of mine silly, ABSOLUTELY. But then the extremes that other players take make me realize it is something to be conscious of.
We recently had a player build over an area that provides about 600 black ice and EVERYBODY had an issue with it. But ya know, its a public server and you can build where you like of course… But when it came to black ice people suddenly had an issue with spawn blocking and it got me into a curious mindset.
How many people actively think about the general spawns as opposed to the rare ones? I’m not mad or looking to argue, I’m just wondering how much thought other players give to the little things around them. Like say you’re in B-8 by the little dry patch of sand with all the dead trees. You know that those trees net you about 250 bark, 150 dried wood with just 2 minutes of swinging your pick. Do you actively try to make use of the area because it’s an easy spot to grab mats, or because its huge and flat do you not even give it a thought and grind the mats out in another way after building over it?
…I guess the next step is a bumper sticker on my horse that says “I brake for Shalebacks!” LOL!